That is highly unlikely, but there are some mods that add new voice lines (by the original voice actors if I'm not mistaken!)
That is highly unlikely, but there are some mods that add new voice lines (by the original voice actors if I'm not mistaken!)
I will probably not include more heads or hairstyles, but I also think there's a lack of them. As for the sounds I might look into it whenever time allows it. I'm not sure if these have been fixed in the Morrowind Patch Project included in Rebirth, but I will do more research.
You're probably using a conflictig mod mate.
Also feel free to let me know if you've run into any issues.
Hey again,
So I've checked, and Hungers appear to have a lot less than vanilla, but clannfears remain the same. For the upcoming update this will be tweaked.
Cheers
Unpack it and check the readme included for instructions!
It rebalances all things, although I've never heard of an issue with clannfears?
They sort of are, but eh they are not required in case you don't want to bother with it. As for order it doesn't really matter, except for MET that is.
The mods used can be found in the description of this video: Youtube.com
As for quests there are no new quests, and there probably never will be. I don't know how to add new ones, and English is not my native language. I rather not try something I'm not good at.
Oh, nice catch!
I didn't make it, but it sure was amazingly well done. Do keep in mind that some additional mods were used, so the graphics won't be this nice with Rebirth alone.
Do let me know what you think when you've tried Rebith!
Thanks and cheers!
You need the expansions as well.
This doesn't fix such issues. You'll probabably looking for OpenMW.
It's not always easy, but I try to add stuff that I think people would enjoy.
Thanks :-)
Only when required. Some of the new creatures, weapons, ingredients etc will be mentioned. Some changes were also made to account for the city/landscape changes.
Thank you very much!
It's unlikely that you'll be able to aqcuire them legally. I can't do scripting, which would be very much required to make that a possibility. As for your other question it is possible, but it all depends on how far you've progressed. It's not recommended if you are doing late-game stuff, but if you've just started out, or mid-game it SHOULD be ok. What you need to do is to follow this guide: Moddb.com OR if you are using OpenMW, then it will sort it for you. Either way be sure to BACKUP your saves beforehand, just in case anything goes sideways.
Cheers
Yes it does. Check the troubleshooting section in the readme mate.
I wouldn't recommend using an old save, but you could try the guide in the tutorial section. Do backup your saves just in case though.
Yeah it always bothered me. I haven't been able to fix it earlier due to inexperience in the tool I'm using, but new paths have opened up :-)
Added some shading to these shrooms, making the bad transition between the two textures a bit less noticeable. Not something super exciting, but still.
Fixed. Thanks!
Orcish Spear, new model for Scourge of the Living, Scourge of the Undead, and new model for the Iron Throwing Star.
No idea yet. I do have a little kid nowadays, so It's more difficult to say. If I'd have to guess I'd say in September.
Yeah still deciding if I'm going to tweak the blade or simply convert it to a longsword.
Is it just the chitin look, or the color?
Sword of Augustus, Greed and Boethiah's Walking Stick
Either follow the update guide, or revert back to the previous version (unless you haven't overwritten you save using the new version).
You're very welcome :-)
Just copy paste, and it SOHULD work just fine with an existing save, but you could also follow this guide how to update your save: Moddb.com
BACKUP your saves if you decide to do the latter.
trancemaster_1988
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Forged in Valhalla by the hammer of Thor