PTF stands for Patched Table Files. Instead of overwriting the whole table the game uses, it patches and overwrites only the added/altered entries so mods that alter the same tables are compatible with each other. Unless they alter the same entries, of course...
2.Not getting perk points when installed midgame
Use Leathan Water potion to recall all points that would have been awarded at the matching level.
3.Does not work on version 1.x.x.x.x
Working on game versions 1.9.4 and UP
4.Does this mod add more level/perk points to those skill trees that had perks added?
Yes.
5.Does it works with Hardcore mode?
Yes.
6.Is this compatible with Polearms Unleashed?
Since PU is PTF made the perks from PU will be added into base game perk.xml same way as Perkaholic polearm perks. They will merge together.
Skill.xml in PU is same as it is in Perkaholic so one will overwrite other depending on your mod_order. This isn't going to cause any mod conflict.
I am using Better Combat and Immersion Compilation Mod with a module called Only Interaction HUD, which removes almost everything from the HUD. But some perks from your mod keep showing a small icon on the bottom of the screen when active (ex : Lone hunter perk).
What part can I delete in your mod so that those icons will stop showing ?
EDIT : hmm I figured it out (I think). I just need to find buff_ui_visibility_id for the Perk concerned in buff_perkaholic.xml and change its value. I found this in the BCAIC xml file :
Mod comment: Possible values for buff_ui_visibility_id: 0 = Buff will neither be shown in first person view, nor in inventory 1 = Buff will be shown in first person view only 2 = Buff will be shown in inventory only 3 = Buff will be shown in first person view & inventory
Also need to figure out how to repack the folder into a .pak
Heya this mod dont work with dlc's. Exp:From Start you miss perk dog for skills and then when you going to Play womens alot dlc bye bye game everything is buged .Sorry but this mod not working with dlc:( Look for you self becuse this dog perk is From Start of game,and your mod remove it.. so soory this mod is waste of time..
Hey DD, thanks for uploads, Was wondering if you knew how to change the MULE I,II,III perks to increase the capacity boosts? I've looked all over for them and can't find the perks in the files. thanks
tactician perk does not work. only tested it with some random bandits and "quest" fights. dont know if this is supposed to (not)work like that or am i just stupid. anyway, imo, this perk is kinda stupid - flat +4 stats in situations where u need those stats, so why not just give those stats permanently? more i think about it - dumber i feel
edit: yes, im using like 15 other mods and i dont know if this is just some mod compatibility issue
In case it helps anyone else, you were right and it was an extracting error: I was using the native Windows 11 extraction tool, and resolved the issue by using 7-Zip instead.
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Still need
Turkish,Ukrainian, Korean,Italian, Estonian,PortugueseandJapanesetranslations.Feel free to DM me
PTF stands for Patched Table Files. Instead of overwriting the whole table the game uses, it patches and overwrites only the added/altered entries so mods that alter the same tables are compatible with each other. Unless they alter the same entries, of course...
2.Not getting perk points when installed midgame
Use Leathan Water potion to recall all points that would have been awarded at the matching level.
3.Does not work on version 1.x.x.x.x
Working on game versions 1.9.4 and UP
4.Does this mod add more level/perk points to those skill trees that had perks added?
Yes.
5.Does it works with Hardcore mode?
Yes.
6.Is this compatible with Polearms Unleashed?
Since PU is PTF made the perks from PU will be added into base game perk.xml same way as Perkaholic polearm perks.
They will merge together.
Skill.xml in PU is same as it is in Perkaholic so one will overwrite other depending on your mod_order.
This isn't going to cause any mod conflict.
Save to use with PU.
I am using Better Combat and Immersion Compilation Mod with a module called Only Interaction HUD, which removes almost everything from the HUD. But some perks from your mod keep showing a small icon on the bottom of the screen when active (ex : Lone hunter perk).
What part can I delete in your mod so that those icons will stop showing ?
EDIT : hmm I figured it out (I think). I just need to find buff_ui_visibility_id for the Perk concerned in buff_perkaholic.xml and change its value. I found this in the BCAIC xml file :
Mod comment: Possible values for buff_ui_visibility_id:
0 = Buff will neither be shown in first person view, nor in inventory
1 = Buff will be shown in first person view only
2 = Buff will be shown in inventory only
3 = Buff will be shown in first person view & inventory
Also need to figure out how to repack the folder into a .pak
Was wondering if you knew how to change the MULE I,II,III perks to increase the capacity boosts? I've looked all over for them and can't find the perks in the files.
thanks
only tested it with some random bandits and "quest" fights. dont know if this is supposed to (not)work like that or am i just stupid.
anyway, imo, this perk is kinda stupid - flat +4 stats in situations where u need those stats, so why not just give those stats permanently? more i think about it - dumber i feel
edit: yes, im using like 15 other mods and i dont know if this is just some mod compatibility issue
On downloading there is only an xml file. Is this how it is supposed to be? How would I go about installing it?
In case it helps anyone else, you were right and it was an extracting error: I was using the native Windows 11 extraction tool, and resolved the issue by using 7-Zip instead.