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blacks7ar

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blacks7ardev

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19 comments

  1. Onizukadu06
    Onizukadu06
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    Thanks for that great mod, I probably would have stopped playing the game without it.

    I have two questions :
    1/ I don't really understand how works the mine reset. Doest it count the reset days AFTER the mine is entirely cleared ? From the moment someone opens it and enters it ? On my server, I have partially cleared a copper mine for more than 50 days (in-game) and the mine did not reset although the reset days is configured to 14 days
    2/ Is there a way to configure the drop percentage per ore type ? I am asking this because the coal ores are very frustrating in the sense that they are quickly cleared and provide very little amount of coal compared to the time spent finding one. In my opinion, coal ores should not drop stones and should have a 100% drop rate compared to others.
    1. Onizukadu06
      Onizukadu06
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      It seems the reset happens when a mine is 100% cleared which is almost impossible in most cases because of some deposits through walls or ground impossible to reach. 
      I don't know if you plan to update your mod but two very useful things to do would be:
      - trigger the reset timer when >70% of the mine has been cleared (or if not possible to track that, when the mine has been opened)
      - re-balance the coal mines so it is worth doing them, which is currently more a waste of time than a useful thing 

      Anyway, I am not lowering the amazing work you have done, but that would make it even better.
  2. RedAshPhoenix
    RedAshPhoenix
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    any way to increase the amount of mines that spawns 
  3. thithous
    thithous
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    Nevermind, i had to fix the upgrade world mod to fix this part of pre-existing world.
  4. Juggoire
    Juggoire
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    Any plans to allow these to respawn? On a busy server, these get cleared out pretty quickly...
  5. locobtr
    locobtr
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    Getting this error after doing locations_add (Using UpgradeWorld 1.55.0 nd Expand_World_data 1.40.0),OreMines-1.0.3
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    ExpandWorldData.DataManager.CleanGhostInit (ZNetView view) (at <030475c193f546369de99b698e71d8d8>:0)
    ExpandWorldData.DataManager.CleanGhostInit (UnityEngine.GameObject obj) (at <030475c193f546369de99b698e71d8d8>:0)
    ExpandWorldData.Spawn.SharedBPO (ExpandWorldData.BlueprintObject obj, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Func`3[T1,T2,TResult] dataOverride, System.Func`2[T,TResult] prefabOverride, System.Collections.Generic.List`1[T] spawned) (at <030475c193f546369de99b698e71d8d8>:0)
    ExpandWorldData.Spawn.BPO (ExpandWorldData.BlueprintObject obj, System.Func`3[T1,T2,TResult] dataOverride, System.Func`2[T,TResult] prefabOverride, System.Collections.Generic.List`1[T] spawned) (at <030475c193f546369de99b698e71d8d8>:0)
    ExpandWorldData.LocationSpawning.Object (UnityEngine.GameObject prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.Collections.Generic.List`1[T] spawnedGhostObjects) (at <030475c193f546369de99b698e71d8d8>:0)
    (wrapper dynamic-method) ZoneSystem.DMD<ZoneSystem::SpawnLocation>(ZoneSystem,ZoneSystem/ZoneLocation,int,UnityEngine.Vector3,UnityEngine.Quaternion,ZoneSystem/SpawnMode,System.Collections.Generic.List`1<UnityEngine.GameObject>)
    ZoneSystem.PlaceLocations (Vector2i zoneID, UnityEngine.Vector3 zoneCenterPos, UnityEngine.Transform parent, Heightmap hmap, System.Collections.Generic.List`1[T] clearAreas, ZoneSystem+SpawnMode mode, System.Collections.Generic.List`1[T] spawnedObjects) (at <79989041713a40fba2973f1624473248>:0)
    UpgradeWorld.LocationOperation.SpawnLocation (Vector2i zone, ZoneSystem+LocationInstance location, System.Single clearRadius) (at <373ee2d46bcb49dab5632b37c8e1b89a>:0)
    UpgradeWorld.SpawnLocations.ExecuteLocation (Vector2i zone, ZoneSystem+LocationInstance location) (at <373ee2d46bcb49dab5632b37c8e1b89a>:0)
    UpgradeWorld.LocationOperation.ExecuteZone (Vector2i zone) (at <373ee2d46bcb49dab5632b37c8e1b89a>:0)
    UpgradeWorld.ZoneOperation.OnExecute () (at <373ee2d46bcb49dab5632b37c8e1b89a>:0)
    UpgradeWorld.ExecutedOperation.Execute () (at <373ee2d46bcb49dab5632b37c8e1b89a>:0)
    UpgradeWorld.Executor.Execute () (at <373ee2d46bcb49dab5632b37c8e1b89a>:0)
    UpgradeWorld.UpgradeWorld.Execute () (at <373ee2d46bcb49dab5632b37c8e1b89a>:0)

    Do you know why?
    1. blacks7ardev
      blacks7ardev
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      sorry have no idea why, i only used genloc command to add my locations to an existing world
    2. JayJeffJackson
      JayJeffJackson
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      same here, used "locations_add BOM_FlintMine01,BOM_FlintMine02,BOM_CopperMine01,BOM_CopperMine02,BOM_TinMine01,BOM_TinMine02,BOM_CoalMine01,BOM_CoalMine02,BOM_IronMine01,BOM_IronMine02,BOM_SilverMine01,BOM_SilverMine02
      as per instruction :P
  6. Eowomyriewyn
    Eowomyriewyn
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    Is there any way to look for mines like in a file or something? Like is there a file with the coordinates when they were generated? I was hoping maybe I had a flint mine on my starting island, but I haven't had any luck so far.
    1. blacks7ardev
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      you can use find command to check if there's a mine generated in your world
      example: find BOM_FlintMine01
      or just type find bom_ then use tab key to scroll to the list
    2. Eowomyriewyn
      Eowomyriewyn
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      That is so much easier than anything I could think of! Thank you very much! I am embarrassed to say I found one about 300 units from my home, in a area I frequent, not so hidden.
  7. Wiandar
    Wiandar
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    • I found veins of iron, copper and stone cut from the game. Maybe you want to add them to your mod with building packs
          


    • spawn minerock_stone
    • spawn minerock_copper
    • spawn minerock_iron

    1. matswib
      matswib
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      Thank you for the tip, but they are actually already used by this mod!
      Unfortenately though,  those assets are not set up for dungeons (they snap to terrain) so currently they fall through the mine floor.
  8. Sertith
    Sertith
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    Hello! Just downloaded and installed the mod, and I'm wondering if there is a minimum distance from spawn they will show up? I've done some exploring and haven't found one yet. I just started this world earlier today, so I haven't done much exploring.
    1. blacks7ardev
      blacks7ardev
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      read description at the bottom
    2. Sertith
      Sertith
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      It doesn't answer my question. 
    3. matswib
      matswib
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      Yes they have a minimum distance of 0.04.
  9. Vitk0r
    Vitk0r
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    There was no iron in the cave in the swamps.
  10. DiRten
    DiRten
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    Hello!
    It's a good idea to place lanterns or torches near the mine entrance to make them easier to find.