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Flipocles

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Flipocles

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Modify The VATS Game Settings From An Ini File.

Requirements
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Changelogs
Requirements:
New Vegas Script Extender (NVSE xNVSE) 
JIP LN NVSE Plugin 
JohnnyGuitar NVSE 
Improved Console (NVSE) 
SUP NVSE

Description:
  • Select The Values Of VATS Game Settings From An Ini
  • - Values Are Updated On Loading A Save Or New Game
  • -- When Changing Values Mid Game, Setting A Value To -1 Will Not Revert The Setting To Default.
  • --- It Will Be Whatever Value It Was Set To Last Until The Game Restarts.
  • Most Values Are Included, But Some Are Untested Or Seem To Have No Noticeable Effect
  • - Information On Tested Values Is Included In The Ini Above The Relevant Game Setting
  • - Default Values Are Also Stated Above Each Game Setting In The Ini
  • Three Different Settings Optional Files
  • - FO3 Settings - Carries Over Fallout 3 Settings Where They Differ From New Vegas
  • - My Settings - Has Boosted Values For Things Like Melee Range, Damage Reduction, And Accuracy, But Not Too Crazy
  • - Super Cheater Settings - Has Crazy Damage, Accuracy, Melee Range, And Damage reduction

Will conflict with my mod MBI(Movement). It doesn't matter which one loads after the other. It's the same file.

Settings:
Spoiler:  
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bPrintToConsole
- Print Debug Messages To Console

Any Value Set To Less Than 0 Will Skip Modifying That Setting
This Is How You Disable The Ones You Don't Want To Change

------------------- General -------------------------------

fVATSCriticalChanceBonus
- Critical Hit Chance = PerkModifiers(ConditionPenalty * CritChanceActorValue * WeaponMultiplier) + VATSBonus
- Default Is 5, FO3 Is 15, Bonus Used In Crit Calculation

fVATSPlayerDamageMult
- Default Is 0.75, FO3 Is 0.1, All damage taken by the player is multiplied by this value when VATS is active.

fVATSDamageToWeaponMult
- This Setting controls how much extra damage is done to a weapon when fired in VATS. It is a multiplier of the base single shot damage for that weapon.
- Game Default Is 1, FO3 Is 5, How Many Times Damage Dealt To Weapon

fVATSHitChanceMult
- Default Is 1, The value at which VATS multiplies the accuracy of a weapon, default accuracy is used as the default.
- Set High If You Want High Hit Chance In VATS(10 Is Probably More Than Enough For Perfect Chance)

fVATSMaxChance
- Default Is 95, The maximum chance to hit a target in VATS.
- Doesn't Update The Number Graphic If It Even Does Anyhting.

------------------- Melee & Unarmed -------------------------------

fVATSMeleeMaxDistance
- Atleast For New Vegas, This Seems To Adjust The Base VATS Range Of Melee And Unarmed In VATS, Not Cap It Like It Says
- Default Is 300, For weapons flagged as Melee, with great range, 
- if fVATSMeleeReachMult would set it above fVATSMeleeMaxDistance, 
- it uses fVatsMeleeMaxDistance instead.

fVATSMaxEngageDistance
- This Doesn't Seem To Exist In Fallout New Vegas ESM, But Definately Effects fVATSMeleeMaxDistance Like A Cap.
- Only Needs To Be Raised If You Want fVATSMeleeMaxDistance Higher Than 5000.
- Default Is 5000, Actors which are farther away than this will not be considered a valid target for VATS.
- This Seems To Only Affect fVATSMeleeMaxDistance In Fallout New Vegas

fVATSMeleeReachMult
- Atleast For New Vegas, This Seems To Adjust The Range Of Melee And Unarmed Attacks In VATS 
- eg When Set High And You Miss, You May Hit An Enemy Way Off Behind The Target
- Default Is 2,Defaults to doubling the reach a melee weapon can actually swing, whereas it may be 1-3 units, it is 2-6 in VATS

fVATSH2HWarpDistanceMult
- Default Is 0.27,  How Far You Warp From Target When Nothing Is Equipped(Hand To Hand)
- If Set To High And fVATSMeleeReachMult Is Too Low, You Will Miss

fVATSMeleeWarpDistanceMult
- Default Is 0.32, How Far You Warp From Target When A Melee Or An Unarmed Weapon Is Equipped
- If Set To High And fVATSMeleeReachMult Is Too Low, You Will Miss

fVATSParalyzePalmChance
- Default Is 0.3, This value is the chance of triggering the paralyzing palm effect per hit in VATS.

fVATSAutomaticMeleeDamageMult
- Default Is 2, Damge Mult For Weapons Like The Ripper When Used In VATS

------------------- Mysterious Stranger -------------------------------

fVATSStrangerOdds
- Default Is 0.1, Sets the likelihood that an individual with the perk "Mysterious Stranger" 
- will receive aid from the Stranger when fulfilling the condition
- (Attacking in VATS, enemy not dead, but less than 150 hitpoints)

iVATSStrangerMaxHP
- Default Is 150, Sets the value of the maximum health of an NPC that the stranger from the perk "Mysterious Stranger" will act upon.

fVATSStrangerDistance
- Default Is 164, Untested, But Probably How Far Away The Starnger Appears From The Target

---------------------- Miss Fortune ------------------------------

fVATSFortuneOdds
- Default Is 0.1, likelihood Miss Fortune Shows Up
- I Don't Know For Sure, But Miss Fortune Probably Uses iVATSStrangerMaxHP & fVATSStrangerDistance

------------------- Ranged Weapons -------------------------------

fVATSSpreadMult
- Default Is 1.1, FO3 Is 0.5, Gun spread as determined by the Gun Spread Formula is multiplied by this value while in VATS.
- Spread = PerkModifiers(IronSightsBonus * CrouchBonus * (ConditionPenalty + SkillBonus) * (WalkPenalty + RunPenalty) + ArmPenalty)

fVATSShotLongBurstTime
- Default Is 1.75, Determines the number of shots that can be fired by automatic weapons with the Long Burst setting checked in VATS.
- Changing This Makes Weapons Like The Minigun Fire Longer But The Damage Ticks Are Still The Same.
- Also Seems To Do Less Damage When Set High(Like 10), Could Have Just Been Coincidence
- Lower It If You Want To Get Through VATS Faster

fVATSRangeSpreadMax
- Default Is 100, YUP Is 10, FO3 Is 3, Untested, But I'm Guessing It's The Maximum Allowable Spread In VATS

fVATSRangeSpreadUncertainty
- Default Is 0.01, FO3 Is 0.7, Untested

fVATSGrenadeTargetArea
- Default Is 1640, Unknown, No Idea, Didn't Seem To Affect Grenades In VATS At All

iVATSConcentratedFireBonus
- This Doesn't Seem To Exist In Fallout New Vegas, But May Still Do What It Says.
- FO3 Is 5,Sets the percentage value of accuracy gained by the perk "Concentrated Fire."
- Accuracy is determined as usual, + [iVATSConcentratedFireBonus/100]*[Currentshot -1]
- Thus attacking with a 63% chance to hit a limb will become 68, on the second shot, 73 on the third, and so on.

fVATSShotBurstTime
- This Doesn't Seem To Exist In Fallout New Vegas, Might Still Do Something.
- Doesn't Seem To Affect Automatic Weapons Without Short Burst Flagged, Can't Seem To Find Any Weapons With Short Burst Ticked.
- Default Is 0.43, Determines the number of shots that can be fired by automatic weapons in VATS.

-------------------- Camera ------------------------------

I Don't Know If These Are All That Useful

fVATSPlaybackDelay
- Default Is 0.17, Untested

fVATSCameraCutAwayDistance
- Default Is 30, Untested

fVATSCameraDollyMin
- Default Is 1536, Untested

fVATSCameraDollyTime
- Default Is 0.38, Untested

fVATSCamTransRBStart
- Default Is 0.5, Untested

fVATSCamTransRBStrengthCap
- Default Is 0.5, Untested

fVATSMoveCameraLimbMult
- Default Is 0.5, Untested

fVATSMoveCameraXPercent
- Default Is 0.15, Untested

fVATSSmartCameraCheckHeight
- Default Is 64, Untested

fVATSSmartCameraCheckStepDistance

- Default Is 64, Untested


-------------------- Not Sure Where These Go Or What They Do ------------------------------

fVATSStealthMult
- Default Is 0.5, Unknown, Not Sure What This Does, Maybe Sneak Chance Or Damage Mult But It Doesn't Seem That Way

fVATSScreenPercentFactor
- Default Is 1, No Idea, Didn't Seem To Do Anything

fVATSSkillFactor
- Default Is 1, Untested

fVATSDistanceFactor
- Default Is 2, No Idea 

fVATSDOFRange
- Default Is 500, No Idea

fVATSDOFStrengthCap
- Default Is 0.6, Untested

fVATSPlayerTimeUpdateMult
- Default Is 6, Untested

fVATSRadialRampup
- Default Is 8, Untested

fVATSRadialStart
- Default Is 0.25, Untested

fVATSRadialStrength
- Default Is 0.1, Untested

fVATSTargetActorZMultFar
- Default Is 0.2, Untested

fVATSTargetActorZMultFarDist
- Default Is 35, Untested

fVATSTargetActorZMultNear
- Default Is 1, Untested

fVATSTargetFOVMultFar
- Default Is 34, Untested

fVATSTargetFOVMultFarDist
- Default Is 2750, Untested

fVATSTargetFOVMultNear
- Default Is 50, Untested

fVATSTargetRotateMult
- Default Is 0.15, Untested