Rachel King -> Jill Valentine Nick Kay -> Carlos Oliveira Ancient Balathu -> Nemesis Eric King -> Nemesis/Chris Redfield Jason Kolchek -> Hunk
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
CAPCOM - Characters from Resident Evil Franchise
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.9
Remastered Jill's Hair Textures based on her original RE3 Hair Textures (Her hair now looks exactly as it should without my messy alpha edits)
Remastered Carlos' Eyeballs (They no longer have weird contortions on the iris)
Replaced Eric(Nemi)'s Head with the one from my RE4-Mod (Includes fixes to the weight paint, so that his neck mostly stays in place while turning his head. However it's not flawless)
Removed eyebrows from Carlos' ImpaledEyes Bodybag Head
Fixed an issue causing Carlos' Bodybag to not display the bitten throat injury when killed by Clarice or the Ancient One in Chapter "Daylight"
Version 1.8
Modified materials to avoid interferement from other ingame textures
Carlos' Head is now applied to the Gasmask-Appearance
Removed Glasses from Jill
Implemented Death Textures for Jill's SmashedHead-Appearance
Fixed an issue causing Jill's SmashedHead-Mesh to not be aligned like the other head states
Removed unnecessary textures
Nemesis can now replace both Ancient Balathu and Ancient Kurum
Eric(Nemi)'s Eye is no longer moving to avoid clipping through the sides of his face (to be fair, his eye never really moved in RE3 anyway)
Renamed Nemesis to Eric Valentine (Bioweapon Nemesis) (Protagonist-Version)
Version 1.7
Facial textures of all characters except Hunk now change depending on situation(Dirty and BloodyWet/BloodyDry exclusively for Jill) and death condition
Fixed an issue causing Jill's head to disappear during Eric's briefing and during The Raid
Implemented Facial Textures for Death Conditions for all characters except Hunk
Improved Normals of Facial Textures
Implemented "Burnt" Head for Carlos
Changed Textures of Bodybag-Heads to properly reflect death condition
Removed eyelashes and eyebrows to avoid issues with characters "copying" their materials.
Improved "ShotHead"-Texture for Chris
Removed radio and backpack from Hunk's mesh to avoid clipping with the game's backpack
Fixed an issue causing Hunk's bodybag to lack color
Optimized neck on Jill's and Carlos' Head Mesh
Resized Hunk's body mesh to be properly adjusted to Jason's head position
Version 1.6
Fixed an issue causing the game to crash in the credits if Hunk was killed (Mr. Reaper clearly doesn't like to die, eh?)
Added "Chris" as Eric-Replacement
Version 1.5
Added "Friendly Nemesis" as Eric-Replacement
Added "Hunk" as Jason-Replacement
Version 1.4
Jill's hair textures now change dynamically in gameplay
Reverted Carlos Facial Modifications(I realized that this change is unnecessary if I can't make those facial physics perfect anyway)
Implemented "ImpaledEyes"-Heads for Jill and Carlos
Implemented "Burnt" Texture for Jill's head
Replaced heads of bodybags to show Jill and Carlos instead depending on cause of death. (Jill's head will always be bloody dry here if not impaled or burnt)
Jill now uses her "zombie" face if she transforms into a vampire
Fixed hair meshes of Jill and Carlos.
Fixed an issue causing Jill's eyebrows to be applied to other characters
Eyelids and Eyebrows now rely on the original materials of the game
Version 1.3
Unlinked characters. They can now be installed independently from each other
Implemented Mod Installer for Vortex to customize the modpack's functionality
Implemented single localizations for Jill and Carlos
Merged all optional files into one package
Version 1.2
Added optional variants for the main mod to make Jill's face bloody
They escaped Raccoon City and got recruited by the Marines...only to stumble into yet another demonic nightmare...
With this modpack you will be able to change your current protagonists to the ones from the Resident Evil Dimension. Your favourite survivors from Raccoon City receive a new calling to fight vampires from ancient times instead of zombies.
Will they survive until daylight or will they become victims to their bloodlust? It's up to you.
Following characters are available:
Jill Valentine(RE3R) -> Rachel King
Carlos Oliveira(RE3R) -> Nick Kay
Nemi 'Nemesis' Valentine(RE3R) -> Eric King/Ancient Balathu
Chris Redfield(RE5) -> Eric King
Hunk(RE2R) -> Jason Kolchek
Jill's appearance can be changed upon installation since I haven't found a way to use the dynamic material system for her facial texture changes yet.
Nemesis is merged into this modpack from his seperate mod page. You can either set him as an protagonist and/or an antagonist.
You can only use Chris or Nemi to replace Eric. Both simultaneously are not possible.
If you want to make things funny, you can make Nemi fight his evil twin brother xD
This modpack includes changed localization texts for english and german language settings to rename the original protagonists accordingly.
I truly hope you enjoy this one. It took long to get it together.