Timeline
Oct 3, 2012:
- 11:17 PM Technology_Templates edited by
- (diff)
- 8:47 PM MaterialSystem edited by
- (diff)
- 8:45 PM Player_Colours edited by
- (diff)
- 8:44 PM TDD_Graphics edited by
- (diff)
- 8:15 PM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- I applied that patch but now I get errors when selecting a building …
- 7:24 PM Changeset [12729] by
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- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 7:04 PM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by
- Generating a giant map and saving it works but afterward (when the …
- 5:14 PM Changeset [12728] by
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- ps/trunk/source/soundmanager/SoundManager.cpp
- 2:40 PM Changeset [12727] by
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- ps/trunk/binaries/data/mods/public/shaders/arb/sky.fp
- ps/trunk/binaries/data/mods/public/shaders/arb/sky.xml
- ps/trunk/binaries/data/mods/public/shaders/glsl/sky.fs
- …
Oct 2, 2012:
- 9:45 PM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- Attached the current version, the patch should apply on current …
- 8:57 PM Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by
- Right, so one solution might be to replace the CTexture::Prefetch() …
- 6:30 PM Ticket #1347 (Game does not exit properly after a game) closed by
- fixed: I am no longer able to reproduce it, supposing fixed. I'll reopen if …
- 5:56 PM Ticket #785 ([PATCH] Implement variable game speed) updated by
- My favorite is: gameSpeeds.list = ["Slow", "Normal", "Fast", "Very …
- 2:17 PM BuildInstructions edited by
- Remove fam/gamin as we're using inotify as of r12726. (diff)
- 2:15 PM premake edited by
- Remove fam/gamin as we're using inotify as of r12726. (diff)
- 10:31 AM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- Replying to historic_bruno: > I tried applying fcxSanya's …
- 9:48 AM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by
- Removed some typos (variable names), reviewed documentation to make …
- 8:43 AM GraphicsFeatureStatus edited by
- OpenGL ES 2.0 note (diff)
- 4:03 AM GraphicsFeatureStatus edited by
- (diff)
- 3:58 AM GraphicsFeatureStatus edited by
- (diff)
- 2:49 AM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- I tried applying fcxSanya's most recent patch but it doesn't apply …
- 2:03 AM Tickets #1316,1687 batch updated by
- In 12726: […]
- 2:03 AM Changeset [12726] by
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- ps/trunk/build/premake/premake4.lua
- ps/trunk/source/lib/config2.h
- ps/trunk/source/lib/sysdep/os/linux/dir_watch_inotify.cpp
Oct 1, 2012:
- 10:36 PM GraphicsFeatureStatus edited by
- Adds some details, super fancy water (#1572) (diff)
- 10:25 PM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by
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Milestone changed
- 10:25 PM Ticket #1680 ([PATCH] Variables recreation) closed by
- wontfix: I happen to agree with quantumstate on this, so I'm going to close …
- 8:55 PM GraphicsFeatureStatus edited by
- (diff)
- 8:52 PM GraphicsFeatureStatus created by
- Initial version. Needs tickets / links and checking for correctness
- 7:54 PM Ticket #1689 (NaN Resources) updated by
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Component changed
- 7:54 PM Ticket #1689 (NaN Resources) updated by
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I wonder if you can provide the
commands.txt
from that game session? … - 7:03 PM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by
- My dear, yes! I forgot I added some deepcopies because some problems …
- 4:43 PM Ticket #1689 (NaN Resources) updated by
- Well, turns out the file is too big too be atached here. You can get …
- 4:38 PM Ticket #1689 (NaN Resources) created by
- I encountered a natural resource field, that contains NaN units of …
- 2:25 PM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by
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Keywords, Description changed
From a quick look at the patch, I see at least two unnecessary … - 2:10 PM Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by
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Description changed
Confirmed that the bug still occurs with the inotify patch from #1316 … - 1:57 PM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) created by
- A random map with its heightmap generated by erosion. It will not be …
- 3:47 AM Changeset [12725] by
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- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/mace_hero_craterus_norm.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/oasis_11.png
- ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis 11.pmp
- …
- 3:11 AM Ticket #1316 ([PATCH] Use inotify instead of FAM/Gamin on Linux) updated by
- I've figured out why I couldn't get hotloading to work on Ubuntu (see …
- 2:33 AM Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by
-
Description changed
- 2:32 AM Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) created by
- While troubleshooting hotloading/FAM on Ubuntu 12.04, I noticed that …
- 2:01 AM Changeset [12724] by
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- ps/trunk/binaries/data/mods/public/art/actors/units/macedonians/craterus_norm.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/mace_hero_craterus_norm.png
Sep 30, 2012:
- 11:41 PM Ticket #9 ([PATCH] Simulation - Game Record/Replay) updated by
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Keywords changed
Attaching a work in progress patch for visual replay that uses the … - 8:40 PM Ticket #1685 (Carthaginian mill specfic name fix) updated by
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Milestone changed
- 3:11 PM Ticket #1685 (Carthaginian mill specfic name fix) closed by
- wontfix: Wrong. Mills are for wood, stone and metal. Taḥanah means grain mill. …
- 11:28 AM Ticket #1588 ([PATCH] Make 0ad compile with clang/llvm) updated by
- As a note: latest spidermonkey builds fine with clang. Could be a …
- 10:20 AM Ticket #1588 ([PATCH] Make 0ad compile with clang/llvm) updated by
- Using latest git for both llvm and clang I'm getting strange pragma …
- 4:34 AM Changeset [12723] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_fallow.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow_norm.png
- …
- 4:08 AM Ticket #1686 ([PATCH] "Slaughter" attack type needs actor variation and animation ...) updated by
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Description changed
- 4:02 AM Ticket #1686 ([PATCH] "Slaughter" attack type needs actor variation and animation ...) updated by
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Description changed
- 3:59 AM Ticket #1686 ([PATCH] "Slaughter" attack type needs actor variation and animation ...) created by
- Now that we have a "slaughter" attack element for ranged units to use …
- 2:55 AM Changeset [12722] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_fallow.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow.png
- ps/trunk/binaries/data/mods/public/civs/maur.json
- …
- 2:05 AM Changeset [12721] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_new.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_norm.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_spec.png
- 12:42 AM Ticket #1685 (Carthaginian mill specfic name fix) created by
- Specific name for the Carthaginian mill should be Taḥanah. …
- 12:16 AM Civ:_Mauryas edited by
- Added Maiden Guard unit. (diff)
Sep 29, 2012:
- 11:45 PM Changeset [12720] by
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- ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis 04.xml
- 11:43 PM Changeset [12719] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/destruct_3x3.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/destruct_3x3.xml
- ps/trunk/binaries/data/mods/public/art/meshes/props/rubble_wood_3x3.dae
- …
- 3:07 AM Ticket #1681 (Serialization test fails due to projectiles) updated by
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Priority, Milestone changed
- 3:01 AM Ticket #1681 (Serialization test fails due to projectiles) updated by
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Cc changed
I'm thinking this is also the cause of OOS errors during rejoin (to … - 12:20 AM Ticket #1197 ([PATCH] Incorrect aliasing of core/extension GLhandleARB shader functions) updated by
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Priority changed
- 12:06 AM Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by
- In 12718: […]
- 12:06 AM Changeset [12718] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_long.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml
- …
- 12:02 AM Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) closed by
- fixed: In 12717: […]
- 12:02 AM Changeset [12717] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Health.js
- ps/trunk/binaries/data/mods/public/simulation/templates/rubble
- ps/trunk/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1.xml
- …
Sep 28, 2012:
- 10:56 PM Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by
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Keywords changed
I've tested the patch and it works well. All I've had to is refactor a … - 9:27 PM GameplayFeatureStatus edited by
- add savegame related tickets (diff)
- 9:21 PM Ticket #131 (Building Damage / Destruction / Capture visual clue) updated by
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Description changed
- 9:16 PM Changeset [12716] by
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- ps/trunk/source/simulation2/components/CCmpSelectable.cpp
- 9:15 PM Ticket #1090 ([PATCH] Improve load game UI) updated by
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Description changed
#1683 was a duplicate. - 9:13 PM Ticket #1683 (Better save/load game GUI) closed by
- duplicate: This is a duplicate of #1090, I'll add some more info and link back to …
- 8:50 PM Ticket #1655 (Music stops playing) closed by
- fixed: Certainly seems fixed to me, I've had the game running in a window for …
- 8:20 PM Ticket #1562 ([PATCH] Water interferes with actor viewer rendering) updated by
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Keywords changed
- 8:20 PM Ticket #1562 ([PATCH] Water interferes with actor viewer rendering) closed by
- fixed: In 12715: […]
- 8:20 PM Changeset [12715] by
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- ps/trunk/source/ps/GameSetup/GameSetup.cpp
- ps/trunk/source/renderer/DecalRData.cpp
- ps/trunk/source/renderer/DecalRData.h
- …
- 7:14 PM Ticket #785 ([PATCH] Implement variable game speed) updated by
- Yeah, while an in-game setting is a good thing to have, we need to …
- 7:10 PM Ticket #1528 ([PATCH] Implicit js->C++ type conversions are non-fatal) updated by
- Relevant IRC log: …
- 2:19 PM Ticket #785 ([PATCH] Implement variable game speed) updated by
- I don't agree that it's useless, for one thing it's a setting to agree …
- 6:49 AM Ticket #785 ([PATCH] Implement variable game speed) updated by
- My point was that having it in game is much more useful since one is …
Sep 27, 2012:
- 10:17 PM Ticket #1500 (WP Maintenance - Update to 3.4.1) updated by
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Component changed
- 10:17 PM Ticket #1585 (Theme Finalization - Install Cache Plugin) updated by
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Component changed
- 10:15 PM Ticket #785 ([PATCH] Implement variable game speed) updated by
- Replying to fabio: > I think it would be changeable only …
- 8:06 PM Ticket #1239 (Add plugins and current theme to integration instance) closed by
- fixed: Completed, just add content
- 11:41 AM Ticket #1618 (Crash towards end of game) updated by
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Milestone changed
- 10:15 AM Changeset [12714] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_tamarix.xml
- 10:04 AM Ticket #785 ([PATCH] Implement variable game speed) updated by
- I think it would be changeable only after game launch - it starts …
- 8:23 AM Changeset [12713] by
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- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 8:23 AM Changeset [12712] by
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- ps/trunk/binaries/data/mods/public/civs/maur.json
- ps/trunk/binaries/data/mods/public/civs/theb.json
- 8:15 AM Changeset [12711] by
-
- ps/trunk/binaries/data/mods/public/civs/mace.json
- 8:12 AM Changeset [12710] by
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- ps/trunk/binaries/data/mods/public/civs/athen.json
- ps/trunk/binaries/data/mods/public/civs/brit.json
- ps/trunk/binaries/data/mods/public/civs/cart.json
- …
- 6:27 AM Ticket #1658 (Sound problems on Arch Linux) updated by
- I think this is fixed now
- 6:27 AM Ticket #1655 (Music stops playing) updated by
- Is this fixed now?
- 6:26 AM Ticket #1594 (Handle sound system errors more gracefully) updated by
- This should be fixed now
- 6:25 AM Ticket #1618 (Crash towards end of game) updated by
- I think this is fixed now
- 4:42 AM Changeset [12709] by
-
- ps/trunk/source/soundmanager/SoundManager.cpp
- ps/trunk/source/soundmanager/SoundManager.h
- ps/trunk/source/soundmanager/items/CSoundBase.cpp
- …
- 12:42 AM Ticket #785 ([PATCH] Implement variable game speed) updated by
-
Keywords changed
Sep 26, 2012:
- 8:06 PM Ticket #1684 (Offer debug symbols for bundled Windows libraries) created by
- Currently if there's a suspected bug in one of our bundled Windows …
- 6:40 PM Ticket #785 ([PATCH] Implement variable game speed) updated by
-
Keywords, Milestone, Summary changed
Added an option to set game speed to slow (0.5) or fast (1.5) before … - 5:08 PM Ticket #1683 (Better save/load game GUI) created by
- It would be nice to improve save and load game GUI in 0 A.D.. …
- 2:18 PM GameplayFeatureStatus edited by
- (diff)
- 12:31 PM Ticket #201 (COLLADA: report errors more helpfully) updated by
- http://www.wildfiregames.com/forum/index.php?showtopic=11673 Should be …
- 1:36 AM Ticket #1682 ([PATCH] Minor updates to LICENSE.txt) updated by
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Cc, Keywords, Summary changed
- 1:32 AM Ticket #1682 ([PATCH] Minor updates to LICENSE.txt) created by
- It is desirable to have a more descriptive LICENSE.txt for Linux …
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