The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.
After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.
The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.
A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.
Tiberian Sun: Reborn has a new release out! If you are on our W3D Hub Discord, you already saw this! Download the new patch today!
TSR Release 2.0.3.5
General
- Fixed a crash.
- Ambient map sounds are now affected by the "ambient" sound slider in settings.
- Volume sliders in the settings menu now use TSR SFX.
- Added a light global doppler effect.
- Disabled J/K battlefield info screens.
- All infantry now heal faster when out of combat, and heal to full HP. HP regeneration slows down after reaching 50%.
- Added kill messages for Nod frag grenades.
- Replaced a couple low resolution building textures.
- Fixed special effect setting for all modifiers.
- Improved a number of vehicle transition (enter/exit) zones.
- Added projectile collision to one of the Tiberium flora props.
- Tiberium Shrubs no longer have crippling collision for vehicles.
HUD
- Harvester fullness indicator added to the HUD.
- Player names now show up with their target boxes.
- Tiberium dump success message has been split to three lines.
Damage Multipliers
- Repair guns much more effective in repairing vehicles.
- Missile projectile's damage to light vehicles has been lowered slightly.
- Bullets and Bullets(AP) projectiles increased damage slightly against aircraft.
- Melee weapons now deal 0.001 damage against things it previously did nothing to.
- Flame resistant infantry take direct fire damage at 0.5 less than standard infantry skin, including flamesplash. Added Plasma to treatment.
Engineer
- Added slight "explosion" to repair effect which will assist in disarming.
Riot Trooper
- Shield extended when equipped.
- Now has FlameResistInf skin.
Disc Thrower
- Projectile Size increased to match actual projectile.
X/Y 0.1 -> 0.15
Z 0.01 -> 0.03
Medic
- Regen damage lockout reduced. 30 -> 10
Chameleon Spy
- Knife weapon "reloads" while sprinting.
Mammoth MK2
- Weapon traverse speed increased.
- Weapon elevation/depression increased by 10.
- Chin gun traverse angle increased to 270 degree FoF.
- 50% heal function damage timeout decreased 30s -> 10s.
- 100% heal function HP/s increased 1 -> 2.
- Added alt fire dual shot.
Cyborg Reaper
- Healing multiplier in tiberium increased by 0.2.
- Web velocity increased 30 -> 50.
- Web gravity decreased 1.75 -> 1.25.
Harpy
- Radar invisible.
- No longer lock-on-able, except for defenses.
- HP reduced. 500 -> 450
- Max ammo increased 200 -> 300
Construction Yard
- Fence is no longer super bright.
- Fixed an issue that stutters the camera.
GDI Helipad
- Optimizations.
TS_Anchorage
- Fixed a hole in the terrain.
TS_Dam
- Added vehicle sized tunnel connection to front of bases.
- Pulled coastal walls inward.
- Added some nicer waterline and under water terrain.
- Added ambient sounds.
- Added more lights.
- Adjusted out-of-bounds area above Nod base to lessen cliff camping.
- Fixed up some of the terrain around the dam.
TS_Drought
- Fixed a couple stuck spots in the GDI base.
TS_Field
- Fixed some stuck spots in the rocks outside the GDI base.
TS_Field_Flying
- Removed Orca Transport from purchase list.
TS_Isles
- Re-enabled map blockers.
TS_Snow
- Added lights to the infantry tunnels by the bases.
- Adjusted a stuck spot outside the GDI base.
- Closed gaps between the crates in the tunnel.
TS_TaintedLegacy
- Wind speed has been cut to 10% what it was before (5m/s -> 0.5m/s). This reduces the loud map-wide wind noise.
- Fixed a stuck spot.
TS_Tiber
- Added lights to some infantry tunnels.
- Fixed some lighting issues in the lower team-colored caverns (where the civilian trucks are).
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where can i get this engine and how much does it cost?
don't think you can buy it, if you could it would cost heaps :(
Presently it is owned by Electronic Arts, and they are still spitting out new games on it. I wouldn't expect its source to be available for a good long time, given their proprietary tendencies.
You can get SDK's for it that work with Generals, Generals Zero Hour, Battle of Middle Earth 1 and Battle of Middle Earth 2, I have one.
Pah. Electronic Arts sucks big. But i must admit i liked C&C3 but the storyline is f**ked up. Heaps of gaps in there.
Only a game... it's only a game. Should issue a book with the complete storyline, fill up the gaps somehow.