User:Plok/List of games with custom DRM behavior
From PCGamingWiki, the wiki about fixing PC games
Below is a list of games which have custom DRM code which activates if the game detects that it is (improperly) copied.
Name | Behavior | Known trigger(s) |
---|---|---|
Alan Wake |
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Arma: Cold War Assault | Reduces weapon accuracy to zero. | |
Arma 2 |
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Batman: Arkham Asylum | Glider cape is disabled, rendering several areas inaccessible. | |
Command & Conquer: Red Alert 2 / Yuri's Revenge | All units and buildings owned by the player are destroyed after 30 seconds, causing an automatic defeat. | Missing or improperly written serial key in registry file |
Command & Conquer: Generals / Zero Hour | All units and buildings owned by the player are destroyed after 30 seconds, causing an automatic defeat. | Missing or improperly written serial key in registry file |
Crysis: Warhead | Ammunition is replaced by chickens and does not inflict damage. | |
Crysis 3 | The Alpha Ceph (final boss) becomes impossible to defeat. | |
Darkstar One | Prices for all tradeable items increased tenfold. | |
Fast Food Tycoon (Pizza Syndicate) |
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Game Dev Tycoon | The player's company suffers piracy and starts losing money gradually until bankrupt. | Playing the version of the game intentionally released by the developers on torrent sites. |
Gangsters: Organized Crime | All agents start in prison. | |
Garry's Mod | Displays an error message containing the nonsensical[1] text "Unable to shade polygon normals" and the player's Steam ID in place of an actual error ID, intended to reveal pirates as they attempt to troubleshoot. | |
Grand Theft Auto: Vice City |
|
Partial/sloppy DRM circumvention attempts. |
Grand Theft Auto: San Andreas | Multiple. | Partial/sloppy DRM circumvention attempts. |
Grand Theft Auto IV |
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Partial/sloppy DRM circumvention attempts. |
Grand Theft Auto IV: Episodes from Liberty City |
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Partial/sloppy DRM circumvention attempts. |
IndyCar Series | Races become difficult to win. | |
The Lord of the Rings: The Battle for Middle-earth | All units and buildings owned by the player are destroyed after 3 minutes and 30 seconds, causing an automatic defeat. | Missing or improperly written serial key in registry file |
The Lord of the Rings: The Battle for Middle-earth II / The Rise of the Witch-king | All units and buildings owned by the player are destroyed after 3 minutes and 30 seconds, causing an automatic defeat. | Missing or improperly written serial key in registry file |
Manhunt |
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Partial/sloppy DRM circumvention attempts. |
Mass Effect |
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Merchant Prince |
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Mirror's Edge | Sprinting is disabled. | |
Moto Racer 2 |
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Partial/sloppy DRM circumvention attempts. |
Postal | The Postal Dude shoots himself in the head at the game's start, causing an automatic defeat. | |
Sacred | After attempting to enter a dungeon, the player character is teleported to the Mal-Ork-A island from which there is no exit. The island can be legitimately visited as well, but in such cases a boat is present. | |
Serious Sam 3 |
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The Settlers III |
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Sid Meier's Pirates! (1987) |
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Failing the manual code lookup prompts. |
The Sims 2 |
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Take On Helicopters | Blurred and distorted display. | |
Zak McKracken and the Alien Mindbenders | The player ends up in jail, followed by a police officer's monologue about software piracy. | Failing the manual code lookup prompts. |
- ↑ 3d- Are polygon normals really shadeable? - Game Development Stack Exchange - last accessed on 2022-12-02