Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

Post tutorial Report RSS Create Carpet Bomb Stations tech building

This tutorial give you ability on have Carpet bomb stations as tech building it's easy

Posted by on - Intermediate Other

Do the following:
1) Open any of your maps put an English TV Station anywhere on the map.
2) Write on the map.ini the following:

CommandSet EnglishTVStatioCommandSet
1 = Command_CarpetBomb
End

Object EnglishTVStatio

AddModule

; ========================= Flag Model ===============================
Draw = W3DModelDraw ModuleTag_04
OkToChangeModelColor = Yes

; DEFAULT & DAMAGED ************************************************ C
Model = ZBRefinery_F
Animation = ZBRefinery_F.ZBRefinery_F Animati
End AliasC

; REALLYDAMAGED ***************************************************** C
Model = ZBRefinery_FE
Animation = ZBRefinery_FE.ZBRefinery_FE Animati
End

; RUBBLE *********************************************************** C
Model = None
End

End
Behavior = OCLSpecialPower ModuleTag_Override01
SpecialPowerTemplate = SuperweaponCarpetBomb
OCL = SUPERWEAPON_CarpetBomb
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
End
DisplayName = OBJECT:CarpetBomb
KindOf = STRUCTURE SELECTABLE IMMOBILE CAPTURABLE TECH_BUILDING
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 2000.0
InitialHealth = 2000.0
End

CommandSet = EnglishTVStatioCommandSet
Behavior = TechBuildingBehavior ModuleTag_09
End
; Behavior = KeepObjectDie ModuleTag_IWantRubble
; End
End
RemoveModule ModuleTag_03

End

Object AmericaJetB52
ReplaceModule ModuleTag_03
Body = ActiveBody ModuleTag_03_Override
MaxHealth = 200.0
InitialHealth = 200.0
End
End Visi
End

;Weapon CarpetBombWeapon
; AddModule
; PrimaryDamage = 100.0
; PrimaryDamageRadius = 50.0
; AttackRange = 100.0
; DamageType = EXPLOSION
; DeathType = EXPLODED ; Weap
; RadiusDamageAffects = ENEMIES NEUTRALS ; should this affect allies? @todo srj
; End
;End

Post comment Comments
Master.Assassin Author
Master.Assassin - - 273 comments

Sorry but it's my first tutorial but it works try it you will like it

Reply Good karma+3 votes
mrtrololo457
mrtrololo457 - - 2 comments

Its work in multiplayer?

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Adriane[Deathscythe]
Adriane[Deathscythe] - - 158 comments

Nice Work man - In Multpliplayer For Generals i am not sure but it will works on Generals with a Map.ini

Reply Good karma Bad karma+2 votes
elixr1
elixr1 - - 514 comments

wow.... this crashes the game. I still don't understand how people are happy about this? I suggest ya all to see this mission Moddb.com which is made by him in order to make this works.

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