The "cancel" option in this is unnecessary. All you need do is pick the vanilla "Cure poison" option. It will tell you that you are not poisoned, and will not charge you the gold (unless you somehow managed to get to a shrine while actually poisoned, which pretty much never happens).
I agree. There are other problems also: - If you choose the button to restore health, it does not require a donation as the others do. This is not lore-friendly. - If you enable it, save a game, then disable it, you get a warning that it's missing on the next load (at least in OpenMW). That can be a problem, and there's no warning about this in the documentation, nor any explanation as to why it's necessary. - It supposedly includes a fix to a "gold" problem that is only alluded to. There's no description of the problem, so you can't make an informed decision about whether you want the fix. And if you don't, there's no way to exclude it.
For anyone reading this, the "problem" is just that the game asks if you would like to make a donation of 0 gold rather than skipping that as you're not actually making a donation either way. The fix skips that if you are of sufficient rank to not need to donate.
It's also very easy to fix the gold not being spent on restoring health. Looks like on Imperial altars, it incorrectly checks for donation state 35 rather than 25, causing it to pass both if statements as negative and not take a donation. All that needs to be done is to change the "35" in the restore health section of the Imperial Altar script to a "25." A fixed version may be found HERE.
I'd like to request disabling shrine usage for vampires and werewolves. Just seems logical to me that such creatures would be detected and rejected. :)
6 comments
- If you choose the button to restore health, it does not require a donation as the others do. This is not lore-friendly.
- If you enable it, save a game, then disable it, you get a warning that it's missing on the next load (at least in OpenMW). That can be a problem, and there's no warning about this in the documentation, nor any explanation as to why it's necessary.
- It supposedly includes a fix to a "gold" problem that is only alluded to. There's no description of the problem, so you can't make an informed decision about whether you want the fix. And if you don't, there's no way to exclude it.
The fix skips that if you are of sufficient rank to not need to donate.
It's also very easy to fix the gold not being spent on restoring health. Looks like on Imperial altars, it incorrectly checks for donation state 35 rather than 25, causing it to pass both if statements as negative and not take a donation.
All that needs to be done is to change the "35" in the restore health section of the Imperial Altar script to a "25."
A fixed version may be found HERE.