can't seem to replicate the position bug u were mentioning.
in regards to bas, you'll need the BAS mod itself and then there's a bas patch in my mod that you'll need to use the bas sights
can't seem to replicate the position bug u were mentioning.
in regards to bas, you'll need the BAS mod itself and then there's a bas patch in my mod that you'll need to use the bas sights
not something i can fix since it's related to aoldri's scripts
make sure to install demonized's modded exe
Should be fixed now, I forgot to provide a fix for those who used 1.4.
Changed the file from 7z to zip, see if it works now.
That's odd considering I've been always using 7z. Anyways, I repacked it in zip!
Hopefully it's fixed with the latest update. If not, tell me which sights
Just pushed a hotfix, the issue should be addressed now
ADS idle anim is now still
Are you using any weapon mods that may be overriding this one?
Glad it worked out!
Ok, so I just did a quick experiment where I made a save with 1.4.1 and dropped some LR300s on the floor. After that, I went into gamedata/meshes/dynamics/weapons/wpn_lr300 folder of version 1.5.1 of my mod and made a copy of wpn_lr300.ogf file. I then renamed that copy to wpn_lr300_world.ogf. I reloaded the save and there was no crash on my side. Perhaps this will work with your save as well.
I'll find a solution and get back to you.
There is a high chance of crashing and save corruption if you load your save when using 1.5 due to way I named the world models in 1.4. You can take a RISK of overwriting everything with 1.5 EXCEPT the files in gamedata/meshes/dynamics/weapons/wpn_lr300.ogf and wpn_lr300_world.ogf. I think your save may be able to work, however, I am not certain. If the save does work, then the world models may look the same as 1.4 but everything else will be updated. Keep 1.4.1 files for backup.
thank you!
I have contacted Blackgrowl and he will be doing the texturing for the LR300. He has done the textures for multiple guns (AUG pack, Pretty Pistols, etc).
Oof, I did not expect that to occur. You may have to start a new game or load up the previous version of my mod if you still have that and I can try to look up for a solution if you put lots of time in your save.
Thank you!
This is my fault, sorry. The world model (the model you see when the LR300 is dropped) was named wpn_lr300_world in the previous update and I made a mistake naming it that because it would lead to crashes if my mod were to be removed. Your game crashed because I renamed the world model to wpn_lr300.ogf in this update instead to prevent crashes from happening for new users.
The solution to this issue is simple so you won't need to make a new game. Go to my mod folder (base folder) and then to gamedata/meshes/dynamics/weapons/wpn_lr300 and rename wpn_lr300.ogf to wpn_lr300_world.ogf
This should fix the crash. I hope it helps!
Did you use mod organizer or some mod manager to remove it? This shouldn't happen unless you were removing it manually. It seems that the lr300.ltx is either missing or corrupted so you may need to grab a new one
Oh yea, sorry. I forgot to configure with the positioning of the alternative aim views. I'm currently working on another update and I'll be sure to fix the issue with its release.
The FOV value you're giving me might be different from what I'm talking about, usually people set the HUD FOV to 0.4 to 0.65. HUD FOV determines how close your gun is to your camera.
If your HUD FOV is actually 80, then try going into debug mode and go to the hud editor with the lr300 equipped and tell me if hands_position = -0.065, -0.01, 0.05.
It is very unlikely that I will do this because I am not a big fan of Anomaly having different color variants of the same gun. It also requires too much unnecessary work, hence why BAS sights can not be currently equipped with camo and custom version of the LR300.
Thanks, I did not know that. I'll take that into consideration if I ever make another animation set for an AR.
What is your hud FOV set to and do you have the 0.4 patch loaded?
I recommend using CR3PIS ICONS as it fixes most of the issues. It makes the icon look a lot better. In the meantime, I will figure out a solution to fix the invisibility problem for the kits.
You need to make sure the mod is loaded after AWAR and AWMR (mags redux). I have tested it with AWMR and it is working well on my end
Working on a big update that'll add and replace some animations as well add scopes from BAS. I'll add patch for EFT reposition as well
The latest version as of now should not have this problem as it works on my end.
Radon226
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