In this quick tutorial I will be sharing some simple tips on how to make Blender become like Hammer or GTK Radiant so mapping will be ALOT more efficient and easier.
First switch your view port to the quad view by pressing CTRL + ALT + Q. Quad view is very useful for mapping since you can see the front, side, and top vies of your map in 2D. There is also a fourth view, the perspective view, this is VERY useful so you can see your map in 3D.
Second press the snap to transform button. This simply makes it so whenever you move, scale, or rotate it will snap to the grid. Remember keeping your level's geometry neat is a must.
Like I said it's a quick tutorial, but I hope these quick tips helped you!
Hammer like mapping in Blender
In this quick tutorial I will be sharing some simple tips on how to make Blender become like Hammer or GTK Radiant so mapping will be ALOT more efficient and easier.
Posted by Cnaff on - Basic Mapping/Technical
LOL - the tutorial was short, but it's something that will really help out beginning users of Blender. Good job on it.
Thanks ;D!
Is there a way to set the grid so it matches the unit in game editors?
I'm not sure, sorry :/
No. You could program that functionality yourself, though.
Actually you can, by changing units (dafaults are same as Valve Hammer) or changing grid spacing in Option's menu.