Tutorial originally posted on Fileplanet. Mirrored here for archival purposes. Originally written by Chris Hedberg
Props
(Or, How To Add Stuff)
How the heck do you add objects/models like tables/chairs/lights/cars/etc? We've all wanted cars that go "boom" and chairs or coke machines in our levels, right? Well, it's a little trickier to do this in LT than in some other games, but that's because Lithtech gives you finer control than other games. Here are the steps needed to actually get models to show up as props in the game.
Note: This is assuming you want to make a prop, not a hard piece of non-destroyable world geometry.
1) In your map, position the green crosshairs where you want your chair/other prop.
2) Right-click and select Add Object...
3) From the astounding list o' Shogo objects, select "Prop".
4) Once the prop is added, go to the Models tab in the Project Window and find the model you want. Note down its path, which you can see in the DEdit status bar at the bottom of the screen. You'll be needin' that in a minute.
5) Go to the Textures tab and find a skin that matches the model you're going to use. Note down its path.
6) Go to the Properties tab. Your Prop object should be selected. If not, make sure you select it.
7) Find the properties Filename and Skin.
8) In each one, enter the appropriate path. You noted them down, yes? The path should look like this:
<resource dir.>\<subdir>\<filename.EXT>
So, for example, you might have models\enemies\MCA\enforcer.abc in the Filename location and skins\enemies\enforcer_uca.dtx in the Skin location. MAKE SURE that you use the syntax described above. If you have a \ or a .\ or a drive letter/full path, it'll probably work on your machine, but hose on everyone else's.
If you follow the steps above, you should get a nice, visible model in-game whose properties you can tweak as much as you want. If you can't get it to work, try looking at the Shogo levels that shipped with the tools