2023 to 2024, 14 years of IFSCL !
IFSCL 4.7.X [Code Lyoko Game] 1 commentLatest cycle, anniversary trailers, plans for the future... The Ultimate Code Lyoko fangame (or Jeremy Simulator) is still ongoing and stronger than ever...
This group is for you which want to show in your profile you are a single person developing a game, making if not all the game aspects(music, coding, arts), at least most of it, the famous 'lone wolfs' of the indie game world. This group also is supposed to show you respect greatly others which do the same, other 'lone wolfs'. Our games sure take longer to come out and demands much more effort, but you bet they are cool when they do!
Latest cycle, anniversary trailers, plans for the future... The Ultimate Code Lyoko fangame (or Jeremy Simulator) is still ongoing and stronger than ever...
New Update! More immersion through ambience and skipping menus.
A big update made out of a ton of very small changes.
63 Little Pieces Updated! New Version 0.5 is now Out!
New trailer, ability to virtualize Lyokowarriors on the replika factories, improved graphics and more optimization on the menu!
Hi guys! How are your projects going?
Hey guys! So awesome i found this group of other people in my situation :). So... Greetings I am the developer of Griefhelm, a sidescrolling directional dueling game!
Hey everybody, we've released a new trailer for our game Towards The Pantheon and launched our Steam Greenlight Campaign! Check them out, we'd really appreciate your Yes Vote on Greenlight!
Steamcommunity.com
You can also follow Towards The Pantheon here on IndieDB. We post updates daily!
Indiedb.com
Hello, I have been working on my game for years and the most difficult task is to find people who play it, any suggestions/comments is appreciated.
Good luck! >o<
Thank you :3
hey guys its dooky from dooky101 games
my game black heart has been out for awhile and i would apreciate a review
if you review i will personally comment on you profile appreciating it.
Dooky101
Hi guys, I've been posting on IndieDB for a while, mostly as a place to chart my progress. But this is my first attempt to communicate to the wider community. So as fellow lone developers, how long do you guys usually spend on a game before it's finished?
I'd count this through hours... I'm estimating that it took my last project around 150-200 hours to finalize and complete. I've got 86 hours on the clock for the game I'm currently working on (TToR), but I'm only 30% through, meaning that it would probably way over 300 hours to finalize and polish everything.
I can only speak for me, I´m veery slowly making my game for 4 years already, some actually even surpass that but get successful in the end. It depends on the game size, team size and the amount of time you have to work on your project, being successful in a kickstarter helps a lot too, I still had not made mine since my last one failure looong ago, when my game was too young yet.