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Top 30 Files in past two weeks:
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Enables cheat menu, cheat info pane, console, adds lots of menu items: set gravity, follow camera, better render/shadow, edit logo/sponsor/commander, unlimited wonders, build almost anywhere, start mysteries, useful shortcuts, etc... Requests are welcome.
- 336KB
- 993
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1Enables cheat menu, cheat info pane, console, adds lots of menu items: set gravity, follow camera, better render/shadow, edit logo/sponsor/commander, unlimited wonders, build almost anywhere, start mysteries, useful shortcuts, etc... Requests are welcome.
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Contains stuff needed by some of my mods: Mod options, UI elements, and other stuff (functions lots of functions).
- 445KB
- 797
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2Contains stuff needed by some of my mods: Mod options, UI elements, and other stuff (functions lots of functions).
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Specialists will ONLY work outside of their respective field if there are NONE free slots for their specialization in whole dome.
- 3KB
- 352
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3Specialists will ONLY work outside of their respective field if there are NONE free slots for their specialization in whole dome.
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4
All my other mods (anything that isn't ECM/Library).
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Adds ability to upgrade storage depots and waste rock dumping site. Overrides base game buildings. Upgrades give more place for storage.
- 528KB
- 336
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5Adds ability to upgrade storage depots and waste rock dumping site. Overrides base game buildings. Upgrades give more place for storage.
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This mod limits the number of births to open slots available in the dome nurseries.You can mark a dome as a Birth Dome with a button toggle (added in the dome window).Such domes will receive births from other domes, so you can concentrate your nurseries (and population growth) in one place.Normal Domes will still prioritise their
- 3KB
- 97
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6This mod limits the number of births to open slots available in the dome nurseries.You can mark a dome as a Birth Dome with a button toggle (added in the dome window).Such domes will receive births from other domes, so you can concentrate your nurseries (and population growth) in one place.Normal Domes will still prioritise their
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Specialists not working in their profession will migrate as soon as there will be an open slot in workplace of their specialization in any nearby dome. They will also migrate if they find a workplace matching their specialization where non-specialists work.
- 4KB
- 247
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7Specialists not working in their profession will migrate as soon as there will be an open slot in workplace of their specialization in any nearby dome. They will also migrate if they find a workplace matching their specialization where non-specialists work.
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Oval and Diamond Domes can be researched. You don't have the breakthrough anomalies anymore ! It doesn't take slots !
- 676KB
- 121
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8Oval and Diamond Domes can be researched. You don't have the breakthrough anomalies anymore ! It doesn't take slots !
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9
Opens up all dome types from the start of the game
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This mod adds two additional technologies. One to the Engineering tree and another to the Breakthrough tree.Researching these techs allows the player to build tunnels at longer distances.
- 408KB
- 267
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10This mod adds two additional technologies. One to the Engineering tree and another to the Breakthrough tree.Researching these techs allows the player to build tunnels at longer distances.
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Simply queue up your research and exit back to the map and the research will be completed.Keep queing until you have researched all techs.
- 1.6MB
- 176
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11Simply queue up your research and exit back to the map and the research will be completed.Keep queing until you have researched all techs.
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12
This adds several upgrades for farms to allow them to be completely automated.
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13
Astronautical Research & Exploration Society Mission Logo.
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Adds logos from government space agencies to the game.You can now have a proper logo on your rockets and leave the Brussels sprouts sponsored missions behind you.
- 2.1MB
- 70
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14Adds logos from government space agencies to the game.You can now have a proper logo on your rockets and leave the Brussels sprouts sponsored missions behind you.
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15
This building processes waste rock into concrete, metal, and rare metal.
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16
Adds Cyberneticist profile with The Positronic Brain researched
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A newspaper released every three sol which produces stories dependent upon your in-game actions... or throws in some cute filler stories... all meant to bring your colony to life and provide a new way to connect with your colonists (be they idiot or leader!).
- 10.8MB
- 38
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17A newspaper released every three sol which produces stories dependent upon your in-game actions... or throws in some cute filler stories... all meant to bring your colony to life and provide a new way to connect with your colonists (be they idiot or leader!).
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This mod contains essential files for all my mods. New : the language pack to translate my mods is available !
- 6.9MB
- 216
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18This mod contains essential files for all my mods. New : the language pack to translate my mods is available !
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New building "Brothel" with new "Escort" profession; related Commander profile, Breakthrough research, Game Rules, and more.
- 7.1MB
- 51
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19New building "Brothel" with new "Escort" profession; related Commander profile, Breakthrough research, Game Rules, and more.
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Various small features, mostly interface enhancements, and shared function that can be used in other mods bundled together
- 1.2MB
- 35
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20Various small features, mostly interface enhancements, and shared function that can be used in other mods bundled together
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Add five new resources: Hydrocarbon, Crystals and Radioactive Materials with deposits; Meat and Booze from Ranches and Distillery.
- 6.8MB
- 29
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21Add five new resources: Hydrocarbon, Crystals and Radioactive Materials with deposits; Meat and Booze from Ranches and Distillery.
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This mod adds two additional technologies to the game so that when researched they allow the player to build passages at longer distances to reach nearby domes that are out of reach.
- 3.5MB
- 47
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22This mod adds two additional technologies to the game so that when researched they allow the player to build passages at longer distances to reach nearby domes that are out of reach.
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23
Automated electronics systems specialist commander profile.
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24
Increases colonist lifespans.
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25
70% cheaper Art and Electronics shop consumables for your crowded domes.
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26
Disables map scrolling via moving mouse cursor to window/screen edges.
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27
Bars mentally challenged colonists from studying in Martian University.
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28
This allows the player to zoom out further when zoomed in on a sector.
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Let's you decide if a building should automatically let in colonists with incorrect specialisations or not.
- 611KB
- 69
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29Let's you decide if a building should automatically let in colonists with incorrect specialisations or not.
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More Buildings for domes including many service buildings and Spires. The added variety of service buildings should let you find something that fits every dome.The new Dome Service buildings can be found in their own Build Category, "More Dome Services".
- 422KB
- 174
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30More Buildings for domes including many service buildings and Spires. The added variety of service buildings should let you find something that fits every dome.The new Dome Service buildings can be found in their own Build Category, "More Dome Services".