About this mod
Reduces the incidence of background music from 100% to 25%.
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- Permissions and credits
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Reduces the incidence of background music from 100% to 25%.
v1.04:
- Fixed a bug that resulted in music/silence trending more towards a 50/50 distribution.
- Finally sorted out the last (known) instances of music continuing to play.
v1.03: Added a couple of locations that had been missed in prior versions.
v1.02N: The "nuclear option" update.
Thanks to new functions in Johnny Guitar NVSE, things now more reliably function as intended. Users may or may not have noticed, but there were plenty of instances where music would still more or less constantly play, in spite of everything done to prevent it. This was due to thoroughly undocumented (and still somewhat mysterious) limitations and quirks with how music works in the game. Fortunately, functions made available in the latest (as of 2019-09-10) version of Johnny Guitar NVSE permit me to circumvent such considerations, so now music will more reliably adhere to the intended result.
Limitation: A lot of music in the game loops indefinitely, so once such music gets going, nothing will stop it outside of changing location. The option existed to stop the music instantly -- as in from 100% volume to 0% volume with no transition -- but the goal of this mod has always been to achieve its end result while taking advantage of the game's built-in music fade-in / fade-out engine. It's a small price to pay for the transparency that is achieved on the whole.
As a bonus for being able to use this new method, the actual ratio of music-to-silence can now be adjusted using the following syntax in the console:
SetGlobalVariable LCMOdds 25
Change "25" to a number from 0 to 100; the number represents the percentage of time music will be allowed to play. Results are not instantaneous.
v1.1:
- Major overhaul of interiors to account for the undocumented state of Media Set. A few interiors were still playing music constantly.
- Cycle timer will now restart when loading a game.
- Exception made for Nipton's music since it's a critical mood setter.
For anyone who has played their fair share of Fallout New Vegas, the background music can feel a little monotonous. A fantastic job was done in creating a music "atmosphere" which prolonged the lifespan of the music by moving it beyond a simple series of multi-minute tracks, but a thousand hours will wear out any music's welcome. For some, the solution is to mix it up by listening to the radio. For others, turning background music off altogether is the fix for them.
This mod takes the middle ground. All locations where regular background music normally plays now spend roughly 75% of their time playing silence instead. This is intended for those who feel that Fallout New Vegas' music is a vital part of the game's character, but who are nonetheless just a little bored with it, and would like the game to provide some long moments of music-free ambiance without one needing to adjust a menu setting to achieve that.
This won't affect combat or other non-incidental music, such as during slideshows.
Notes:
- The music and the silence do not take turns, per se, so there will be times when music plays for many minutes in a row, and other times when the silence drags on for an unusually long time.
- If you download the version of the mod with Yukichigai's Gameplay Tweaks compatibility, you will want to place this mod above other mods with cell edits, such as Interior Lighting Overhaul.
Other New Vegas mods I made:
Bugs:
- Asterra's Many Fixes - Fixes a lot of things not covered by Yukichigai Unofficial Patch.
- Remember Ammo Count On Reload - Prevents the game from fully reloading your weapon every time you load a saved game.
- No More Double Open & Close Sounds - Corrects for longstanding audio bugs associated with opening and closing doors and containers.
- Restoring Hope Quest Morale Fix
- Debt Collector Quest Fix
Personalization:
- Less Constant Music - Reduces the incidence of background music from 100% to 25%.
- Doc Mitchell Easier to Impress - Forces Doc Mitchell to judge the player character's S.P.E.C.I.A.L. on a 1 to 9 scale, rather than 1 to 10.
- Snowglobe Tweaks - Minor lore-friendly tweaks to make snowglobes less clunky.
- Show Pickpocket Success Rate - Adds a note to the pickpocket menu indicating the pickpocket success rate for the highlighted item.
- Loot Unconscious Victims - Lets you open the inventory of any equipment-carrying enemy who has been immobilized.
- Asterra's Lore-Friendly Challenges - Adds several challenges aimed at exhausting what the game has to offer.
- Get Both Alien Blaster And YCS/186 - Gives lore-friendly access to both weapons in a single game.
- Implant GRX Recycler - Forces each individual dose of Implant GRX to have its own 24-hour recycle.
- Beyond the Beef Tweaks - Changes to the Beyond The Beef quest aimed at improving options and making the conclusion more fulfilling.
- Empty or Not Empty - Removes the magical ability to clairvoyantly know when containers are empty, until they've been checked.
- Eddie Hears An Explosion - Irons out one of the clunkier moments in the game. (Improved since the first version.)
- Dark Craving - Adds the cannibal addiction feature from Fallout 4's survival mode.
- Legendary Difficulty - Matches Skyrim's "Legendary" settings.
- Higher Female Protagonist Voice
- Higher Voice for Veronica
- Choose Lockpick Or Use Key - Provides the option of lockpicking doors and containers regardless of whether you already have the key.
- Wild Wasteland Checklist - A menu-based, self-updating checklist of all of the Wild Wasteland content.
- Honest Hearts Workbench Crate Luck - The skill book crates in Honest Hearts obey the player character's luck.
- JSawyer Mod Vanilla Number Of Perks - Makes the perk count end at the vanilla 25, rather than JSawyer Mod's 17.
Redacted or redundant due to subsequent osmosis into mods from other authors: