Numerous shadertweaks see description tonemap, relief texture enhancing, color balancing
Permissions and credits
Author's instructions
All files contained in this package can be shared, used and modified without permission with exception of original files from reshade and 3dmigoto, both have their own respective conditions for distribution.
On a special note some of the shader files have been tweaked / modified (original author by their respective owners) by me.
File credits
Special thanks to Crosire for Reshade and bo3b for 3dmigoto! Also a thumbs up for Szaby59 for his mod and specifically article on using the unreal UnrealPak: https://www.nexusmods.com/starwarsjedifallenorder/mods/9
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
update 07/02/2022 v1.1
- a custom shader upscale.hlsl (3dmigoto) replaces reshade
- tested on windows 10 (v1903)
- description
I would be tempted to say respawn does titanfall 2 in third person, how ever jedi fallen order extends this to an homage to old platformers like jak and dexter, ratchet and clank and a large wallop of prince of persia plus is it just me or does Cal have more then a passing resemblance to pitfall harry (the lost expedition)?
Kidding aside jedi fallen order is a great game so lets add a bit of spit and polish.
The visual tweaks are listed below how ever a word of caution if you have not played this game it might be wise to disable the hud tweaks, at least initially, please see 'further tweaking'.
3dmigoto shader tweaks: - increase global illumination environment and characters - remove primary lensflares - remove godrays - reduce darkness interior mantis auto exposure leads to slightly less sharpening of texture detail thru contrast - decrease general fog density layer all distances - remove secondary lens flare - remove mid range fog layer
gameplay related shader tweaks: - remove hud lifebar car-touche layer - healthbar hud life percentage - remove danger blood overlay
update 07/02/2022 v1.1 - a custom shader upscale.hlsl (3dmigoto) replaces reshade - tested on windows 10 (v1903)
Note(s): The package has a customized shader 'upscale.hlsl' which does some fullscreen tweaks as sharpening and color modification.
An option C of this package only contains a pakchunk99-Mods_CustomMod_P.pak please use this if you would like some extra performance. Side note by using the .pak the shadertweak 'reduce darkness interior mantis auto exposure' is negated.
For more details on pak files see this mod: https://www.nexusmods.com/starwarsjedifallenorder/articles/3
* See tips for .pak settings
- updating
if the old package was installed remove the following folder(s) and file(s) in the folder which contains starwarsjedifallenorder.exe
Then copy the contents of the zip file to the install folder of control, the folder which contains starwarsjedifallenorder.exe.
- install
Copy the contents of the zip file to the install folder of starwars jedi fallen order, the folder which contains starwarsjedifallenorder.exe. (starwars jedi fallen order\swgame\Binaries\Win64)
- optional install
If you do not like using unverified dll's you can download 3dmigoto from https://github.com/bo3b/3Dmigoto/releases download version 1.3.16 and place the following dlls in the install dir of starwars jedi fallen order: d3d11.dll (64bits) d3dcompiler_46.dll d3dx.ini then copy ShaderCache and ShaderFixes from the zip file to the same dir aka folder.
note: if you choose to use the d3dx.ini contained in the github package make sure to set (line 248): hunting=0 the default setting is: hunting=1 which sets 3dmigoto to a debug mode.
Installing Option C: Copy the contents of the zip package, pakchunk99-Mods_CustomMod_P.pak to: star wars jedi fallen order\SwGame\Content\Paks
- verify
After running the game the folder ShaderFixes should contain the .bin versions:
This means that the file(s) .txt have been compiled by 3dmigoto (d3d11.dll)
- tested
Tested with file version 4.21.2.0 of starwars jedi fallen order on win 7 and windows 10 / nvidia 1050gtx ti See screenshot for settings game.
- performance
3dmigoto gpu usage 1080p@~45fps without - clock 1772Mhz gpu usage ~70% with - clock 1772Mhz gpu usage ~74% approximately 4% increase (1050gtx ti on win 7) max gpu: 1772Mhz gpu usage 100% **clamped frame rate to 45.0 no sync
- further tweaking
If you like you can compare the modified shader, ShaderCache contains the original shader, to alter values.
To disable the game play related tweaks please remove the following shaders from the folder 'shaderfixes'
---------- 3BEEE51516345550-PS_REPLACE.TXT // increase global illumination enviroment and characters // ---- Created with 3Dmigoto v1.3.16 on Tue Jan 28 09:48:20 2020
---------- 883D07F341B040B0-PS_REPLACE.TXT // remove primary lensflares // ---- Created with 3Dmigoto v1.3.16 on Mon Jan 27 10:30:38 2020
---------- 8840940BBDD79D01-PS_REPLACE.TXT // remove godrays // ---- Created with 3Dmigoto v1.3.16 on Mon Jan 27 10:30:42 2020
---------- 922BEE44F7B8D974-PS_REPLACE.TXT // reduce darkness interior mantis auto exposure // leads to less sharpen of texture detail thru contrast // ---- Created with 3Dmigoto v1.3.16 on Mon Jan 27 17:06:13 2020
---------- 925DA9C98B1DDD1A-PS_REPLACE.TXT // hud lifebar cartouche layer? // ---- Created with 3Dmigoto v1.3.16 on Wed Jan 29 11:45:03 2020
---------- AF631F3AF564EB34-PS_REPLACE.TXT // healthbar hud life percentage // ---- Created with 3Dmigoto v1.3.16 on Tue Jan 28 12:26:46 2020
---------- B0DCD3E7F3064DEC-PS_REPLACE.TXT // decrease general fog density layer all distances // ---- Created with 3Dmigoto v1.3.16 on Tue Jan 28 10:41:11 2020
---------- BBF65F21E5A3EC1B-PS_REPLACE.TXT // remove secondary lens flare // ---- Created with 3Dmigoto v1.3.16 on Mon Jan 27 10:31:30 2020
---------- CC3C75E89DED6254-PS_REPLACE.TXT // remove danger blood overlay // ---- Created with 3Dmigoto v1.3.16 on Mon Jan 27 10:31:44 2020
---------- F6F4820AE3227E22-PS_REPLACE.TXT // remove mid range fog layer // ---- Created with 3Dmigoto v1.3.16 on Mon Jan 27 17:12:30 2020