This will be Short and Simple,
go to
\resource\set\talk.set
scroll down to:
(define "phrases"
("phrase_voice" args %0 rus 1 %1)
("phrase_voice" args %0 rus 2 %1)
("phrase_voice" args %0 rus 3 %1)
("phrase_voice" args %0 ger 1 %1)
("phrase_voice" args %0 ger 2 %1)
("phrase_voice" args %0 eng 1 %1)
("phrase_voice" args %0 usa 1 %1)
("phrase_voice" args %0 usa 2 %1)
)
make it like this
(define "phrases"
("phrase_voice" args %0 rus 1 %1)
("phrase_voice" args %0 rus 2 %1)
("phrase_voice" args %0 rus 3 %1)
("phrase_voice" args %0 ger 1 %1)
("phrase_voice" args %0 ger 2 %1)
("phrase_voice" args %0 eng 1 %1)
("phrase_voice" args %0 usa 1 %1)
("phrase_voice" args %0 usa 2 %1)
("phrase_voice" args %0 new 1 %1)
)
go to
resource/sound/human/talk/
copy the usa folder and rename it to "new",
since we are going to make new voices ,delete the .wav files in the "new" folder
open up the "new" folder and
hold ctrl and press F
search for .wav, select all and delete
now here comes the crazy part of them all O_o,
Your voices must go into the V1 folder, so ignore V2 because we aren't using that. Whatever voices you want to add to men of war, you must first play all the voices in a media player and decide whether it should go in "attack", "scream_of_pain", or "death_cry". Lets break them down first to prevent headaches haha.
UNUSED:
alert ; unused "Air Alert"
amazement ; unused "they didn't tell us about it"
enemy_is_destroyed ; unused "Shot in the eye!, perfectly done" (USED IN AS2 after enemy is shot and killed)
jubilation ; unused "We did it!"
BATTLE:
in_action ; the sounds the unit makes in battle, "enemy is ahead" or "lets give him fire"
attack ; same as in_action, copy&paste; time!
cover_fire ; same as in_action, copy&paste; time!
cries_in_battle ; same as in_action, copy&paste; time!
throwing_a_grenade ; sound the unit makes when throwing a grenade "catch this!"
RETREAT:
things_look_blue ; unit with low health is outnumbered "We're all gonna die!"
retreat ; same as things_look_blue "Fall Back" or "Retreat!"
DEATH:
death_cry ; the units death sound "Agh!"
PAIN:
scream_of_pain ; when the unit gets hit by a bullet and is injured "Ouch"
SELECTION:
selection_of_units ; when you click on a unit and he says "Yes Sir"
executing_an_order ; when you tell a unit to move, and he says "Will do that"
impossibility_to_execute_an_order ; if a unit is unable to execute an order. "I can't do that"
MAINTENANCE: (Haven't ever heard this in the game, but it could be there, IDK X_x.)
maintenance_is_finished; "maintenance is over" or "Were done fixing the Tank!"
INVENTORY:
ill_take_grenades ; when you give a grenade to the unit's inventory
ill_take_ammo ; when you give ammo to the units inventory
SHOT FROM A WEAPON: (Haven't heard this either :\)
shot_from_a_bazooka ; clicking bazooka icon in F1, F2 menu
shot_from_a_sniper_rifle ; clicking the sniper icon in F1, F2 menu
and thats all.
Now start up your game, open up breed editor, go to your unit and below nationality there is voice, in voice type in new and exit breeds and save, now start up a battle and spawn that unit and see if that unit has the new sounds
make sure your sounds are in .wav format or .mp3, if your voices don't play then convert them to .wav with GoldWave.
Dont forget to join the Gem 2 Editor Fan Club!
Moddb.com
We almost have 300 members!
THIS IS SPARTA!!!!!!
We only have 260 members lol but still the This is SPARTA!!!!!!! IS EPIC!
S1lent
it was 258 before I posted that though bwahahahaha!!!
I0.kym-cdn.com
okay, that meme is getting a bit overused lol.
Thank you! i find difficulties in adding custom voices for my "own-made" characters or breeds.. and this one put an ease on doing it!
hello there, do you know any voice mods out there?
~Ztec
Wow, it's been years since that... anyway, I happen to use voice lines from games I have and as of now I only use them personally.
Current thing I work on to are Insurgent voice lines.
namemod\localization\#dlg_ingame !!!!!
add in name lines the "new" lenguaje , because the game crash!
I don't have the resource\set\talk.set folder.
take it from resource/game.pak/set/talk.set
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