Timeline

Oct 3, 2012:

11:25 PM belgian_uplands2012-10-3.diff attached to Ticket #1688 by FeXoR
The SVN .diff
11:25 PM belgian_uplands2012-10-3.zip attached to Ticket #1688 by FeXoR
All needed files in a ZIP archive (.js/.json/.gif)
11:17 PM Technology_Templates edited by historic_bruno
(diff)
8:47 PM MaterialSystem edited by historic_bruno
(diff)
8:45 PM Player_Colours edited by historic_bruno
(diff)
8:44 PM TDD_Graphics edited by historic_bruno
(diff)
8:15 PM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by historic_bruno
I applied that patch but now I get errors when selecting a building …
7:24 PM Changeset [12729] by ben
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Manual build.
7:04 PM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by FeXoR
Generating a giant map and saving it works but afterward (when the …
5:14 PM Changeset [12728] by stwf
  • ps/trunk/source/soundmanager/SoundManager.cpp
removed extra whitespace
2:40 PM Changeset [12727] by myconid
  • ps/trunk/binaries/data/mods/public/shaders/arb/sky.fp
  • ps/trunk/binaries/data/mods/public/shaders/arb/sky.xml
  • ps/trunk/binaries/data/mods/public/shaders/glsl/sky.fs
Changing sky manager to render sky using cubemaps, to avoid …

Oct 2, 2012:

9:45 PM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
Attached the current version, the patch should apply on current …
9:24 PM one_hero_2012_10_02_v4.diff attached to Ticket #1432 by fcxSanya
Current WIP version
8:57 PM Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by myconid
Right, so one solution might be to replace the CTexture::Prefetch() …
6:30 PM Ticket #1347 (Game does not exit properly after a game) closed by fabio
fixed: I am no longer able to reproduce it, supposing fixed. I'll reopen if …
5:56 PM Ticket #785 ([PATCH] Implement variable game speed) updated by Raymond
My favorite is: gameSpeeds.list = ["Slow", "Normal", "Fast", "Very …
2:17 PM BuildInstructions edited by leper
Remove fam/gamin as we're using inotify as of r12726. (diff)
2:15 PM premake edited by leper
Remove fam/gamin as we're using inotify as of r12726. (diff)
10:31 AM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
Replying to historic_bruno: > I tried applying fcxSanya's …
9:51 AM belgian_uplands2012-10-2.diff attached to Ticket #1688 by FeXoR
The SVN .diff
9:51 AM belgian_uplands2012-10-2.zip attached to Ticket #1688 by FeXoR
All needed files in a ZIP archive (.js/.json/.gif)
9:48 AM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by FeXoR
Removed some typos (variable names), reviewed documentation to make …
8:43 AM GraphicsFeatureStatus edited by fabio
OpenGL ES 2.0 note (diff)
4:03 AM GraphicsFeatureStatus edited by historic_bruno
(diff)
3:58 AM GraphicsFeatureStatus edited by historic_bruno
(diff)
2:49 AM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by historic_bruno
I tried applying fcxSanya's most recent patch but it doesn't apply …
2:03 AM Tickets #1316,​1687 batch updated by ben
In 12726: […]
2:03 AM Changeset [12726] by ben
  • ps/trunk/build/premake/premake4.lua
  • ps/trunk/source/lib/config2.h
  • ps/trunk/source/lib/sysdep/os/linux/dir_watch_inotify.cpp
Replaces FAM file monitoring with inotify on Linux, based on patch by …
1:00 AM inotify2.patch attached to Ticket #1316 by historic_bruno

Oct 1, 2012:

10:36 PM GraphicsFeatureStatus edited by historic_bruno
Adds some details, super fancy water (#1572) (diff)
10:25 PM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by historic_bruno
Milestone changed
10:25 PM Ticket #1680 ([PATCH] Variables recreation) closed by historic_bruno
wontfix: I happen to agree with quantumstate on this, so I'm going to close …
8:55 PM GraphicsFeatureStatus edited by historic_bruno
(diff)
8:52 PM GraphicsFeatureStatus created by historic_bruno
Initial version. Needs tickets / links and checking for correctness
7:54 PM Ticket #1689 (NaN Resources) updated by historic_bruno
Component changed
7:54 PM Ticket #1689 (NaN Resources) updated by historic_bruno
I wonder if you can provide the commands.txt from that game session? …
7:04 PM belgian_uplands2012-10-1.diff attached to Ticket #1688 by FeXoR
The SVN .diff
7:04 PM belgian_uplands2012-10-1.zip attached to Ticket #1688 by FeXoR
All needed files in a ZIP archive (.js/.json/.gif)
7:03 PM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by FeXoR
My dear, yes! I forgot I added some deepcopies because some problems …
4:43 PM Ticket #1689 (NaN Resources) updated by Florian
Well, turns out the file is too big too be atached here. You can get …
4:38 PM Ticket #1689 (NaN Resources) created by Florian
I encountered a natural resource field, that contains NaN units of …
2:25 PM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by historic_bruno
Keywords, Description changed
From a quick look at the patch, I see at least two unnecessary …
2:10 PM Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by historic_bruno
Description changed
Confirmed that the bug still occurs with the inotify patch from #1316
1:57 PM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) created by FeXoR
A random map with its heightmap generated by erosion. It will not be …
3:47 AM Changeset [12725] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/mace_hero_craterus_norm.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/oasis_11.png
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis 11.pmp
3:11 AM Ticket #1316 ([PATCH] Use inotify instead of FAM/Gamin on Linux) updated by historic_bruno
I've figured out why I couldn't get hotloading to work on Ubuntu (see …
2:33 AM Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by historic_bruno
Description changed
2:32 AM Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) created by historic_bruno
While troubleshooting hotloading/FAM on Ubuntu 12.04, I noticed that …
2:01 AM Changeset [12724] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/macedonians/craterus_norm.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/mace_hero_craterus_norm.png
A test normal map for units. Causes error though.

Sep 30, 2012:

11:42 PM visualreplay-WIP-r12723.patch attached to Ticket #9 by historic_bruno
11:41 PM Ticket #9 ([PATCH] Simulation - Game Record/Replay) updated by historic_bruno
Keywords changed
Attaching a work in progress patch for visual replay that uses the …
8:40 PM Ticket #1685 (Carthaginian mill specfic name fix) updated by historic_bruno
Milestone changed
3:11 PM Ticket #1685 (Carthaginian mill specfic name fix) closed by Aviv
wontfix: Wrong. Mills are for wood, stone and metal. Taḥanah means grain mill. …
11:28 AM Ticket #1588 ([PATCH] Make 0ad compile with clang/llvm) updated by retrosnub
As a note: latest spidermonkey builds fine with clang. Could be a …
10:20 AM Ticket #1588 ([PATCH] Make 0ad compile with clang/llvm) updated by retrosnub
Using latest git for both llvm and clang I'm getting strange pragma …
4:34 AM Changeset [12723] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_fallow.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow_norm.png
Normal map for destroyed farm field rubble actor. Defense Towers …
4:08 AM Ticket #1686 ([PATCH] "Slaughter" attack type needs actor variation and animation ...) updated by michael
Description changed
4:02 AM Ticket #1686 ([PATCH] "Slaughter" attack type needs actor variation and animation ...) updated by michael
Description changed
4:01 AM cavalry_javelinist_b_r.xml attached to Ticket #1686 by michael
3:59 AM Ticket #1686 ([PATCH] "Slaughter" attack type needs actor variation and animation ...) created by michael
Now that we have a "slaughter" attack element for ranged units to use …
2:55 AM Changeset [12722] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_fallow.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow.png
  • ps/trunk/binaries/data/mods/public/civs/maur.json
Added heroes to Persians Sandbox.xml New farm field "rubble" actor. …
2:05 AM Changeset [12721] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_new.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_norm.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_spec.png
Spec and normal maps for farm fields.
12:42 AM Ticket #1685 (Carthaginian mill specfic name fix) created by Aviv
Specific name for the Carthaginian mill should be Taḥanah. …
12:16 AM Civ:_Mauryas edited by michael
Added Maiden Guard unit. (diff)

Sep 29, 2012:

11:45 PM Changeset [12720] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis 04.xml
11:43 PM Changeset [12719] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/destruct_3x3.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/destruct_3x3.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/rubble_wood_3x3.dae
3x3 Destruction mesh for example purposes. Others will need to make …
3:07 AM Ticket #1681 (Serialization test fails due to projectiles) updated by historic_bruno
Priority, Milestone changed
3:01 AM Ticket #1681 (Serialization test fails due to projectiles) updated by historic_bruno
Cc changed
I'm thinking this is also the cause of OOS errors during rejoin (to …
12:20 AM Ticket #1197 ([PATCH] Incorrect aliasing of core/extension GLhandleARB shader functions) updated by historic_bruno
Priority changed
12:06 AM Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by ben
In 12718: […]
12:06 AM Changeset [12718] by ben
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_long.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml
Adds rubble entities to most structures. This and r12717 based on …
12:02 AM Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) closed by ben
fixed: In 12717: […]
12:02 AM Changeset [12717] by ben
  • ps/trunk/binaries/data/mods/public/simulation/components/Health.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/rubble
  • ps/trunk/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1.xml
Implements SpawnEntityOnDeath property for entities (i.e. rubble). …

Sep 28, 2012:

10:56 PM Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by historic_bruno
Keywords changed
I've tested the patch and it works well. All I've had to is refactor a …
9:27 PM GameplayFeatureStatus edited by fabio
add savegame related tickets (diff)
9:21 PM Ticket #131 (Building Damage / Destruction / Capture visual clue) updated by historic_bruno
Description changed
9:16 PM Changeset [12716] by ben
  • ps/trunk/source/simulation2/components/CCmpSelectable.cpp
Fixes missing Atlas selection rings for decorative actors
9:15 PM Ticket #1090 ([PATCH] Improve load game UI) updated by historic_bruno
Description changed
#1683 was a duplicate.
9:13 PM Ticket #1683 (Better save/load game GUI) closed by historic_bruno
duplicate: This is a duplicate of #1090, I'll add some more info and link back to …
8:50 PM Ticket #1655 (Music stops playing) closed by Erik Johansson
fixed: Certainly seems fixed to me, I've had the game running in a window for …
8:20 PM Ticket #1562 ([PATCH] Water interferes with actor viewer rendering) updated by historic_bruno
Keywords changed
8:20 PM Ticket #1562 ([PATCH] Water interferes with actor viewer rendering) closed by ben
fixed: In 12715: […]
8:20 PM Changeset [12715] by ben
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
  • ps/trunk/source/renderer/DecalRData.cpp
  • ps/trunk/source/renderer/DecalRData.h
Fixes actor viewer bug where view was obstructed by map's water level. …
7:14 PM Ticket #785 ([PATCH] Implement variable game speed) updated by Erik Johansson
Yeah, while an in-game setting is a good thing to have, we need to …
7:10 PM Ticket #1528 ([PATCH] Implicit js->C++ type conversions are non-fatal) updated by historic_bruno
Relevant IRC log: …
2:19 PM Ticket #785 ([PATCH] Implement variable game speed) updated by historic_bruno
I don't agree that it's useless, for one thing it's a setting to agree …
6:49 AM Ticket #785 ([PATCH] Implement variable game speed) updated by fabio
My point was that having it in game is much more useful since one is …

Sep 27, 2012:

10:17 PM Ticket #1500 (WP Maintenance - Update to 3.4.1) updated by historic_bruno
Component changed
10:17 PM Ticket #1585 (Theme Finalization - Install Cache Plugin) updated by historic_bruno
Component changed
10:15 PM Ticket #785 ([PATCH] Implement variable game speed) updated by historic_bruno
Replying to fabio: > I think it would be changeable only …
8:06 PM Ticket #1239 (Add plugins and current theme to integration instance) closed by gerbilOFdoom
fixed: Completed, just add content
11:41 AM Ticket #1618 (Crash towards end of game) updated by Kieran P
Milestone changed
10:15 AM Changeset [12714] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_tamarix.xml
Fixing the name of tamarix tree.
10:04 AM Ticket #785 ([PATCH] Implement variable game speed) updated by fabio
I think it would be changeable only after game launch - it starts …
8:23 AM Changeset [12713] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
8:23 AM Changeset [12712] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/civs/maur.json
  • ps/trunk/binaries/data/mods/public/civs/theb.json
8:15 AM Changeset [12711] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/civs/mace.json
8:12 AM Changeset [12710] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/civs/athen.json
  • ps/trunk/binaries/data/mods/public/civs/brit.json
  • ps/trunk/binaries/data/mods/public/civs/cart.json
Adding cultures to the civs. Fixing the recent problem with random maps.
6:27 AM Ticket #1658 (Sound problems on Arch Linux) updated by stwf
I think this is fixed now
6:27 AM Ticket #1655 (Music stops playing) updated by stwf
Is this fixed now?
6:26 AM Ticket #1594 (Handle sound system errors more gracefully) updated by stwf
This should be fixed now
6:25 AM Ticket #1618 (Crash towards end of game) updated by stwf
I think this is fixed now
4:42 AM Changeset [12709] by stwf
  • ps/trunk/source/soundmanager/SoundManager.cpp
  • ps/trunk/source/soundmanager/SoundManager.h
  • ps/trunk/source/soundmanager/items/CSoundBase.cpp
new threaded soundmanager and proper distance roll off
12:42 AM Ticket #785 ([PATCH] Implement variable game speed) updated by historic_bruno
Keywords changed

Sep 26, 2012:

8:06 PM Ticket #1684 (Offer debug symbols for bundled Windows libraries) created by historic_bruno
Currently if there's a suspected bug in one of our bundled Windows …
6:45 PM gamespeed.diff attached to Ticket #785 by smarlowe
6:40 PM Ticket #785 ([PATCH] Implement variable game speed) updated by smarlowe
Keywords, Milestone, Summary changed
Added an option to set game speed to slow (0.5) or fast (1.5) before …
5:08 PM Ticket #1683 (Better save/load game GUI) created by fabio
It would be nice to improve save and load game GUI in 0 A.D.. …
2:18 PM GameplayFeatureStatus edited by historic_bruno
(diff)
12:31 PM Ticket #201 (COLLADA: report errors more helpfully) updated by Erik Johansson
http://www.wildfiregames.com/forum/index.php?showtopic=11673 Should be …
1:36 AM Ticket #1682 ([PATCH] Minor updates to LICENSE.txt) updated by pcpa
Cc, Keywords, Summary changed
1:33 AM license-linux.patch attached to Ticket #1682 by pcpa
license-linux.patch
1:32 AM Ticket #1682 ([PATCH] Minor updates to LICENSE.txt) created by pcpa
It is desirable to have a more descriptive LICENSE.txt for Linux …
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