No worries, I wasn't trying to suggest you buy any controllers or to come off as *entitled* to gamepad support, I totally get that most play HL with kb+m for obvious reasons, I was mostly just confused what the difference was -- the UI lacking the "enable gamepad" was the only notable difference I spotted on the user's end between this & the others so I mentioned it, but I've no idea what actually differs under the hood.
Either way, your solution worked, so thank you so much! Yeah, I had used the 360controller.cfgs in the other mods, plus DI, which is how I got them working, but I still needed to check the "enable gamepad" toggle in the options to trigger it (hitting the check without the cfgs did nothing) so that's another reason why I was like "is it just the UI preventing this?" The console command worked like a charm! Only minor issue was that for whatever reason, I couldn't select the SMG (didn't even appear in my inventory) and it was only usable once all other ammo was depleted though I really have no idea if that's a result of the gamepad or something else.
Anyway, I finally had the chance to play the Public Alpha (can't wait til its finalized & voiced) and today I'm starting the Wasteland demo!
hyponerdic
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