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turncoda

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turncoda

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15 comments

  1. TearOfTheStar
    TearOfTheStar
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    • 2 kudos
    Is there a way to get to the island?
    1. turncoda
      turncoda
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      • 6 kudos
      not without cheats, no
  2. JustMrOwl
    JustMrOwl
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    is that ledge at the very start supposed to be that high? I keep side flipping with Sybil but she doesn't want to grab onto the ledge
  3. popdude731
    popdude731
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    I'mback here like a week-ish later, and I still feel like I'm missing something.
    I got the air kicks, and talked to the goat in screenshot 3, but I'm just completely lost after that, and I know there has to be more.

    Is there any way I could get like, some pointers in the correct direction?
    1. turncoda
      turncoda
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      after air kicks is sunsetter. it’s near the first room.
    2. CrocodileBooty
      CrocodileBooty
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      Is the sunsetter up one of the ceiling holes or somewhere else as I'm also stuck, I found the goat that tells you about using Solar wind + Wall kicks for reduced gravity but I haven't found a use for it anywhere yet
    3. turncoda
      turncoda
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      the goatling that tells you about the reduced gravity is right next to the thing it’s useful for
  4. q3dm6
    q3dm6
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    How does one make maps for Pseudoregalia? Got any guides, links or resources?

    1. turncoda
      turncoda
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      I'm currently working on this starter Unreal Engine project for Pseudoregalia: https://github.com/pseudoregalia-modding/map-starter

      Open that up in Unreal Engine 5.1.x, build it, and load it into your copy of the game. Once you can see the map you've built in the game, you can already start blocking out geometry (e.g. with the Cube Grid Tool). There are a lot of topics I'm glossing over: re-using textures from the game, placing powerups, NPCs, save points, hazard zones, the lighting engine... I won't go into it but studying and experimenting with the example level in the starter project can teach you a lot of this.

      I think you can get a lot of mapmaking in with just that. If you want a deeper understanding of how this all works, or you want to explore beyond what I've provided, you'll need a good foundation in modding Unreal games first. For that I recommend sections 1, 2, 2.1, 2.2, and 2.3 of this guide: https://buckminsterfullerene02.github.io/dev-guide/

      My best recommendation is to join the Discord and ask questions. Modding Unreal games has lots of little tricks that are undocumented/unexplained in public spaces, and I just know them because someone told me and/or I experimented with it myself. And nothing would make me happier than having more eager mappers around. Check out #modding-general and #stage-works. https://discord.gg/Gtb4PTKDBS
  5. Robomike27
    Robomike27
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    Awesome map. Really pushed my limits with my pseudoregalia shmooving skills! Really cool bugs/exploits used here and the title didn't lie because I did learn some cool new things with the movement system. https://steamcommunity.com/sharedfiles/filedetails/?id=3284654544
  6. ModdingOmi
    ModdingOmi
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    is there an endpoint? i got sunsetter and went into the hole in the ceiling with the guy in the cell next to it but im not sure where to go next
    1. popdude731
      popdude731
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      I'm in the same boat rn. The only idea I've had is maybe you can super jump up the lights in the first room? I was aiming for specifially the one that's above the wood square, but I haven't hit it yet
    2. ModdingOmi
      ModdingOmi
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      I've tried going up both lights that you can't see from inside the ceiling (where there is like a big block above) but even with all the wallkicks i couldn't get enough height to reach the top (if there is one). I superjumped below the opening, then jumpcancelled the sunsetter to get into the opening and then wallkicked the rest so if there's a way to get more height then i don't know how...
    3. LKasai
      LKasai
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      Getting sunsetter is pretty much the end I think. There's a breakable floor in the 2nd or 3rd room that leads to a square room with an ice cuboid and 3 goats, one of which congratulates you on completing the course.
    4. turncoda
      turncoda
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      • 6 kudos
      it’s interesting, video game lovers’ fascination with “completion” (myself included)

       if you want an answer, the congratulations goatling is the intended endpoint (funny how a word of dialogue can signal closure, albeit weakly). it’s definitely possible to get there without seeing everything there is to see though. follow your curiosity. when you lose interest, that’s the true ending, isn’t it?

      but I enjoy people coming together to share notes. it’s a special thing about video games, and pseudo is no exception