As Greatness7 mentioned in the mod description, the OpenMW animation blending feature that inspired this mod is still not a part of the main dev build (but it will become eventually). Nevertheless, you can download a special version of the OpenMW engine with the animation-blending feature included here: Animation Blending - OpenMW
Visually, animation blending in this mod and in the OpenMW feature should be nearly identical, both features use the same set of blending functions, rules, and durations.
Enjoy! :)
P.S.: As you can see - OpenMW and MWSE coexistence can yield a mutual benefit, what a surprise :)
Everything about this mod seems to be working except the sneak mode, its still vanilla, looking lazily like im slightly hunched over whereas on your front page the character is actually crouching. Ive updated my MWSE as well and im playing on MO2
Saw the video, and Hope it happens soon, the fact that Dgvoodoo2 got the old tesselation system working once more and now this and dynamic combat finally brought MW and even Oblivion modding back into spotlight.
Dgvoodoo2 got the old tesselation system working once more
Correct me if I'm wrong, but doesn't this only help to simulate the OG hardware Morrowing was being played on back in this case or does it have other uses for Morrowind?
Doesn't work with Darknut's 1st Person Enhanced. Any advice? EDIT. Does not work with some weapons. For example, switching between a chitin club and a chitin dagger works. Switching between Dwarven Sword and Chitin Bow does not work.
A wonderful mod, the smooth Animations bring so much life into the Game! Thank you G7!
If this is still in progress and receives more updates, may I recommend to take a look at the transition after the cast spell on oneself animation? It always seemed to me like it was cut in the end. The transition to the idle spell ready animation looks like it could profit from your Work, G7.
85 comments
As Greatness7 mentioned in the mod description, the OpenMW animation blending feature that inspired this mod is still not a part of the main dev build (but it will become eventually). Nevertheless, you can download a special version of the OpenMW engine with the animation-blending feature included here: Animation Blending - OpenMW
Visually, animation blending in this mod and in the OpenMW feature should be nearly identical, both features use the same set of blending functions, rules, and durations.
Enjoy! :)
P.S.: As you can see - OpenMW and MWSE coexistence can yield a mutual benefit, what a surprise :)
Still a work in progress, because the animation system needs a lot of beating into shape.
Correct me if I'm wrong, but doesn't this only help to simulate the OG hardware Morrowing was being played on back in this case or does it have other uses for Morrowind?
See by yourself, also dgvoodoo2 translates morrowind's dx9 to dx11+
i'll boot MW in a beat
EDIT. Does not work with some weapons. For example, switching between a chitin club and a chitin dagger works. Switching between Dwarven Sword and Chitin Bow does not work.
If this is still in progress and receives more updates, may I recommend to take a look at the transition after the cast spell on oneself animation? It always seemed to me like it was cut in the end. The transition to the idle spell ready animation looks like it could profit from your Work, G7.