03.08.2013 Patch summary
First of all, we'd like to say that, this patch/update removes Counter-Strike Source from the list of required games. From now on, If you don't own CSS you can simply unpatch it, and you're ready to play!
This patch also solves startup-crashes for some users, which were a big deal, unfortunately startup-crashes are client specific and it's almost impossible to fix it without testing it out on many computers and setups(read: after release)
Now let me to somewhat describe more important changes and fixes since the previous version:
- Enlarged Scope on DSG-1 (Sniper Rifle)
This one is not purely cosmetic, the scope is now easier to use and even with lowered zoom factor it gives a much nicer, cleaner aim, and along with:
- Reduced Scope Zoom for DSG-1 (Sniper Rifle)
- Reduced amount of scope tint
it makes on-gun scopes much, much nicer and easier to use.
- Fixed RPG on d2_coast_03
Some of you have been unable to take the RPG from Odessa after his "speech", this was happening because of too small trigger radius that "unlocks" RPG. It has been fixed now, so you can focus on shooing down that gunship.
- Increased Desert Eagle max ammo to 50
Why? Because Desert Eagle is a great gun, it's fire power and accuracy are bigger than some of the rifles, but it's quite hard to use because of high recoil, and it has been quite unusable because of it's low max ammo limit, 32.
Now it's has been changed, with the increased ammo limit, the gun finds useful during close combat ( e.g. interiors), zombie apocalypse, and as a secondary weapon for your beloved main rifle.
- Replaced core_nanosuit with core_nhev_controls and core_nhev_modes
If you're into messing with the game files, you'll notice that core_nanosuit is gone! that's because NHEV controls and modes are now separated, making easier for us to modify it and "track" bugs related to it.
Those were more important changes/fixes, and here's a full list of changes:
Fixed bugs and General Tweaks in v.1.5.9 :
- Fixed ability to modify quick punch weapon
- Fixed weapon_custom2 not being loaded in NPCWeaponRandomize
- Fixed Fists as main weapon when you start a new chapter
- Changed jeep fov to 105
- Reduced amount of scope tint
- Enlarged Scope on DSG-1 (Sniper Rifle)
- Replaced "item_ammo_smg1_grenade" with SCAR-L ammo/Battery
- Reduced Scope Zoom for DSG-1 (Sniper Rifle)
- Fixed <not bound> hudhint bug for ATV
- Fixed hudhints for Airbaot
- Fixed hudhints for Crane
- Fixed RPG on d2_coast_03
- Fixed npc_weapon_randomize
- Increased damage for airboat gun
- Increased Desert Eagle max ammo to 50
- Increased ATV max gauss round to 50
- Deceased battery charge to 10
- Removed camera lag for thirdperson view
- Replaced core_nanosuit with core_nhev_controls and core_nhev_modes
- Switching to granades now disables attachment menu if it's open
- Fixed game crash on map transition from d1_town_02 to d1_town_02a
- Fixed "Nodegraph out of date..."
Added Features in v.1.5.9 :
- Un-Patches now support Non-CSS variants
- Punching now disables attachment menu if it's open
- NHEV menu now disables attachment menu if it's open
Please remember to send bugs/suggestions to dev.muffinstudio@gmail.com