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I noticed an interesting bug. If I enter some locations (for example: a bunker on Radar, an X-16 laboratory, etc.) with a VSSM weapon in my hands, then I am thrown back to the location from which I came.
I can be teleported to a new location, even if I am 20 meters from the entrance. If you hide the weapon, this bug will not occur.
I play on the Gamma build. The latest version of this mod is installed. Moddb.com
This is like this because those textures are in BC7 texture format, which is not supported in DX9.
you can obtain the DXT5 versions from the IWP pack for CoC.
Hello, I am one of the helpers of the Anthology mod, can you teach me how to work with animation on weapons ? my discord hyper174
Hi. Is there any chance you can add a PS01 and a 1p29 scope to AEK TRIO REANIMATION that works with anomaly?
Hi!
I noticed an interesting bug. If I enter some locations (for example: a bunker on Radar, an X-16 laboratory, etc.) with a VSSM weapon in my hands, then I am thrown back to the location from which I came.
I can be teleported to a new location, even if I am 20 meters from the entrance. If you hide the weapon, this bug will not occur.
I play on the Gamma build. The latest version of this mod is installed.
Moddb.com
Hi! I found a small mistake with you..at you
![wpn_vintorez_hud] , but you need [wpn_vintorez_hud]:hud_base . herwise it crashes...
Well, thanks for that, unfortunately I play on 9 dx, and many from the CIS play on 9-10 dx since not everyone can afford an expensive PC
mods spas benelli and sv98 dx 9 no texture (blue texture)
This is like this because those textures are in BC7 texture format, which is not supported in DX9.
you can obtain the DXT5 versions from the IWP pack for CoC.
Sadly I believe these iwp guns have to be played on dx11 only it seems like
mp 9 and others work is dx 9 perfect - hmmm