Galacticare
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Brightrock Games | |
Publishers | |
CULT Games | |
Engines | |
Unity 2022[Note 1] | |
Release dates | |
Windows | May 23, 2024 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | Cosmetic |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Building, Simulation, Strategy |
Art styles | Stylized |
Themes | Comedy, Healthcare, Sci-fi, Space |
Galacticare is a singleplayer bird's-eye view building, simulation and strategy game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. | |||
Steam |
Monetization
Type | Notes |
---|---|
DLC | The Supporter Pack DLC includes customization items and skins. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
- No microtransactions information; you can edit this page to add it.
DLC and expansion packs
Name | Notes | |
---|---|---|
Supporter Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Brightrock Games\Galacticare\local.settings |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/494730/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Brightrock Games\Galacticare\Saves %USERPROFILE%\AppData\LocalLow\Brightrock Games\Galacticare\*.profile |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/494730/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Unknown method; Low to High. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Refresh Rate setting actually controls FPS cap. Goes from 60-240 FPS.[3] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Can only rebind camera controls. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, music, UI, ambient, environment. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | [2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | [4] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | XAudio2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Quad-core 2.5 GHz | |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Intel Iris DirectX 10 compatible | Nvidia GeForce GTX 1080 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2022.3.33f1[1][2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/494730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (494730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mrtnptrs on 2023-03-10
- Confirmed on the Brightrock games Discord server.
- ↑ 2.0 2.1 Verified by User:Macgovern on 2024-07-08
- Checked by looking at game's
player.log
found at%USERPROFILE%\AppData\LocalLow\Brightrock Games\Galacticare
- Checked by looking at game's
- ↑ Verified by User:Macgovern on 2024-07-08
- Tested using Special K v24.6.20.1. First noted the game's FPS was capped to my monitor's refresh rate despite not capping the framerate in or out of game. Then decided to see if the Refresh Rate setting did anything with Vsync off. Noted the change in framerate exactly matched whatever value was set by the Refresh Rate setting.
- ↑ Verified by User:Macgovern on 2024-07-08
- Checked using Detect-It Easy v3.09.