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The Legend of Heroes: Trails through Daybreak

From PCGamingWiki, the wiki about fixing PC games
The Legend of Heroes: Trails through Daybreak
The Legend of Heroes: Trails through Daybreak cover
Developers
Nihon Falcom
Windows PH3 Games
Publishers
NIS America
Asia Clouded Leopard Entertainment
Release dates
Windows July 27, 2022
Taxonomy
Modes Singleplayer
Perspectives Third-person
Genres JRPG
Art styles Anime
Series The Legend of Heroes
The Legend of Heroes: Trails through Daybreak on HowLongToBeat
The Legend of Heroes: Trails through Daybreak on IGDB
The Legend of Heroes: Trails through Daybreak guide on StrategyWiki
The Legend of Heroes: Trails through Daybreak on MobyGames
The Legend of Heroes: Trails through Daybreak on Wikipedia
Dragon Slayer: The Legend of Heroes 1989
Dragon Slayer: The Legend of Heroes II 1992
The Legend of Heroes III: Shiroki Majo 1996
The Legend of Heroes IV: Akai Shizuku 1996
New The Legend of Heroes 1997
The Legend of Heroes V: Umi no Oriuta 1999
New The Legend of Heroes III: Shiroki Majo 1999
New The Legend of Heroes IV: Akai Shizuku 2000
The Legend of Heroes: Trails in the Sky 2004
The Legend of Heroes: Trails in the Sky SC 2006
The Legend of Heroes: Trails in the Sky the 3rd 2007
The Legend of Heroes: Zero no Kiseki 2011
The Legend of Heroes: Ao no Kiseki 2013
The Legend of Heroes: Trails of Cold Steel 2017
The Legend of Heroes: Trails of Cold Steel II 2018
The Legend of Heroes: Trails of Cold Steel III 2020
The Legend of Heroes: Trails of Cold Steel IV 2021
The Legend of Heroes: Trails into Reverie 2021
The Legend of Nayuta: Boundless Trails 2021
The Legend of Heroes: Trails from Zero 2021
The Legend of Heroes: Trails to Azure 2022
The Legend of Heroes: Trails through Daybreak 2022
The Legend of Heroes: Trails through Daybreak II 2023

The Legend of Heroes: Trails through Daybreak is a singleplayer third-person JRPG game in the The Legend of Heroes series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Windows
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Traditional Chinese and Korean version
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
English and Japanese version. DRM-free when launched via the executable.
Windows

DLC and expansion packs

Name Notes
Starter Consumable Set Included in the Ultimate Edition.
Windows
Advanced Consumable Set Included in the Ultimate Edition.
Windows
Accessories Set Included in the Ultimate Edition.
Windows
Bonus Set Included in the Deluxe and Ultimate Edition.
Windows
Costume Set Included in the Deluxe and Ultimate Edition.
Windows
Voice Set Included in the Deluxe and Ultimate Edition.
Windows
Free Sample Set Free
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Falcom\Kuro
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2138610/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\Falcom\Kuro
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2138610/pfx/[Note 1]

Save game cloud syncing

Video

Graphics settings
Graphics settings
Display settings
Display settings

Graphics feature State Notes
Widescreen resolution
Supports arbitrary resolutions and refresh rates. Some UI screens are letterboxed as an aesthetic choice.
Multi-monitor
Ultra-widescreen
Hor+ scaling with support for arbitrary aspect ratios. Certain UI screens may display pillarboxing or anamorphic scaling.
4K Ultra HD
Field of view (FOV)
Adjustable FOV slider ranging from 25 degrees to 65 degrees (vertical). Increments of 5.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Default, High, and Maximum. Cannot be disabled.
Anti-aliasing (AA)
Basic screen-space edge AA, FXAA, up to 8x MSAA, up to 2x SSAA (via Resolution Scale), and hardware SGSSAA. Optional transparency multisampling is available when MSAA or SGSSAA are enabled. Anti-aliasing can also be applied to character portraits and the minimap.
High-fidelity upscaling
Resolution Scale uses basic spatial upscaling when set to <100%.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Adjustable framerate cap up to 360 FPS. Framerate cannot be completely unlocked.
High dynamic range display (HDR)
Options for adjusting peak brightness and UI brightness are available. Content was not originally authored with HDR in mind.
Ray tracing (RT)

Input

Input settings
Input settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Horizontal and vertical sensitivity can be changed independently for both field and targeting modes.
Mouse input in menus
Can be disabled.
Mouse Y-axis inversion
X-axis and Y-axis movement can be inverted.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Horizontal and vertical sensitivity can be changed independently for both field and targeting modes.
Controller Y-axis inversion
X-axis and Y-axis movement can be inverted.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Button prompts
Steam Deck, Stadia, and Nintendo Switch prompts are available.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
BGM, SE, Voice, Environmental, and Movie volumes can be independently adjusted. No master volume slider.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Can be disabled.
Royalty free audio
[1]
Includes an option to display the currently playing BGM, including disc and track numbers, during gameplay.

Localizations

Language UI Audio Sub Notes
English
Japanese
Traditional Chinese
Only available in the Asian release.
Korean
Only available in the Asian release.

Other information

API

Technical specs Supported Notes
Direct3D 11.4 [2]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Opus
Cutscenes WebM

High RAM usage

The Legend of Heroes: Trails through Daybreak utilizes a dynamic asset caching system that attempts to store as much reusable game data as possible within system memory. The game adjusts the maximum size of the cache based on the amount of available RAM, so memory usage of 20+ GB or more on capable systems is considered normal behavior.[3]
Dynamic asset caching massively decreases loading times when revisiting areas within the same play session, even on mechanical hard drives.
This functionality can be hard-capped (up to 4GB, 8GB, or 16GB) or completely disabled in the options menu.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 / 11
Processor (CPU) AMD Ryzen 5 1600
System memory (RAM) 8 GB
Hard disk drive (HDD) 17 GB HDD
Video card (GPU) NVIDIA GeForce GTX 1050
2 GB of VRAM
Minimum specs target 1080p @ 30 fps under the Performance graphics profile. Recommended specs target 1440p @ 60fps under the High graphics profile.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Nihon Falcom - Music Use Policy (Japanese) - last accessed on 2024-07-05
  2. Verified by User:Cadenzaplus on 2023-10-01
    Verified using SpecialK.
  3. Our Version of Kuro no Kiseki does Not, in Fact, Have a Memory Leak - last accessed on 2023-03-03
    "...the default setting in Kuro does exactly that: it uses up to 80% of the available memory to cache loaded and decompressed assets. And this does mean that when you play for a very long time, and have a lot of main memory, you might actually see the game process using 20 GB or even more of it..."