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so i've been writing shell scripts so i don't have to write every mod i want in the proper load order in the terminal every time i wanna play GZDoom, and i have everything nicely put into separate folders from the main GZD one so that the only files in there are the iWADs i need to play the game, but what would i need to write in order to get Doom CE to work? there's so many different add-ons and i don't even remotely know what the load order should be.
so i have three questions, one: could you make a sort of psx doom gameplay mod? it's basically just "doom but better" to me.
two: where did you get the female voices that turn on when you set your profiles gender to "female"?
three: hi i forgot what the last one was supposed to be i procrastinated 3 days writing this, ig thanks for making this wonderful mod!
oh i remember what the third one was supposed to be, if i wanted to bundle psx doom and doom CE together, i couldn't, as each mod has multiple files that share the same name, do these files share the same contents? is a hypothetical doom 64 + psx + final psx possible?
oh final question, in doom all the textures are supposed to be scaled 1:1.2, making the cacodemon who looks more oval shaped in the files perfectly circular, but for some reason this isn't the case in doom ce for some reason
1 - It's not in my plans but it theoretically can be done.
2 - If I recall correctly, they come from here: Forum.zdoom.org
3 - They can't be bundled together because there's a lot of conflicting assets. If you want to play psx doom ce inside doom 64 ce, I made this with that purpose: Moddb.com
4 - These games have different aspect ratios than pc doom.
so i've been writing shell scripts so i don't have to write every mod i want in the proper load order in the terminal every time i wanna play GZDoom, and i have everything nicely put into separate folders from the main GZD one so that the only files in there are the iWADs i need to play the game, but what would i need to write in order to get Doom CE to work? there's so many different add-ons and i don't even remotely know what the load order should be.
basically how would i start psx doom from the command line
like this:
gzdoom -iwad PSXDOOM.CE.ipk3 -file PSXDOOM.CE.Maps.LostLevels.pk3 PSXDOOM.CE.Addon.GFX.Decals.pk3 PSXDOOM.CE.Addon.GFX.Extra.pk3 PSXDOOM.CE.Addon.GFX.Brightmaps.pk3 PSXDOOM.CE.Addon.GFX.PBR.pk3 PSXDOOM.CE.Addon.GFX.Parallax.pk3 PSXDOOM.CE.Addon.SFX.HQ.pk3 PSXDOOM.CE.Addon.BGM.Extended.pk3 AspectRatio.pk3
thank you!
what would this look like for Doom 64 CE?
so i have three questions, one: could you make a sort of psx doom gameplay mod? it's basically just "doom but better" to me.
two: where did you get the female voices that turn on when you set your profiles gender to "female"?
three: hi i forgot what the last one was supposed to be i procrastinated 3 days writing this, ig thanks for making this wonderful mod!
oh i remember what the third one was supposed to be, if i wanted to bundle psx doom and doom CE together, i couldn't, as each mod has multiple files that share the same name, do these files share the same contents? is a hypothetical doom 64 + psx + final psx possible?
oh final question, in doom all the textures are supposed to be scaled 1:1.2, making the cacodemon who looks more oval shaped in the files perfectly circular, but for some reason this isn't the case in doom ce for some reason
1 - It's not in my plans but it theoretically can be done.
2 - If I recall correctly, they come from here: Forum.zdoom.org
3 - They can't be bundled together because there's a lot of conflicting assets. If you want to play psx doom ce inside doom 64 ce, I made this with that purpose: Moddb.com
4 - These games have different aspect ratios than pc doom.
is there any way to turn off the different aspect ratios?
Not built-in. The only way is to make a submod that changes the pixelratio property in mapinfo.
thanks!