We trained a neural network to kill...

As an agent of the bureau, contact and investigate paranormal entities. The game cycle includes clear and sequential stages of investigation and exorcism, the success of which depends on effective teamwork and... your survival.


  • The use of modern AI technologies guarantees the surprise factor and nondescript behavior of ghosts, the non-standard nature of their reactions within a set of patterns allowed to them.
  • Qualitatively developed intelligence of ghosts makes the gameplay unpredictable and dependent on the actions and even...words of players. And believe us, you will get an answer.
  • Be careful - you are heard, your actions are evaluated and they decide your fate.



  • Learn the characteristics of a variety of ghosts and other supernatural phenomena to effectively confront them.
  • Rich arsenal of magic spells, exorcism rituals and various tools to study and combat the paranormal.
  • Unique ghost behavior strategies and ghost stories will make each of your games special.



  • Explore cursed locations on your own or with friends, each time in unique environments and new layouts from an extensive archive of hand-prepared rooms.
  • Fight various ghosts alone, at your own risk, or together with a team, joining forces to achieve a common goal and helping each other.
  • Remember that there is room for betrayal and brutal decisions, where other bureau agents may sacrifice you for their own goals


Players have the opportunity to comprehensively develop their characters and their abilities through:

  • trade and storage systems
  • experience system
  • reward system
  • collection system
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Mix of dynamical investigation and retaining ghost hunting with a dash of innovative enemy behavior from MiroWin.

The development of a new product from our studio has reached an important phase – release in early access which will be June 20 on Steam.

We added to this is an innovative solution – the behavior of the enemy (ghost) is controlled by a neural network for the first time. For players, this means that the enemy not only talks to you (as you do to him), but also hears and sees you, has different types of temperament, understands the context of what you said and knows what decisions to make in this or that situation.

Provoke, anger or offend him and ask for an appropriate response? Or try to get all the information out of him for the sake of victory? The choice is yours.

The game also implements the concept of “location = enemy“. This means that we have added an assistant to the already smart ghost. The location also plays against you, placing various traps – they are above, below and everywhere, static and dynamic.

Ready to fight against their tandem alone or with friends? It’s up to you again.

But do not make the main mistake of beginners – to play based on the game experience that you accumulated in the ghost hunting genre. Don’t do this, because you will have a pattern break.

Who are the enemies in "Bureau of Contacts"?

Who are the enemies in "Bureau of Contacts"?

News

Less than a month remains before the release of the game on Steam and it's a nice time to tell more about the game enemies.

Fire from Bureau and Lobby demonstration ("Bureau of Contacts")

Fire from Bureau and Lobby demonstration ("Bureau of Contacts")

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Sometimes it's boring to just make a devlog video, and this is what you get - a sketch with demonstration of the future Lobby.

Testing the neural network provocation reaction | Bureau of Contacts

Testing the neural network provocation reaction | Bureau of Contacts

News

Work continues on "Bureau of Contacts", the first game where a neural network is trained to kill. So how exactly does the neural network operate there?

Bureau of Contacts - when neural network trained to kill

Bureau of Contacts - when neural network trained to kill

News

We started our work on “Bureau of Contacts” with small experiments on the possibilities of modern AI technologies, and in the end we trained a neural...

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LunarShuriken
LunarShuriken - - 1,293 comments

nice!

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