A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.
A set of small, piecemeal mods for various aspects of S.T.A.L.K.E.R.: Clear Sky. Stash Auto-Filler, modifiable "Trophy" AK-47/2, cut content restoration...
This is just a mini-mod which make any armor and any weapon upgradable at any mech (The Forester can upgrade your stuff too)
Many, including me, don't understand, why GSC took the mutantparts out. Well, I couldn't live with that so I made this mod :D Every Mutant in the game...
This mod from Lux adds names to certain points on your PDA and mini-map.
This mod by natasha8384 adds several monsters from SOC to the game as well as features several other mods like the Weapons Expansion Mod, NPC Weapons...
mod STALKER_CS_Reality from LordPaladin Enemy bleeding is enabled — now damage looks more realistic. With these settings headshots from all weapons...
This mod by Takeaim adds "money stamps" to the game which are found on dead bodies and can be traded for 1000ru each.
This mod by RandallFlagg12a increases the amount of items found on dead bodies.
This mod by Dancal creates a scarier atmosphere and greatly increases difficulty. See File Details for specific changes.
This mod from Groti improves night vision, increases weapon damage, accuracy, and armor defense rating. It also retextures a few things. See File Details...