In this tutorial I will teach you the most basic way to create a prop in XSI Mod Tool 7.5,
also I'll add a simple texture to it without any bump maps / normal maps / spec maps...
And also show how to export it, create a decent .QC file and a idle.smd file and compile it to be used in HL2. This will all be over video, so pay attention!
Programs needed:
- XSI Mod Tool 6/7.5
- StudioCompiler
- Source SDK - Download through Steam Tools section!
- Valve Plugin for XSI
Optional programs:
Scripts:
My .QC File
$cd "D:\HL2DM WEPS\prop"
$modelname "props\crate_sample.mdl"
$model "body" "ref.smd"
$cdmaterials "models\props\"
$hboxset "default"
$hbox 0 "square" -3.497 -5.422 -0.013 3.506 5.429 11.584
$surfaceprop "item"
$keyvalues { prop_data { "base" "Item.Small" } }
$illumposition 0.004 0.003 5.785
$sequence idle "idle" loop fps 5.00
$collisionmodel "ref_phy.smd"
{
$mass 1.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
My idle.smd File
version 1
nodes
0 "square" -1
end
skeleton
time 0
0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
time 1
0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
end
Texture file used is located here:
Google.no
Thank you for the tutorial
Your welcome! I might make a quick animation tutorial someday using the basic HL2 rigged hands adding a new model to the hands then add new animations.