The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.

After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.

The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.

A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.

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Tiberian Sun: Reborn has a new release out! If you are on our W3D Hub Discord, you already saw this! Download the new patch today!

TSR Release 2.0.3.5

General
- Fixed a crash.
- Ambient map sounds are now affected by the "ambient" sound slider in settings.
- Volume sliders in the settings menu now use TSR SFX.
- Added a light global doppler effect.
- Disabled J/K battlefield info screens.
- All infantry now heal faster when out of combat, and heal to full HP. HP regeneration slows down after reaching 50%.
- Added kill messages for Nod frag grenades.
- Replaced a couple low resolution building textures.
- Fixed special effect setting for all modifiers.
- Improved a number of vehicle transition (enter/exit) zones.
- Added projectile collision to one of the Tiberium flora props.
- Tiberium Shrubs no longer have crippling collision for vehicles.

HUD
- Harvester fullness indicator added to the HUD.
- Player names now show up with their target boxes.
- Tiberium dump success message has been split to three lines.

Damage Multipliers
- Repair guns much more effective in repairing vehicles.
- Missile projectile's damage to light vehicles has been lowered slightly.
- Bullets and Bullets(AP) projectiles increased damage slightly against aircraft.
- Melee weapons now deal 0.001 damage against things it previously did nothing to.
- Flame resistant infantry take direct fire damage at 0.5 less than standard infantry skin, including flamesplash. Added Plasma to treatment.

Engineer
- Added slight "explosion" to repair effect which will assist in disarming.

Riot Trooper
- Shield extended when equipped.
- Now has FlameResistInf skin.

Disc Thrower
- Projectile Size increased to match actual projectile.
X/Y 0.1 -> 0.15
Z 0.01 -> 0.03

Medic
- Regen damage lockout reduced. 30 -> 10

Chameleon Spy
- Knife weapon "reloads" while sprinting.

Mammoth MK2
- Weapon traverse speed increased.
- Weapon elevation/depression increased by 10.
- Chin gun traverse angle increased to 270 degree FoF.
- 50% heal function damage timeout decreased 30s -> 10s.
- 100% heal function HP/s increased 1 -> 2.
- Added alt fire dual shot.

Cyborg Reaper
- Healing multiplier in tiberium increased by 0.2.
- Web velocity increased 30 -> 50.
- Web gravity decreased 1.75 -> 1.25.

Harpy
- Radar invisible.
- No longer lock-on-able, except for defenses.
- HP reduced. 500 -> 450
- Max ammo increased 200 -> 300

Construction Yard
- Fence is no longer super bright.
- Fixed an issue that stutters the camera.

GDI Helipad
- Optimizations.

TS_Anchorage
- Fixed a hole in the terrain.

TS_Dam
- Added vehicle sized tunnel connection to front of bases.
- Pulled coastal walls inward.
- Added some nicer waterline and under water terrain.
- Added ambient sounds.
- Added more lights.
- Adjusted out-of-bounds area above Nod base to lessen cliff camping.
- Fixed up some of the terrain around the dam.

TS_Drought
- Fixed a couple stuck spots in the GDI base.

TS_Field
- Fixed some stuck spots in the rocks outside the GDI base.

TS_Field_Flying
- Removed Orca Transport from purchase list.

TS_Isles
- Re-enabled map blockers.

TS_Snow
- Added lights to the infantry tunnels by the bases.
- Adjusted a stuck spot outside the GDI base.
- Closed gaps between the crates in the tunnel.

TS_TaintedLegacy
- Wind speed has been cut to 10% what it was before (5m/s -> 0.5m/s). This reduces the loud map-wide wind noise.
- Fixed a stuck spot.

TS_Tiber
- Added lights to some infantry tunnels.
- Fixed some lighting issues in the lower team-colored caverns (where the civilian trucks are).

Battle For Dune: War of Assassins - September Update - 1.0.0.8 The Shader Patch
Battle for Dune: War of Assassins

Battle For Dune: War of Assassins - September Update - 1.0.0.8 The Shader Patch

Battle for Dune: War of Assassins 1 comment

In this Battle for Dune: War of Assassins Update we discuss the new Infantry Outline System, finally adding Bloom to the game and our Game Night!

Battle For Dune: War of Assassins - September Update - 1.0.0.7 Birthday Patch
Battle for Dune: War of Assassins

Battle For Dune: War of Assassins - September Update - 1.0.0.7 Birthday Patch

Battle for Dune: War of Assassins

It's been a whole year since we released War of Assassins Infantry Release, and to celebrate we've introduced a new game mode!

Battle For Dune: War of Assassins - Game Night - Celebrating a Spicy Year!
Battle for Dune: War of Assassins

Battle For Dune: War of Assassins - Game Night - Celebrating a Spicy Year!

Battle for Dune: War of Assassins 1 comment

It’s difficult to believe that the end of this month will mark a whole year since Battle for Dune: war of Assassins was released. To celebrate this...

Battle for Dune: War of Assassins - June Update - A New Chapter
Battle for Dune: War of Assassins

Battle for Dune: War of Assassins - June Update - A New Chapter

Battle for Dune: War of Assassins 2 comments

In this update, we look back at the Infantry Release and what it achieved, along with what's next on the horizon for Battle for Dune: War of Assassins!

Add game Games
C&C: Generals Zero Hour

C&C: Generals Zero Hour

Real Time Strategy

Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour...

C&C: Red Alert 3

C&C: Red Alert 3

Real Time Strategy

After years of conflict, the Allies are finally on the brink of victory. Cowering behind the walls of the Kremlin, the Soviets decide to turn to one last...

Command & Conquer 3: Kane's Wrath

Command & Conquer 3: Kane's Wrath

Real Time Strategy

In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth...

Battle for Middle-earth II: Rise of the Witch King

Battle for Middle-earth II: Rise of the Witch King

Real Time Strategy

This is an expansion pack for Battle for Middle Earth II. It adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game...

C&C: Renegade

C&C: Renegade

First Person Shooter

Enter the C&C universe on foot as you wage war at ground level among the structures, vehicles and weapons made famous in the series. You assume the role...

Emperor: Battle for Dune

Emperor: Battle for Dune

Real Time Strategy

Emperor: Battle for Dune represents the seamless combination of cutting-edge 3D graphics and perfected real-time strategy gameplay. In your conquest for...

Red Alert: A Path Beyond

Red Alert: A Path Beyond

First Person Shooter

Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm...

Roleplay 2

Roleplay 2

Tactical Shooter

Roleplay 2 is a massive FPS/TPS that has been in production since 2003 and aims to offer a multiplayer experience that’s different from any other game.

Expansive Civilian Warfare

Expansive Civilian Warfare

First Person Shooter

Expansive Civilian Warfare (ECW) is a standalone game that is built off the W3D engine (specifically the version that C&C Renegade used). Based off of...

C&C3: Tiberium Wars

C&C3: Tiberium Wars

Real Time Strategy

March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has...

Post comment Comments  (20 - 30 of 34)
synysterkha18
synysterkha18 - - 51 comments

is SAGA can be downloaded from westwood sources??

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willyTHERAVEGER
willyTHERAVEGER - - 465 comments

don't think'so

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nukeu
nukeu - - 110 comments

soo were can i find the downdlode???

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nukeu
nukeu - - 110 comments

so i cant rely cant get it ???

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Lt_Albrecht
Lt_Albrecht - - 149 comments

>.< you buy a game that uses it, you get the engine... duh.

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nukeu
nukeu - - 110 comments

ok????? so how do i get it

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TheLP
TheLP - - 220 comments

/facepalm

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rodrodenas
rodrodenas - - 89 comments

on zero hour, a mod with a 3rd or 4rth faction about post nazi germany,what if hitler escaped?can you imagine a scenario like in yuri's revenge? i can give suggestions on what troops, hardwares to use...ideas of what could have been..my idea is probably better on rotr mod or it could be a new mod. picture a third reich faction using nazi super weapons...

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willyTHERAVEGER
willyTHERAVEGER - - 465 comments

WOW.. SCARY
GOOD IDEA

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icebladefox
icebladefox - - 37 comments

well then whats the next best engine to make mods for on kanes wrath?

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Karner
Karner - - 43 comments

where can i get this engine and how much does it cost?

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kra2us
kra2us - - 12 comments

don't think you can buy it, if you could it would cost heaps :(

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Duuude007
Duuude007 - - 80 comments

Presently it is owned by Electronic Arts, and they are still spitting out new games on it. I wouldn't expect its source to be available for a good long time, given their proprietary tendencies.

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Handgun_Hero
Handgun_Hero - - 568 comments

You can get SDK's for it that work with Generals, Generals Zero Hour, Battle of Middle Earth 1 and Battle of Middle Earth 2, I have one.

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iambryan1234
iambryan1234 - - 31 comments

Pah. Electronic Arts sucks big. But i must admit i liked C&C3 but the storyline is f**ked up. Heaps of gaps in there.

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feillyne Staff
feillyne - - 5,816 comments

Only a game... it's only a game. Should issue a book with the complete storyline, fill up the gaps somehow.

Reply Good karma+3 votes
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