Would it be feasible to add this to the upgrade tree? And did you settle on 10 because of game balance or due to FPS issues? I saw the electric floor tiles gave people extreme fps drops so I decided against it, even though it sounded amazing!
It's not quite feasible to add this to the upgrade tree right now because of the way that mods overwrite files. If I added it to the tree, every other mod that adds anything to the tree would not work (or they would overwrite my mod, and my mod wouldn't work). Any mod that adds a new building needs to adjust that upgrade tree so there would be a ton of incompatible mods.
I settled on 10 mainly because that range made it easy to supply a block of turrets using one connector, and possible to gap across some water features and the spaces between cryo stations. I have not done any testing with huge ranges or how that could affect performance.
Would it be possible to edit/mod the size of the Upgrade and Repair selection field/area? (activated by G and R buttons)
At the moment the Upgrade and the Repair "tools" let you interact with only one building at a time but i am wondering would it be possible to change the selection field/area to be like 3x3 or even larger so that we can upgrade or repair several buildings at once?
It's probably possible, but I think it would require custom code written for that purpose and that's beyond my skill at the moment! Sorry. Could try asking other modders?
I just saw your awesome mod for Pipe regen, thank you for making it!
Come to think of it the very fragile Rift Portals (tiny portals you make by pressing V) could also use that slow hp regen so that they do not all get wiped out by global weather effects. It is extremely tedious to rebuild lost Rift Portals across the map due to hail and similar weather that chips at their health.
Perhaps you could please add Rift portals to one of the two great mods you already have for fragile buildings regenerating health?
Thanks! Could you please make a mod that gives ALL buildings that slow 1hp/sec health regen? This is mostly to slowly repair damage from map-wide effect like hailstorm.
It's definitely possible, but this would take a really long time to do (there are 192 buildings including level variations, NOT including the 119 buildings that are considered decorations! Each file would need to be edited) and perhaps affect the balance of the game too much. It would probably be simpler to disable those weather effects.
Thanks for replying! Could you please include into the slow hp regen the Pipes at least since they are kind of the liquid equivalent of the electric power cords. Any weather effects that wreck fragile power cords also wrecks the poor pipes, and they can span the entire map (as they go from pool to pool).
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I saw the electric floor tiles gave people extreme fps drops so I decided against it, even though it sounded amazing!
I settled on 10 mainly because that range made it easy to supply a block of turrets using one connector, and possible to gap across some water features and the spaces between cryo stations. I have not done any testing with huge ranges or how that could affect performance.
At the moment the Upgrade and the Repair "tools" let you interact with only one building at a time but i am wondering would it be possible to change the selection field/area to be like 3x3 or even larger so that we can upgrade or repair several buildings at once?
Come to think of it the very fragile Rift Portals (tiny portals you make by pressing V) could also use that slow hp regen so that they do not all get wiped out by global weather effects.
It is extremely tedious to rebuild lost Rift Portals across the map due to hail and similar weather that chips at their health.
Perhaps you could please add Rift portals to one of the two great mods you already have for fragile buildings regenerating health?
Could you please make a mod that gives ALL buildings that slow 1hp/sec health regen?
This is mostly to slowly repair damage from map-wide effect like hailstorm.
Could you please include into the slow hp regen the Pipes at least since they are kind of the liquid equivalent of the electric power cords.
Any weather effects that wreck fragile power cords also wrecks the poor pipes, and they can span the entire map (as they go from pool to pool).