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Created by

mcface and EbokianKnight

Uploaded by

mcface

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About this mod

Are you like me and feel that your home or settlement is lifeless without clutter? OCDecorator allows you to lock movable objects in place, using the in-game settlement builder! That's right, those items you have been collecting can now be placed as static objects and nothing will ever knock them over. Decorators and Builders Rejoice!

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Portuguese
  • Mandarin
  • Italian
  • German
  • French
  • Czech
Changelogs

★ Every Endorsement and Vote is greatly appreciated ★
 

What does OCDecorator do?
You can place ANY lootable object as a static object, using a custom container (OCDispenser). It will dispense them for you to move around in the normal settlement edit mode. It does have some negative side effects but the pros WAY out weight the cons. I will talk more about the know problems in the known issues area. You can now directly loot the objects you place with the dispenser. No need to enter crafting mode to scrap and then loot from the workbench inventory.

Install Notes
The Installer should do most of the work for you but I do recommend that you uninstall previous versions of OCDecorator first. I am including patch notes to tell you what's changed (which will be more detailed in the future). The latest updates are more for new users so they have easy install options, and to incorporate various fixed from other authors in the community. 

Translations
   • Spanish ( Traducción Española ) 



If you are an Obsessive Compulsive Decorator,  you can now safely spend hours fine-tuning the placement items without worry. No more concerns about Dogmeat passing gas and knocking over a drinking glass on the other side of the settlement..

This mod makes inventory items into decorative static objects. 
  • Objects CANNOT be knocked over. Not by you, the settlers or a bizarre unknown force.
  • Objects CAN be moved around. Use the crafting menu, like any other settlement object.
  • Objects CAN be scrapped and it returns the item back to the workshop inventory. You can transfer it back to your inventory from there.
  • ANY object you pick up can be placed with the OCDispenser tool! I'm including custom stuff from other mods in that statement.
  • Objects build with OCDispenser CAN be picked up and put directly into your inventory.


How to place/build static items with the OCDecorator:
  • Open up your settlement building mode
  • Stand-Alone OCDecorator: Locate the OCDecorator menu on the far right of the main menu
  • Build away! 
  • (most objects require that you have one of said object in your inventory to build. You can get around this requirement by typing TGM into the console)

How to place/build static items with the OCDispenser tool:
  • Build the "OCDispenser" - Located with the other craftable workbenches
  • Place objects into the container - Make sure you read the warnings for Armors/Weapons
  • Exit the container and watch the items pop up next to the container
  • Enter Settlement Building Mode
  • Move the objects into place
  • Repeat and Enjoy!


  • OCDispenser: Legendary/Custom weapons and armor are turned vanilla, permanently. This is just how the script and game handles custom items. There might be a possible fix in the future. There are plenty of warnings to prevent you from losing these items.
  • OCDispenser: Weapons snap at the grip. This is just how the script and game handles where the item should connect to another object in the game. In the future I will make consider making custom versions, that you can build in the OCDuplicator for better placement.
  • SHELVES - This is not a problem with OCDecorator but the vanilla Fallout 4 shelves. I suggest you look at the DIY shelf clutter mod linked in the recommended sections. If anyone is good at making custom collision maps/models, I would love help with this.
  • Some Glass Objects Missing Textures - This is not a problem with OCDecorator. It's an issue with the textures that Bethesda used. I'll need to replace them to fix. If anyone is good at doing this, I would love some help.


•  UPDATE THE DISPENSOR TO THE FULL 1.0.5 - 1.0.8 RELEASE
(sorry, it's going to happen but I haven't had time to learn this end since mcface turned over the mod, it wasn't here when I was working on it originally. Soon, though.)



The (fixed) FormID Cap
When fallout4 was first released, Bethesda was not expecting people to care much about settlement building, so they shipped the game with a way to small limit. With the release of the Far Harbor DLC, they showed that they had learned form their mistake and patched this problem, increasing the FormID limit from a few hundred to over 60 thousand. This means that settlement builders can continue to wantonly expand the variety and number of items in the game without resorting to Settlement Keywords as an architecture. 

Settlement Keywords, now called Settlement Keywords Expanded still has it's perks. It removes conflicting menu patches (which will become more and more frequent as more mods hit the menus.) So if you find that you're patching too much for your own good, you might want to take a look there. I however wont be directly supporting the framework, you'll have to download the patch from his installer (which shouldn't get out of date any time soon)


I could recommend many different mods but these mesh with OCDecorator very well.
Reddit Console commands tutorial
Place Everywhere - I cannot recommend this enough for OCDecorator users!
Do It Yourshelf - clutter for shelves and bookcases
Homemaker
• Settlement Keywords Expanded
Snap & Build
• Snappable Junk Fences
• Wooden Prefabs Extended
• Functional Weapon Racks
• Mojave Imports



• Français (by Arthancort) - http://www.nexusmods.com/fallout4/mods/5499
Italiano  (by Lexor91) - http://www.nexusmods.com/fallout4/mods/8135
• Español (by d4n13lus) - http://www.nexusmods.com/fallout4/mods/7298
• Deutsche (by anokius) - http://www.nexusmods.com/fallout4/mods/7572


FO4Edit - Nifskope - B.A.E. - Delphi Scripts for FO4Edit - Filterable List of Components and Junk Items - Caprica Papyrus Compiler - PexInspectorFOMOD Creation Tool

★ The Gold Star Thank Yous ★
eni819, StuykGaming, highhthere, NovaCoru, SkunkMonkey, BenderSKR, Sable17
CORNDOG - The man behind the script. OCDecorator 1.05 wouldn't be possible with his work!
 SecretAgent99 - I wouldn't of thought outside of the crafting menu if it wasn't for your mod
ALL THE DONATION USERS!
 
I'm sure I forgot a dozen people. I ❤ you all!




BenderSKR made this exceptional display video. It's a PERFECT example of what you can achieve with OCDecorator and some time. This video deserves some full screen love and likes