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SaintJ and s3ctor max yari and the openmw discord members

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SMO1992

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34 comments

  1. thurderan
    thurderan
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    When I hold down the right mouse button my character briefly holds the shield up then lowers it but it still keeps my block skill at 10000 till I let go of the button.

    **I fixed this by using the link to the latest version of openmw on their site instead of grabbing the latest pipeline off github
  2. hjalmir
    hjalmir
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    How to use it on Android?
  3. Robborboy
    Robborboy
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    Looking to use this with OpenMW VR. Very niche, I know.

    I know it has provisions for swinging a weapon to attack instead of clicking a button. Any idea if this would work by raising the shield arm in lieu of a button press?
    1. SMO1992
      SMO1992
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      Honestly man the one and only time I've ever used vr was to play Skyrim once so I have no clue how to track or setup blocking in it
  4. ri11
    ri11
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    i love how some people will update mods and post screenshots nonchalantly with their like 2030 grapghics lmao
    1. SMO1992
      SMO1992
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      Well yes I do have a pretty good looking setup but that's because I made my own terrain replacers etc etc, I might release them one day but rn it's still in the tweaking and tinkering stage
  5. EronPanzer
    EronPanzer
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    Does anyone else have the issue that the newer test builds do not launch? I can't find anything about that online. Deleting my openmw folder did not change anything. The regular version 48 launches perfectly fine.
  6. Zennwah
    Zennwah
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    How does this compare to Shields Up? I haven't used either of those mods but on Shields Up's comment page someone said it's OpenMW compatible. I'm thinking about adding one of them to my load order.
    1. SMO1992
      SMO1992
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      Shields up has no animations and uses the sneak key while this mod uses the right click key
    2. Zennwah
      Zennwah
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      Very cool, installing now :)
  7. Jawohlca
    Jawohlca
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    Interesting idea! how do you balance the shield being fully usable as opposed to being diced roll based though?
    1. SMO1992
      SMO1992
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      Currently by disabling attacking while blocking but it will be more balanced in the future (keep in mind this is the first release)
    2. Jawohlca
      Jawohlca
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      fair enough! My suggestion would be that each block drains your fatigue, and once fatigue drops to zero, blocking is disabled (perhaps for a few seconds?)
    3. SMO1992
      SMO1992
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      It already takes fatigue in vanilla, the second feature will likely be added
  8. ShadowMimicry
    ShadowMimicry
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    Amazing mods! Thanks fot it! But " blocking by holding right click on your mouse...." LEFT Click)
    1. SMO1992
      SMO1992
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      I'll add in a special left click feature just for you soon 
  9. HandsomeOre
    HandsomeOre
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    Looking forward to the update of this MOD!
    1. SMO1992
      SMO1992
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      I've been a tad busy will get back to it soon
  10. Wolfweim
    Wolfweim
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    Hi. Great mod! It's amazing what is being achieved with the arrival of LUA to OpenMW.

    One recommendation: it would be interesting to put a limit on the amount of fatigue consumed by using the shield. I play at a high difficulty level and, despite my character having more than 500 fatigue, a single hit drains it completely, even with enemies that are not extremely powerful. Perhaps a limit of a maximum of 10% of the character fatigue per blocked hit could be interesting :)
    1. SMO1992
      SMO1992
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      Fair enough I'll look into that, I'll probably add in a constant minor fatigue drain too
    2. Jawohlca
      Jawohlca
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      that'd be a great idea @Smo1992!
      I wouldn't necessarily cap fatigue at 10% though, perhaps 25% fatigue cap is more reasonable?
    3. Wolfweim
      Wolfweim
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      In my opinion, blocking only 4 hits per fight and also losing all your fatigue in the process would make the mechanics of this mod a very big disadvantage compared to the vanilla mechanics, especially at high levels of the shield skill.

      Perhaps the solution has to be something in between, such as using a base 100 shield fatigue cost minus half the character's shield ability.
    4. SMO1992
      SMO1992
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      @Jawohlca most likely I'll just reduce the amount of fatigue consumed by each actual block
    5. SMO1992
      SMO1992
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      As of right now you can block every attack in combat, keep in mind that in the code itself it doesn't drain any fatigue, that's the vanilla feature, I might make it drain less based on the block skill however I'd need to find a way to keep track of the players block skill as well (in the future the plan is to probably set everyone's block to 0 so automatic blocking isn't a thing) then using that number that's being tracked I can make certain buffs to for example how much fatigue is drained, how fast you can move while blocking etc etc