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Black Mesa is once again experimenting with the unknown, this time they've tapped into something much stranger than their previous endeavours.
Set during the events of the resonance cascade: Play as Alex Burfield - a New Mexico civilian witnessing the facility going to chaos. Geared up with the new upgradeable H.E.V suits, you've been sent to one of the ill-fated facility's sectors.
Your mission: Find out what is going on, what caused this dimensional breach and take back control
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We're back with another Half-Life Beyond dev log! time again for us to give another overview of what's been added or changed
We've got working save slots in, in addition to rebuilding save system from the ground up to be faster, more modular, and allow for forward compatibility, the great thing about this is it allows us to add things without making saves incompatible anymore, however this means old saves will not work with the new version so make sure to delete your old saves in "AppData\Local\HLBeyond\Saved\SaveGames" before using the new save system! Profiles are unaffected as they didn't need to be changed so you can keep those:
Noticed a few players missing the vent opening in the first level so I made small changes there like adding a light stick and a few props for players to jump on and prevent them from falling between the fence and the opening to hopefully better guide them to where they should be going:
Added a background with roads, light poles, cliffs, rocks, cacti...etc to the first area of the first level to make it look like it actually takes place in the middle of a desert:
Made various changes to the gunplay to make the weapons feel more impactful with things like better shooting feedback, crosshairs, Half-Life 2 style viewmodel movement (can be toggled on/off in options) and more:
And as usual plenty of under the hood improvements, overhauls...etc that not only eliminate many oversights, but also give those on lower end hardware a significant performance boost
Will have more things to share on the third singleplayer level whenever enough progress is made for it, that's all for this dev log. See you next time!
Interested in making your own content for the game? check out our open dev positions and see which ones interest you the most!
Happy Holidays! Have a Present. article about current and upcoming additions to Half-Life Beyond!
Details about Half-Life Beyond, progress, future updates, and more!
Details about Half-Life Beyond, progress, future updates, and more!
Details about Half-Life Beyond, progress, future updates, and more!
Demo release, featuring a small glimpse of the levels "Initial Hurdles", "On The Way Down", "Xen Relay" and Multiplayer Co-op, Deathmatch and Capture...
Looks promising, tho there is a lot of unfinished stuff, like no brightness and small sensitivity (the highest 1 is very slow), unoptimized, walking is like sliding on the ice, etc. And maybe it should be in indiedb, not moddb.
Keep up the good work
Hi, I will look into tweaking the movement more and adding more accessibility options. game seems to run fine here but will see about making it less demanding in the upcoming updates. Thanks for playing!
it look good but its not a mod.
Looks awesome! But it's not really a mod so it shouldn't be published here
I suggest you should use this pistol model because it looks better
Moddb.com
this man really loves that pistol lool
Haha. Why do you like this pistol model so much? It's alright, but not amazing.
Like so many custom weapon models for Goldsource, it doesn't account for the fisheye lens effect, so the barrel looks tiny. ¬_¬
because I dont like the actual hd beretta
Well no. All of the HD models are terrible.
Appreciate the effort but you should publish this as a game instead of a HL mod.
This looks phonemonal! I can't wait for it to be fully released! ^-^