Stramedia: Injury Plateau - formerly known as...


Nathan Philips is a simple kid living a simple life of an elementary school student - or, rather, a class president - living with his mum at home.

While they were having dinner before bedtime, Nathan receives a letter from Stramedia Safety Enbranchment GOE of People's Republic of Pixashia, inviting him and his whole class to a tour around the titular safehouse facility, Stramedia, that is located far away from home: literally out of town.

Genuinely not expecting for the acception letter to go through, he does not realize what domino chain of life-changing events outside of his home and school he signed himself and everyone else up for. You may probably tell what is going to happen next.


Stramedia: Injury Plateau is an indie horror themed adventure game where you step into the shoes of Nathan Philips, the class president and warden who accepted an invitation offer to what soon transformed to be the most bizarre and the most deadly school trip tour in his and his classmates' lives due to a, uh... a teeny-tiny little containment incident.

And now, it is believed that everybody is dead.

...Or, so Nathan believes.

Well, now, he has no other choice, but do whatever it takes to safely get out of the safehouse facility - the ironic certain death trap - while also retaining what remains of his mental health.
...or get to the thick of it. Who knows! Nathan and, potentially, the other fellas you might get to play as don't really get to decide what they do, because YOU are the one who gets to decide how the game ends!

Though, with the situation worsening every hour as the entire facility is being overrun with 'monsters' on the loose, their time for a swift, easy escape is limited.


  • The main protagonist is wearing a hat! Perhaps the best selling point to any game, right? ...Uh, it's not? Well, okay, maybe it's not a hat that manipulates time or something, but if it helps: there are other recruitable characters with their own ups and downs you get to play as!
  • This is, essentially, yet another "average mediocre indie" horror game, where the 99% intentional mediocrity is one of the fun parts of the game - and it's got everything you love and hate to see and experience in your average horror themed videogame: from simple and ridiculously twisted puzzles that will make your brain evacuate through your bowels, occasional cheap-ass jumpscares - you name it! - cliché monsters, and even thirsty spooky mannequins...that actually want to stay hydrated by drinking tea. (What else did you think they would want, you pervert? Get outta here!)
  • Your choices do matter around here! What we mean is that you can definitely clear out any area in any non-linear order, although the longer you put locations aside for later - the challenges awaiting there ahead become even more difficult when you visit them.
  • Secrets, too. Can't forget about those obligatory, juicy secrets~.
  • Simplistic Visual Pixel Art Style - for those who love looking at pixels with different contrasts - that is surgically fused together with modern 3D technology, and fortunately enough for you - this game isn't built using Unreal Technology which would have made your PC scream in absolute anguish - meaning that you can always tone down the graphics, nice and simple.
  • Neat, simplistic audio design and soundtrack!
  • No, seriously, that kid has my hat and I still can't get it back.
  • Despite it's horror nature, it's also a comedy game! What kind of comedy? This game has got most of it! Whenever it's all bad puns, visual humor, random, dark, dry or somehow outright gross and ("mildly") offensive humor, Stramedia has it in the stock and shelves!
  • Prepare for some surrealism, because no matter if it's an optical thing or not, things are...weird, yet somewhat disturbing, but not personal space like disturbing, because this is where it draws the line even for us.
  • A nice variety of accessibility options that put "accessible" in "accessible horror"!...without resorting to lazy merch spawners, YouTube content farm foundings and other malicious corporate practices! Whenever you have a problem with something, this game's accessibility (and other) settings options may enhance the experience more nicely - nice enough to fit your personal preferences!
  • ...Is no one really gonna help me get my hat back?! My noggin is freezing without it. It's like the North Pole up in here.


- Story Campaign
Your goal is simple! Get your ass out of Stramedia back to safety! Solve puzzles, unearth the nasty secrets of the government-owned facility, find keys to reactivate the facility sectors containing all components required for you to escape, put your minimal stealth skills and patience to test as you avoid being hunted down by whatever lurks within Stramedia... or, y'know, just gun them all down, if you have the right firearm. Just because you're not American, it doesn't mean you can't at least give it a shot. (...pun is unintentional)

- Time Attack
What? You thought what you had presented at first hand in the story campaign was legit worth a speedrun? I am sorry, you can absolutely do it again, but at max speed!

- Labor Survivor
Having been employed by Stramedia Safety Enbranchment GOE, you need to get through your first month at work alive while performing your usual mundane tasks, like cleaning the hallways, making sure the power is still running, feeding the... uh... wait, what even IS THAT thing, anyway??

- and more!


Coming soon to Google Play and Steam (feel free to wishlist at any time)!

In development since June 2016 and still being made today.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

banner currentState



Hi. My sincerest of apologies for constant radio silences - real life stuff have been taking a serious toll on me, that I don't really have the energy to be doing anything related to this game after returning home from my job. And I still feel like I've already been taking quite some time working on the project, I have learned three game engines throughout it's development, survived some extreme hazards and found a partner of my life.

So... I am gonna be needing this kind of help for now:

Answer the survey I've compiled, it will be open for some time - Forms.gle - so I would be able to set my priorities straight.

Looking forward to your responses. If this post is deleted by yours truly, it means I am no longer taking any more answers.

Take care now!

gamma

Already going through changes

Already going through changes

News

Game subtitle change, beginning the Kickstarter demo's production, Patreon & Boosty.

Entering the Year 2024

Entering the Year 2024

News

Plans for 2024. (Also, my hiatus is over much earlier, but it's not as pleasant as you think.)

Time for a Year-Long Hiatus

Time for a Year-Long Hiatus

News

Game development stinks, so I am going out to touch some grass and piss-stained snow. (+ considering different approaches to making this game and sharing...

DEC2022 - Dear 2023, please be nice to us

DEC2022 - Dear 2023, please be nice to us

News

A profane 2022 recap, because I am still alive, ODDLY ENOUGH. (TL;DR: Still doing fine, game's still being made! This is just an extensive, more profane...

Post a comment
X
Tags