This mod is an updated, and improved, version of
wolf001's Craft Ammo Mod, found
here.
This mod is for "
The Ultimate Collection" version of
Dying Light. I've added the blueprints to the file that houses the platinum colored "Ranger Bow", but if you at least have that DLC, this mod should work.*
Any quartermaster can give you the blueprints, including
Bilal in "The Following". I've also included a blueprint for Subsonic ammo, that can be found under the
10-in-12 weapons tab (where the silenced weapon blueprints are located), that allows for
easier crafting of Subsonic ammo (and it won't interfere with the late game Subsonic blueprint already present in the game)
There are two versions to choose from:
More Ammo Produced or
Normalized Ammo Production1- More Ammo Produced: More ammo produced, from less resources.
Pistol: 20,40 Rounds; MetalScrap x10, Insecticide x1, Bleach x1
Rifle: 30,60 Rounds; MetalScrap x2, TinCan x1, Insecticide x1, Bleach x1
Shotgun: 10,20 Rounds; MetalScrap x2, PlasticTube x1, Insecticide x1, Bleach x1
SMG: 25,50 Rounds; MetalScrap x2, TinCan x1, Insecticide x1, Bleach x1
Subsonic: 15,30 Rounds; MetalScrap x5, TinCan x1, Insecticide x1, Bleach x1
2- Normalized Ammo Production: Less ammo produced, from more resources.
Pistol: 10,20 Rounds; MetalScrap x5, TinCan x2, Insecticide x1, Bleach x1
Rifle: 15,30 Rounds; MetalScrap x5, TinCan x2, Insecticide x1, Bleach x1
Shotgun: 7,14 Rounds; MetalScrap x3, PlasticTube x2, Insecticide x1, Bleach x1
SMG: 15,30 Rounds; MetalScrap x5, TinCan x2, Insecticide x1, Bleach x1
Subsonic: 10,20 Rounds; MetalScrap x10, TinCan x2, Insecticide x1, Bleach x1
Main difference between the two is the consumption of Tin Cans and PlasticTubes.
(besides lower ammo output...obviously)
Lower number of rounds produced is before unlocking skill to produce
extra crafted items, higher number is afterwards.
INSTALLATION:Add the "Data" folder to your Data3.pak, using 7-zip, or WinRAR
or use the Data3.pak included if using no other mods
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AREA FOR GOING OVERBOARD WITH INFORMATION______________________________________________________________________________________________________________________________________
Files Modified:
data\scripts\inventory\
collectables_dlc30.scr
data\scripts\trading\
assortment_sets.scrdata\scripts\trading\
shop_assortment.scrdata\scripts\trading\
shop_color_sets.scrdata\scripts\trading\
shop_item_sets.scrThis mod
is completely compatible with
Auto-Learn All Blueprints
If you need to merge with any mod that possibly uses the above files
all my changes are clearly marked inside each file
Just some extra info I learned while making this mod:
* The reason I added these changes to the DLC file (collectables_dlc30.scr) is because the standard crafting file (collectibles.scr) caused issues. It made most of the ammo in your inventory, that you'd collected
up to installing the mod, just disappear (for no discernible reason). Plus it removed
the known blueprints for the silenced weapons (again for no known reason). It also made some firearm ammo blueprints appear learned, despite
having never collecting them from a quartermaster...just overall weird behavior.
This mod, for me, only removed the known blueprint for Land Mines, again not sure why...but I added them to Bilal. So if you happen to also lose the Land Mines blueprint, he'll give it to you again.