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erri120

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erri120

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44 comments

  1. vahvit
    vahvit
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    {"name":"Olivia_MetaControls","status":true,"description":"<MetaControls> for RPG Maker MV version 1.6.1.","parameters":{"":"","ATTENTION!!!":"READ THE HELP FILE","Common Event on New Game":"0","Common Event on Load":"0","Variables on Save":"","Map ID":"0","Map X":"0","Map Y":"0"}},
    {"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"Alwayswincointosses","parameters":{}},
    {"name":"fullscreen","status":true,"description":"","parameters":{}},
    {"name":"ShiftEnemies","status":true,"description":"","parameters":{}}
    ];
    У тех у кого проблема с модом фуллскрин, заменяйте в блокноте ваш текст на мой.
  2. jonnyfuchs
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    I had major problems getting the game to launch with this due to the poor instructions. I finally figured it out by mirroring the lines of code above. Basically, if you open that plugins.js file and paste this over the last three lines, they should read exactly like this:

    {"name":"Olivia_MetaControls","status":true,"description":"<MetaControls> for RPG Maker MV version 1.6.1.","parameters":{"":"","ATTENTION!!!":"READ THE HELP FILE","Common Event on New Game":"0","Common Event on Load":"0","Variables on Save":"","Map ID":"0","Map X":"0","Map Y":"0"}},
    {"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"","parameters":{}}
    ];

    So when he said to use the comma, it means deleting the ]; from the previous line and replacing it with a , and then pasting the code that has an ending line of ]; which I guess tells the game to stop reading for more code and allows it to launch...

    Update: it works! Thanks for creating this mod.
    1. Agent10k
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      you're the goat for this thank you
    2. Tanooj
      Tanooj
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      it isnt working for me 
      can you please help?
    3. kjhpc
      kjhpc
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      Thanks! you saved me!
    4. kxxiakore
      kxxiakore
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      danke schon!!!!
    5. Heyk59
      Heyk59
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      THANKS you're the GOAT
  3. twotoo
    twotoo
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    when adding more mods add this one last, put
    {"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"","parameters":{}},
    under Save":"","Map ID":"0","Map X":"0","Map Y":"0"}},

    this is because mods like rein of new gods and widescreen  mod and the widescreen compatibility mod under rein of new gods change the plugin.sj file. also the comma at the end of  {"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"","parameters":{}}, is important otherwise black screen 
    1. AGe21
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      thankyou this helped me cheers!
    2. twotoo
      twotoo
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      your welcome. have fun!
    3. ibra3353
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      {"name":"Olivia_MetaControls","status":true,"description":"<MetaControls> for RPG Maker MV version 1.6.1.","parameters":{"":"","ATTENTION!!!":"READ THE HELP FILE","Common Event on New Game":"0","Common Event on Load":"0","Variables on Save":"","Map ID":"0","Map X":"0","Map Y":"0"}},
      {"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"","parameters":{}},
      under Save":"","Map ID":"0","Map X":"0","Map Y":"0"}},
      what did i do wrong
  4. lamcanhngo
    lamcanhngo
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    can  you make a video about how to install this mod ?
  5. Tombaker63
    Tombaker63
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    Le mods ne fonctionnent
  6. Tlaloc44444
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    does this work with vortex?
  7. asiya92002
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    Can someone share what the whole code is meant to look like for it to work? This is what I have and its not working for some reason: 

    (function() {
        const __old_Game_Interpreter_command122 = Game_Interpreter.prototype.command122;
        const toSearch = [
            14, // variable "coin_flip"
            14, // variable "coin_flip"
            0,  // SET the variable
            2,  // set the variable to a RANDOM value
            1,  // SUCCESS
            2   // FAILURE
        ];
        const toReplace = [
            14, // variable "coin_flip"
            14, // variable "coin_flip"
            0,  // SET the variable
            0,  // use a CONSTANT value
            1   // SUCCESS
        ];
        // partial replacement
        Game_Interpreter.prototype.command122 = function() {
            if (this._params.length !== toSearch.length) {
                return __old_Game_Interpreter_command122.bind(this)();
            }
            for (let i = 0; i < toSearch.length; i++) {
                if (this._params[i] !== toSearch[i]) {
                    return __old_Game_Interpreter_command122.bind(this)();
                }
            }
            this._params = toReplace.slice();
            return __old_Game_Interpreter_command122.bind(this)();
        }

    {"name":"Olivia_MetaControls","status":true,"description":"<MetaControls> for RPG Maker MV version 1.6.1.","parameters":{"":"","ATTENTION!!!":"READ THE HELP FILE","Common Event on New Game":"0","Common Event on Load":"0","Variables on Save":"","Map ID":"0","Map X":"0","Map Y":"0"}}

    ,{"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"","parameters":{}}
    ];

    })();

    What would I need to fix? These coins are a nightmare!!


  8. balthozaro
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    has anyone tried this on steam deck yet? trying to get the mod working with no luck. is it a software lock on the steam deck or am i just messing it up?? 
  9. tevinodo
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    There is no plugin.js there only pplugin file and there is no coding thing.. anyone can give me solution?
    1. Soren59
      Soren59
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      Can you be more specific? There should be a "plugins.js" file in www/js like shown in the screenshot below:
      Just paste {"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"","parameters":{}} in the last line before the closing }; (and make sure to add a comma , at the end of the previous line)
  10. sosk
    sosk
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    this mods fix the problem of anti engagement of the game, stupid design, good fix