Men of War takes place in Europe and North Africa during the height of World War II. The story takes place over three different campaigns and players take on the role of Soviet, Allied and German soldiers. Each campaign has its own scenario and structured timeline, which brings different elements of the war to life.

The game features hundreds of accurately modelled historical tanks and vehicles — including new designs of tanks, APCs and heavy guns — all of which are ready for your command. Dynamic in-game cutscenes enhance the single-player by telling the plot, without pulling the player out of the game experience. What's more, the sounds of war have been given a new lease of life, with more than 1,000 sounds effects of weapons and combat gear; all recorded under real operating conditions.

The single-player campaign also features a customisable user-interface, so players can have the command controls laid out in their own style. One of the biggest changes for Men of War is the inclusion of a comprehensive multiplayer, featuring new maps and modes, including Capture the Flag, High-Value Cargo and more. Also, there's a refined rating system to ensure a fair fight in online multiplayer battles.

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Dear fans of Global War,

I have made quite some progress with the conversion for Assault Squad 2. Unfortunately real life matters have not allowed me to work as much as I wanted on the mod, but I am still developing it. Currently I managed to finish the Waffen SS faction, both for the human player and the AI player. I am going to rework the Partisan faction because I was not satisfied with it: they were completely overpowered in the early game thanks to the sniper infiltration that was available from the beginning, but suffered a lot in late game, to the point that either you closed the game in the first 30 minutes or the game would degenerate into a stalemate. Another thing I did not like is that you could combine intel for the Soviet Union and the Allies and you could unlocked units for both, which looked like weird. So these are the changes I will implement to the Partisans (refer to the preview articles for reference):

  • You have offensive and defensive intel for each sub-branch of the Partisans (Partisan forces, Soviet Union, and Allies).
  • You have an additional "spy network" intel that unlocks an ultimate unit/ability for each sub-branch.
  • If you choose one of the two Soviet Union support commands, you cannot send intel to the Allies.
  • Sending intel to the Allies or the Soviet Union locks the possibility of sending intel to the other faction, so you cannot mix up Soviet and Allied units.
  • Each intel costs some technology points depending on the units it unlocks.

Furthermore there will be an extra change with respect to the previous versions: due to memory allocation issues in supporting all 8 factions on a single map (the game does not even load 8 factions correctly on some maps and crashes with OUT OF MEMORY error), I decided to split them according to different fronts:

  • Eastern front contains Soviet Union, Wehrmacht, Axis Foreign Army, Waffen SS, and Partisans.
  • Western front contains USA, Commonwealth, Partisans, Wehrmacht, and Waffen SS.
  • Southern Front contains Wehrmacht, Waffen SS, Axis Foreign Army, USA, Commonwealth, Partisans.
  • Pacific front contains Japanese Empire, Soviet Union, USA, and Commonwealth.

Also from now on only Axis vs Allies combinations are allowed for better realism and stability.

ROADMAP:

  • Port scripts and config files (100%)
  • Port maps (30%)
  • Waffen SS faction (100%)
  • Partisan faction (50%)
  • Port tutorials (0%)

Here you also find a gameplay preview of the new Waffen SS faction:

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Update after 10 years!!

Update after 10 years!!

Kolhoz wave defence

Map is now ported to work with latest AS2 version! Go visit steam workshop for more details.

Refuseing Follow the command

Refuseing Follow the command

News 1 comment

A Mod in Men of war where troops can disobey the command or refuse to follow the command !

Global War 2.0 release date, future of the mod, new factions preview

Global War 2.0 release date, future of the mod, new factions preview

Men of War - Global War 4 comments

This article talks about the next big release and the future of the mod.

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Post comment Comments  (30 - 40 of 1,011)
uzbek2012
uzbek2012 - - 762 comments

Who can adapt it for the game Men Of War.Assault Squad.v 2.05.15 !?
P3dm.ru

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Guest
Guest - - 698,235 comments

rip men of war modding semmes evrebody has left it for as1 and as2 one my fav games due to camping sadly the mods for it are pretty much no more either released few years ago or never released no new mods being made most of the even ported to as1 and 2 Rip

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SleepyDoggo
SleepyDoggo - - 122 comments

I totally agree! 2011 was the Golden Era of Men of War modding!

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nesamorite
nesamorite - - 2 comments

hello, I have a "probably" cracked game "men of war" that I "just" copied from a friend this game's version is 1.02.0, it work ok, but when I downloaed the latest patch "1.17.5.1 - full", I cant find a way to patch/update the game, it keeps telling me (setup has detected than no version of men of war is installed).

can anyone help me out please?

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xX[Warrior250]Xx
xX[Warrior250]Xx - - 3,664 comments

It's because it's not installed in your PC.. You need to make a registry entry for the game as that is what the patch uses to find the location of MoW.

Warrior250

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Heer_Gefreiter
Heer_Gefreiter - - 523 comments

Can anyone tell me how to change the ranges of weapons? :D

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URock
URock - - 22 comments

У файлах гри є set. Там, є дальності кожного типу зброї. На рахунок гармат я не зовсім розумію, але піхотне озброєння працює стабільно. :З

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uzbek2012
uzbek2012 - - 762 comments

Born in the Fire: America
Sharemods.com

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Meyerm
Meyerm - - 1,186 comments

{deleted}

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