After update v0.122.2, the game started used F1 key, so I recommend you change the key on the file: Occupy Mars The Game\BepInEx\config\com.bepis.bepinex.configurationmanager.cfg Show config manager = F1to PageDown or any other you want: Show config manager = PageDown OR get AllInOne v5.0 ;)
Finally v17.1 released! Sorry for delay, I lost so many time figuring out how to fix Well Multiplier option. I get tired trying figured out how fix it on the code, so I created mine version ;) Unfortunatelly if u upgrade and it not fix your NEGATIVE VALUES, you will have to start a new fresh save game. If it fixed, u're okay :D
I create one check to verify if the game try uses more water that u have stored (this was causing the negative values bug), so if it try, it will only use the water till it get to 0, not negatives values anymore :D And I noticed the Water Spot aren't replanishing. So I created my own function to fix this :D It will work but if u uses more water than the spot have, the game will not replenish water. Not bug, u just are using more water than the water spot supports. Just check the max storage of your waterspot and make sure the sum of all yours Wells does not be higer.
If you found some bug, fell free to report then, at Bugs tab, please! Enjoy!!!!
Updated to work with latest version of the game: Nuclear Update build v0.152.10.
Sorry for delay guys! I wasn't playing this game for a time and i am a bit busy now a days. But ofc i will update this mod every time it needs asap as i can ;)
Unfortunatelly i do not have time to add more functions at the time, so sorry i can not accept new requests. But you are free to comment here what u want to be added. I do not have time now, but it does not mean i don't want to. If i get some time maybe i can bring new features.
Thanks and sorry for the delay to make it compatible with new version.
at this current time the last update to the mod was in february. while the current version of the mod still works, it has not been updated with any of the new items yet.
to the mod author. just a heads up. while the mod still works we are unable to spawn in any of the new items that have been released since the update made to the mod.
Also, they are preparing a rather large update for the game and more likely than not we will be needing an update at that time. The devs have also said that this next update will be unable to support any current saves so i imagine this mod wont work at that point
I have the current version of the all-in-one version of the mod and so far it works flawlessly!
Except that no matter what changes I do on LoadItemList, they are getting ignored. I tried adding several different items and even changed the order, those separators, everyting... The list with spawnable items in the Page-Down menu still stays the same, as if I have not altered the file at all... Also thing suspicious in the log.
Wow, talk about giving the user control of the game! This is just wonderful. I can speed up the research time for mechanics, without messing up the balance on the other trees. (I like 3x XP for that tree only, because I feel it's super boring to level with just drilling rocks.) I can tune down the durability drain on tools. I can get rid of meteor showers that actually chase me around the map.
Yeah it's been working flawlessly for many hours now. Simply superb.
I did have one question though. On the "Unlock specific technology" option, would it be possible to have it NOT unlock all the things leading up to the target tech? I'd like to start with Greenhouse unlocked, but I don't want all those earlier techs for free...
If it's not doable, no big deal. Still an absolutely indispensable mod, thanks again.
"On the "Unlock specific technology" option, would it be possible to have it NOT unlock all the things leading up to the target tech? " Yes. You will unlock only the one u hold mouse button on it. It will unlock even if you do not have tech point to cast. But if u have tech point, it will decreases 1 point too. So, yeah, it works perfect for all situations :D I use this a lot to not have to build the tech's workbenchs.
125 comments
Occupy Mars The Game\BepInEx\config\com.bepis.bepinex.configurationmanager.cfg
Show config manager = F1
to PageDown or any other you want:Show config manager = PageDown
OR get AllInOne v5.0 ;)
Finally v17.1 released!
Sorry for delay, I lost so many time figuring out how to fix Well Multiplier option.
I get tired trying figured out how fix it on the code, so I created mine version ;)
Unfortunatelly if u upgrade and it not fix your NEGATIVE VALUES, you will have to start a new fresh save game. If it fixed, u're okay :D
I create one check to verify if the game try uses more water that u have stored (this was causing the negative values bug), so if it try, it will only use the water till it get to 0, not negatives values anymore :D
And I noticed the Water Spot aren't replanishing. So I created my own function to fix this :D
It will work but if u uses more water than the spot have, the game will not replenish water. Not bug, u just are using more water than the water spot supports. Just check the max storage of your waterspot and make sure the sum of all yours Wells does not be higer.
If you found some bug, fell free to report then, at Bugs tab, please!
Enjoy!!!!
Sorry for delay guys! I wasn't playing this game for a time and i am a bit busy now a days.
But ofc i will update this mod every time it needs asap as i can ;)
Unfortunatelly i do not have time to add more functions at the time, so sorry i can not accept new requests. But you are free to comment here what u want to be added. I do not have time now, but it does not mean i don't want to. If i get some time maybe i can bring new features.
Thanks and sorry for the delay to make it compatible with new version.
Also, they are preparing a rather large update for the game and more likely than not we will be needing an update at that time. The devs have also said that this next update will be unable to support any current saves so i imagine this mod wont work at that point
Except that no matter what changes I do on LoadItemList, they are getting ignored.
I tried adding several different items and even changed the order, those separators, everyting...
The list with spawnable items in the Page-Down menu still stays the same, as if I have not altered the file at all... Also thing suspicious in the log.
Anyone, an idea?
Can't recommend this one enough! Great job!
I did have one question though. On the "Unlock specific technology" option, would it be possible to have it NOT unlock all the things leading up to the target tech? I'd like to start with Greenhouse unlocked, but I don't want all those earlier techs for free...
If it's not doable, no big deal. Still an absolutely indispensable mod, thanks again.
Yes. You will unlock only the one u hold mouse button on it. It will unlock even if you do not have tech point to cast. But if u have tech point, it will decreases 1 point too. So, yeah, it works perfect for all situations :D
I use this a lot to not have to build the tech's workbenchs.