The war that changed the world rages on, with 13 all-new single-player missions, 11 new multiplayer maps, and more intense action than ever before. Award-winning developer Gray Matter Interactive Studios follows up on the success of Infinity Ward's Call of Duty - winner of over 80 Game of the year and 50 Editors' Choice Awards worldwide - with Call of Duty: United Offensive. This next chapter in the Call of Duty franchise raises the brand's trademark cinematic intensity to new heights with over 13 new single-player levels, plus an enhanced multiplayer experience featuring new maps and 3 new modes of play. Players will look once again through the eyes of American, British and Russian soldiers, as they are thrust alongside their squad mates into more authentic action across Fortress Europe’s most historic battlefields - this time with new weather and pyrotechnic effects, character abilities such as sprinting and cooking-off grenades, and weapons including flamethrowers and...

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Adding LMG mounts in your SP map

Adding LMG mounts in your SP map

Level Design/Theory Tutorial

DirtyWop explains how to get LMG ounts in your SP UO maps

Table Kick Animation

Table Kick Animation

Level Design/Theory Tutorial

Another great tutorial by BR3NT that shows you how to add an AI kicking a table to your SP map....

Scripting 101 - Surrendering Germans

Scripting 101 - Surrendering Germans

Level Design/Theory Tutorial

This is a tutorial on how to trigger Germans to surrender.

Wounded Guys on Stretchers

Wounded Guys on Stretchers

Level Design/Theory Tutorial

A tutorial by Bodger about having wounded guys on strechers like in the the stalingrad level for the original COD.

Switched Lights

Switched Lights

Level Design/Theory Tutorial

How to add player controlled lights for MP or SP maps.

Custom Water

Custom Water

Level Design/Theory Tutorial

Creating custom water in Call of Duty United Offensive brought to you by ={W}=DEVIL{LtCol}.

Boats in MP

Boats in MP

Level Design/Theory Tutorial

How to create a more realistic boat movement and add clips.

Working with Layers

Working with Layers

Level Design/Theory Tutorial

you may have discovered that working on layer1 can be very unforgiving, Any editing you do on that layer1 means clicking a lot of brushs maybe... I show...

Vehicles in CoDuo MP

Vehicles in CoDuo MP

Level Design/Theory Tutorial

Adding vehicles to Call of Duty United Offensive Multplayer maps by Bodger2.

Teleporting players

Teleporting players

Level Design/Theory Tutorial

How to make a player teleport. Created for Call of Duty 1.

Swinging Signs Tutorial

Swinging Signs Tutorial

Level Design/Theory Tutorial

BR3NT shows you how to add swinging signs to your map

Sounds in CoDUO

Sounds in CoDUO

Level Design/Theory Tutorial

Tutorial by Sir-Cowchip shows you how to add sounds to your UO map

Scaling models

Scaling models

Level Design/Theory Tutorial

How to scale models to make them larger or smaller by Supersword.

Rotating FX (Lighthouse)

Rotating FX (Lighthouse)

Level Design/Theory Tutorial

Sgt_Skywalker shows you how to rotate fx using a lighthouse as an example.

Making a tunnel

Making a tunnel

Level Design/Theory Tutorial

A simple guide on how to make a very simple tunnel entrance

Making a rank mod

Making a rank mod

Level Design/Theory Tutorial

United offensive comes with a new and very cool feature, a rank system in multiplayer. And of course, any feature of a game can be modded. So here we go.

Making a 4 (or More) Line Introscreen

Making a 4 (or More) Line Introscreen

Level Design/Theory Tutorial

MasterChief6 shows us how to make a 4 or more line introscreen for Call of Duty UO.

LMG in SP

LMG in SP

Level Design/Theory Tutorial

P.o.W. explains how to set up ai to use deployable 30cal, mg34s etc.

Getting AI actors to Talk, Anim

Getting AI actors to Talk, Anim

Level Design/Theory Tutorial

So you want to know how to get your plain AI actors to act more mature? well in a few small steps you will be able to

Force316 Radios Via Script

Force316 Radios Via Script

Level Design/Theory Tutorial

This is a tutorial that will instruct you on an easy method to use when making your maps Headquarters compatible.

Extended AI control, Advanced ai/friendly scripting

Extended AI control, Advanced ai/friendly scripting

Level Design/Theory Tutorial

Flipsen explains a more advanced way of controlling your AI

Enemy Running Away

Enemy Running Away

Level Design/Theory Tutorial

P.o.W. explains how to make an ai run away from you...

Curved Wall with Trimming

Curved Wall with Trimming

Level Design/Theory Tutorial

Curved Wall with Trimming... Cafe Style. Created for United Offensive.

CTF Maps

CTF Maps

Level Design/Theory Tutorial

Making a capture the flag (CTF) map, thanks to jdawgg2020j.

Adding Sound to your Rotating Doors

Adding Sound to your Rotating Doors

Mapping/Technical Tutorial

T.E.C. - Leader explains how to get sound to play when you open or close a rotating door

Adding Rain Effects

Adding Rain Effects

Level Design/Theory Tutorial

This is a very short and simple tutorial for adding rain effects to a CoDUOMP map. This tutorial require no modifying to the .map at all.

Adding DOM (Domination) Gametype to your map

Adding DOM (Domination) Gametype to your map

Level Design/Theory Tutorial

This tutorial will explain how to add DOM to your map

Adding BAS (Base Assault) Gametype to your map

Adding BAS (Base Assault) Gametype to your map

Level Design/Theory Tutorial

Explains how to add the BAS gametype to your CoD:UO map

Adding ambient to SP

Adding ambient to SP

Level Design/Theory Tutorial

A simple tutorials on how to add ambient to your SP maps.

Adding a usable FlakVierling to your mp map

Adding a usable FlakVierling to your mp map

Level Design/Theory Tutorial

lauramaegan shows you how to get a working flakvierling in your mp map