Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such as Quake II Arena, Return to Castle Wolfenstein and Soldier of Fortune II: Double Helix. id Tech 3 introduced shaders, curved surfaces, 32-bit color, special effects, bleeding-edge networking and super-smooth speedy hardware rendering.
Rcon tool for MOHAA Warchest. Tested on Gog version of MOHAA: Breakthrough
This is very popular server admin toolset for CoD1 to WaW that provides a larger and richer set of features and controls.
This is the sample file for the Youtube tutorial on Terrain, blending and vertices.
Here is the example file for the switched lights tutorial here on moddb.
This is the sample file for the Boats in MP tutorial on moddb.
A tutorial suppliment on adding vehicles to your CoDUA MP map. It's only setup for dm and tdm. Put it in your uo folder,the .map file is in the pk3 in...
The Custom Sounds in UO tutorial demonstrates how to accomplish both looping sounds and triggered sounds. Contains the documentation, the compiled (.bsp...
This is the sample file for the Getting AI actors to Talk, Anim tutorial on moddb.
This is an example file meant to be used alongside the curved wall tutorial.
This is a sample file for the Domination gametype tutorial on moddb.
This is the source map to the FlakVierling tutorial here on moddb.
CoDUOMaker is a compilation utility created by DamonSK. Allows you to automate the compilation of maps for CoD1/UO.
This is a sample file created by Wyatt Earp representing how to plant bombs in a level.
This is a sample level created by Wyatt Earp which shows off how to trigger singleplayer AIs.
This is a sample level of a custom Search and Destroy map for Call of Duty 1. Created by Wyatt Earp to compliment his tutorial.
Hereby we release our decompiler and the sources. May it prove to be useful for you or your team.
This is the sample file for the terrain blending tutorial on moddb.
This is the sample level for the Door tutorial here on moddb.
This is a sample file for the level shots tutorial here on moddb.
If you can't install CoD UO radiant aka Graydiant via installer, you can download this.
The Call of Duty - Weapon File Editor (COD WFE) is my first attempt at helping the community customize their Call of Duty experience. Whether it is for...
This is a series of Milkshape plugins for Call of Duty 1. Created by scorpiomidget.
This is a fix for Call of Duty Radiant that adds a new category under textures called "sky" which includes all of the sky textures. This makes adding...
Here's another awesome set of tools from Wildturkey, which adds on to the last one! It features, as the name suggests, full-blown .efx and .gsc file editors...
Here are the .map sources for the singleplayer tutorial here on moddb.
Cod Builder is a utilitie that works out side of the CoD map editor. It compiles for single and multiplayer maps and can also make quick arena map files.
This is a simple script creator, front-end for CoDTools' compiler and pk3 making utility for Call of Duty mapping.
Axis Mod for RTCW Coop. The Axis Mod changes original plot, changes voicelines, adds alternative history and now you play as SS Saboteur with your friends...
Axis Mod Realrtcw Edition with all episodes. The Axis Mod changes original plot, changes voicelines, adds alternative history, edits some new weapons...
Full Axis Mod with all episodes. The Axis Mod changes original plot, changes voicelines, adds alternative history and now you play as SS Saboteur in this...