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Created by

doujzc and Anisol

Uploaded by

OriginalSirZ

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About this mod

Adds Sekiro deflect and dodge to Elden ring

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Permissions and credits
******INCLUDES BUGS******

DEFLECT WILL ONLY WORK WHILE 2 HANDING WEAPONS!

UPDATED TO 1.12.2 FOR DEFLECTION AND DODGE BUT OTHER BUGS STILL REMAIN. NEW AOW AND NEW WEAPON MOVESETS ARE STILL MOST LIKELY
BROKEN AS OF THE DLC UPDATE.

THIS IS AN UPDATED VERSION OF SEKIRO DEFLECTION AND DODGE PREVIOUSLY UPDATED BY: slrpmaster


All credit goes to doujzc and Anisol for scripts and animations.

* REQUIRES MOD ENGINE 2*
* Incompatible with any mod that alters regulation.bin, barring a merge

UPDATE PART 4 [6/27/24] - (1.12.2 PATCH) HEY GUYS LIFE HAS BEEN A BIT BUSY THE PAST FEW DAYS BUT I HAVE UPDATED THE MOD AGAIN. DEFLECT AND DODGE ARE WORKING ONCE AGAIN! AS OF NOW I GUESS REG FILES CAN'T BE UPDATED AUTOMATICALLY USING MOD TOOLS BUT CAN BE UPDATED MANUALLY USING CSV FILES OR TYPING IN THE VALUES YOU'D LIKE TO CHANGE USING THE 1.12.2 REG FILE IN PROGRAMS LIKE DSMAP STUDIO AND SMITHBOX (MY PROGRAM OF CHOICE). THIS UPDATE SHOULD NOT HAVE CHANGED ANY OF THE EXPERIENCED BUGS AND MAINLY ONLY WORKS WITH VANILLA GAME ITEMS (SO FAR MY DLC PLAYTHROUGH HAS BEEN WORKING FINE, BUT IM NOT VERY FAR). I'M SORRY I CAN NOT MAKE A FULLY WORKING MOD AT THIS TIME. I HAVE VERY LITTLE EXPERIENCE MODDING ELDEN RING AND ONLY UPDATED THIS FOR MY PERSONAL USE AT FIRST. ONCE SEEING OTHERS UPSET ABOUT THE PREVIOUS MOD PRE DLC BREAKING, I DECIDED TO SHARE MY "FIX". I HAVE HAD A GOOD EXPERIENCE USING MY VERSION BUT I ONLY USE ITEMS PREVIOUSLY IN THE GAME. I KNOW MANY OF YOU WANT TO USE THE NEW WEAPON CONTENT BUT I'M JUST NOT SURE HOW TO MAKE IT ALL WORK PERFECTLY OTHER THAN ADDING DEFLECT. I DID NOT EXPECT THIS MOD TO BLOW UP AS IT DID AND FEEL EMBARASSED THAT I CAN'T DO MORE FOR A BETTER EXPERIENCE. THANK YOU ALL FOR THE SUPPORT AND KIND WORDS!

Sekiro is handily among my favorite games of all time, so after discovering there was a mod to implement not only its pleasing deflection system, but also its directionally-based and tiered damage animations, I happily paid full price again for the PC version. After the fact, I found a mod to include Sekiro's quickstep dodge, too, which really brought it all together. Unfortunately, the deflection mod was out of date, and the dodge mod refused to run alongside it, so I learned to tinker with DSAS and DSMapStudio to merge the animations and update the deflection mod's regulation file. I also touched the regulation file up with my own values to a point I feel the game plays about as satisfyingly as Sekiro.

It features:

Sekiro-Like Deflection for 2-Handed and Dual Weapons
  • Time your block until just before your enemy's attack lands to deflect all damage and negate stamina loss, as well as inflict stamina damage on the attacker. Enough deflection and your enemy's posture breaks, opening them up for a deathblow (just a critical hit, for now)
  • Continuously blocking negates all physical damage and most elemental and status damage. However, your stamina is lost, and Blight and Thunder are less hindered.
  • All or most of Sekiro's directionally-based follow-through deflection animations are included. An attack from the left will be smoothly deflected right, and vice versa.
  • Also included are animations for a slight stumble backwards and a block of such force you're sent sliding backwards, sword digging into the ground, depending on how much damage was blocked.
Sekiro Dash for Light and Medium Roll
  • A forward roll is now a dash, and dodge rolls while locked-on are quicksteps.
  • Simple as.

Precise values of regulation changes for continuous blocking:
  • Physical Guard Absorption: 100%
  • Magic Guard Absorption: 90%
  • Fire Guard Absorption: 90%
  • Lightning Guard Absorption: 90%
  • Holy Guard Absorption: 90%
  • Poison Guard Resistance: 90%
  • Scarlet Rot Guard Resistance: 90%
  • Bleed Guard Resistance: 90%
  • Death Blight Guard Resistance: 90%
  • Frostbite Guard Resistance: 90%
  • Sleep Guard Resistance: 90%
  • Madness Guard Resistance: 90%