This page is for the remaster of the 1988 NES game. For the 1991 Super NES game originally released as "Final Fantasy II" in North America, see Final Fantasy IV or Final Fantasy IV (3D Remake).
- Adds a mini map and Auto battle.
- Lacks some extra dungeons and quests, as well as a few other bonuses from the PS1, GBA and PSP versions.
General information
- Steam Community Discussions
Availability
- All versions require Steam DRM.
Essential improvements
- Uncaps the frameerate and allows to enable vsync to match the monitor's framerate
- Requires BepInEx Bleeding-Edge IL2CPP
Instructions
|
- Download the this specific version of BepInEx Bleeding-Edge IL2CPP
- Download FFPR-Fix
- Exract
BepInEx_UnityIL2CPP_x64_ec79ad0_6.0.0-be.577.zip in <path-to-game>
- Extract
FFPR_Fix.zip in <path-to-game>
- Run the game and close it when it finished loading, it's going to take a couple of seconds
- Navigate to <path-to-game>\BepInEx\plugins and open
d3xMachina.ffpr_fix.cfg
- Set the vsync to true, and unlock the framerate by setting Uncap to true
|
Improve the readability of the in-game text
- The stock fonts used by the game are narrow and difficult to read.
- The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as Final Fantasy XIII.
- As of January 30, 2024, the game has been updated to have the option of switching to the pixel font used in the console versions.
Instructions[1][2]
|
- Browse to the local files of your Final Fantasy Pixel Remaster installation.
- Navigate to <path-to-game>\Final Fantasy_Data\Streaming Assets to find the font files.
- Delete
font_en.bundle and font_en.manifest .
- Rename the
ja part in the font_ja.bundle and font_ja.manifest files with en .
- For non-English languages, repeat Step 4 for the other localizations (e.g.
es : Spanish, fr : French, de : German).
|
Game data
Configuration file(s) location
Save game data location
System |
Native |
Notes |
OneDrive |
|
Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
|
|
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Simplified Chinese |
|
|
|
|
Traditional Chinese |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
|
Japanese |
|
|
|
|
Korean |
|
|
|
|
Brazilian Portuguese |
|
|
|
|
Russian |
|
|
|
|
Spanish |
|
|
|
|
Thai |
|
|
|
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11.4 |
[3] |
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
- No middleware information; you can edit this page to add it.
Modifications
- Custom Font Mods - A collection of alternative font mods which are also compatible with the other games in the Final Fantasy Pixel Remaster series.
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
8.1, 10 (v1909) | |
Processor (CPU) |
Intel Core i3-2105 AMD A8-7600 |
Intel Core i3-3225 AMD A8-7600 |
System memory (RAM) |
4 GB | |
Hard disk drive (HDD) |
1 GB | |
Video card (GPU) |
AMD Radeon R7 Intel HD Graphics 3000 DirectX 10 compatible
| AMD Radeon R7 Intel HD Graphics 4000 DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.20f1
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
References