About this mod
Lets you use the visuals of one set of armor while using the stats and effects of a separate set. V0.99 (2021-12-30) works around the changes made to JIP-LN NVSE in v56.22 (2021-07-25) which thoroughly broke this mod.
- Requirements
- Permissions and credits
- Changelogs
- Donations
V0.99: Worked around changes made to JIP-LN NVSE v56.22 which broke this mod.
Most gamers are probably familiar with the concept. You wear one set of armor for its mechanical uses—stat boosts and whatnot—and a second set of armor for what it offers visually, sacrificing whatever mechanics it brought to the table since you can't wear two sets of armor simultaneously. Many games have this functionality, especially MMORPGs. Plenty don't. MMORPGs tend to offer the feature specifically because the possibility of becoming bored with the look of one's avatar is greatly enhanced in games which the player will be playing for potentially hundreds of hours. Most people prefer the look of some armor over the look of others, and the chances of the best available armor also having a given player's preferred looks are inherently low.
- Maybe you want to wear Power Armor for its unbeatable protection, but not for the fact that it forces you to wear a tin can.
- Maybe you want to wear Ulysses' Duster because of its top-tier Crit Chance, but don't want to concede any victories to Ulysses, leastwise by wearing his ugly gear.
- Maybe you just want to do a naked run of the game, without having to actually give up armor stats.
Do what you want.
How it works:
- For any equpped armor, hitting the conversion button/key will designate the armor as "Hidden" and add a (H) to the end of its name. The armor will cease appearing on the player character.
- For any non-equpped armor, hitting the conversion button/key will designate the armor as "Cosmetic" and add a (C) to the end of its name. The armor will appear on the player character (though it will not be equipped).
- For any converted armor (Hidden or Cosmetic), hitting the conversion button/key will revert the armor back to its unmodified state. Previously Hidden armor will reappear on the player character. Previously Cosmetic armor will disappear from the player character.
- More details are available from a guide in the mod's menu.
Limitations and other notes:
- Head gear and armor damage: Hidden Armor that is worn on the head is unlikely to receive damage. This is because the game (evidently) relies upon physical contact between weapons and armor meshes to gauge armor damage, and armor which lacks a mesh is unable to endure those impacts. There is no happy, remotely easy and not-impossibly-convoluted way of getting around this. I've tried many things. There may be workable solutions but I'm at a point where the mod serves my purposes adequately enough that I wish to be spared the enthusiasm-deflating grind of investigating further.
- Wearing Cosmetic and regular armor together: So let's say you're wearing Power Armor as Cosmetic Armor, but also Leather Armor in its normal, non-converted state. Nothing stopping you from doing this, but be aware that the two are in conflict, since you are in effect trying to use the visuals of two body-slot armors simultaneously. It's probably best to try to avoid such conflicts—use one Cosmetic Armor and/or one Hidden Armor for any given armor slot. In the above example, you would hide the Leather Armor, since after all you're trying to use the visuals of your Power Armor.
- Repairing: You can repair Hidden/Cosmetic armor. However, you cannot use Hidden/Cosmetic armor to repair other armor.
- Hotkeys: As in hotkeyed armor. Not implemented.
- Miscellaneous considerations: Intuition helps. An example: If you're trying to complete the Klein Destine challenge for wearing all of Dr. Klein's equipment at the same time, but some of Dr. Klein's armor is currently Hidden/Cosmetic, the challenge won't be met. Another example: There are a scant few recipes which call for certain armor. You will need to be aware that if a recipe calls for armor that is currently Hidden/Cosmetic, you will not meet the requirements.
- Non-vanilla considerations: If one has converted armor from another mod, and that mod is hoping to find said armor specifically in some manner (such as for a quest), chances are fair it won't work as intended. Although I can't think of any examples.
- Inventory: When using a control pad, the act of converting armor unfortunately does not allow the currently-highlighted item to be maintained, and there are no options available for forcing better behavior. The result of this lack is that in most cases, when a given piece of armor gets converted, the inventory's highlight rectangle will disappear to a seemingly random location (actually to either the top of the inventory, or to whatever item was last equipped/unequipped). Irritating but not a dealbreaker.
Acknowledgments:
TrueCourierSix - Added some functions which reduced the original size of this mod by almost half and made certain areas perform better.
W0lfwang - Creator of No PipBoy In Power Armor—seen in my demonstration video—for which I provided a compatibility patch.
Other New Vegas mods I made:
Bugs:
- Asterra's Many Fixes - Fixes a lot of things not covered by Yukichigai Unofficial Patch.
- Remember Ammo Count On Reload - Prevents the game from fully reloading your weapon every time you load a saved game.
- No More Double Open & Close Sounds - Corrects for longstanding audio bugs associated with opening and closing doors and containers.
- Restoring Hope Quest Morale Fix
- Debt Collector Quest Fix
Personalization:
- Don't Steal Doc Mitchell's SMG - Makes it to where you don't automatically take Doc Mitchell's SMG, should you repair it for him.
- More Accurate Geiger Clicking - Increases the Pip-Boy Geiger clicking beyond the vanilla default.
- Female Nuka Cola Drinking Sound Replacer
- A Crime Against Nature - Converts cannibalism into a skill which must be mastered, and which can be taught to one's companions.
- Hide Immersion-Breaking Items - Lets you store and retrieve the immersion-breaking clutter added to the inventory by various mods.
- Less Constant Music - Reduces the incidence of background music from 100% to 25%. Adjustable.
- Doc Mitchell Easier to Impress - Forces Doc Mitchell to judge the player character's S.P.E.C.I.A.L. on a 1 to 9 scale, rather than 1 to 10.
- Snowglobe Tweaks - Minor lore-friendly tweaks to make snowglobes less clunky.
- Show Pickpocket Success Rate - Adds a note to the pickpocket menu indicating the pickpocket success rate for the highlighted item.
- Loot Unconscious Victims - Lets you open the inventory of any equipment-carrying enemy who has been immobilized.
- Asterra's Lore-Friendly Challenges - Adds several challenges aimed at exhausting what the game has to offer.
- Get Both Alien Blaster And YCS/186 - Gives lore-friendly access to both weapons in a single game.
- Implant GRX Recycler - Forces each individual dose of Implant GRX to have its own 24-hour recycle. Adjustable.
- Beyond the Beef Tweaks - Changes to the Beyond The Beef quest aimed at improving options and making the conclusion more fulfilling.
- Empty or Not Empty - Removes the magical ability to clairvoyantly know when containers are empty, until they've been checked.
- Eddie Hears An Explosion - Irons out one of the clunkier moments in the game. (Improved since the first version.)
- Dark Craving - Adds the cannibal addiction feature from Fallout 4's survival mode.
- Legendary Difficulty - Matches Skyrim's "Legendary" settings.
- Higher Female Protagonist Voice
- Higher Voice for Veronica
- Higher Voice for Cass
- Choose Lockpick Or Use Key - Provides the option of lockpicking doors and containers regardless of whether you already have the key.
- Wild Wasteland Checklist - A menu-based, self-updating checklist of all of the Wild Wasteland content.
- Honest Hearts Workbench Crate Luck - The skill book crates in Honest Hearts obey the player character's luck.
- JSawyer Mod Vanilla Number Of Perks - Makes the perk count end at the vanilla 25, rather than JSawyer Mod's 17.
Redacted or redundant due to subsequent osmosis into mods from other authors: