Please make sure you've installed all of the requirements. You should be able to see each of them being loaded in "red4ext/logs/red4ext.log" (order does not matter): * Input Loader * Mod Settings (optional) * TweakXL * ArchiveXL * Let There Be Flight
For more information on the Cyberpunk 2077 startup process & the errors/crashes that may happen at each stage, see this flowchart.
If you're seeing "REDScript compilation failed", you may need to delete your "r6/cache" folder & re-verify your game files. If the error keeps happening, please upload your "r6/logs/redscript.log" to a website like pastebin.com and link in a comment/post. Do not expect the mod/game to work when this error happens.
Okay seeing people talk about getting the source code from github???? god i know nothing how to do that but please if there's anyone out there that knows the how to let's get this mod fixed, maybe there's still hope
having updated to 2.11 or 2.12 without any new content just for the sake of updating - and missing out on a mod like this - would feel bad... :D 2.1 still rocking - available on github!
I don't condone thievery nor stealing but at this point there needs to be somebody willing and able to make a 1 to 1 clone of this mod since its it blatantly obvious that it will never be updated, but I completely understand. People get busy with life and can not be expected to continuously play and work on a game and get nothing out of it, it was probably fun at first and that's why so much passion went into it. However now its clear that if we want something similar in cyberpunk it needs to be made by someone else. Going on and on in the comments begging for a release of a mod was hopeful at first but it has turned into something else. I don't have the technical know how to be able to copy something like this but reverse -engineering and using it as "inspiration" absolutely has to be possible. That's my 2 cents feel free to flame me and say nah its just taking time but I just feel like relying on a singular person for a type of mod continuously forever has and is not working out in the long run.
Não foi possível localizar o ponto de entrada do procedimento ?Add@inputLoader@@YAXPEAUHINSTANCE_@@Vpath@filesystem @std@@@Z na DLL (dynamic-link library) CAProgram Files (c86)\Steam\steamapps\common\Cyberpunk 2077\red4ext\plugins\Wet_there_be_flight\Vet_there_be_flight.dil.
the game still runs just without the mod i have all requirementes updated to the latest version
WARN - Wed, 17 Jul 2024 01:45:59 +0200] At C:\Cyberpunk 2077\red4ext\plugins\let_there_be_flight\packed.reds:377:1: @addMethod(Entity) ^^^^^^^^^^^^^^^^^^ this annotation adds a method that conflicts with an existing method in the class, it might cause a runtime error [WARN - Wed, 17 Jul 2024 01:45:59 +0200] At C:\Cyberpunk 2077\red4ext\plugins\let_there_be_flight\packed.reds:986:1: @addMethod(inkMask) ^^^^^^^^^^^^^^^^^^^ this annotation adds a method that conflicts with an existing method in the class, it might cause a runtime error
3614 comments
Please make sure you've installed all of the requirements. You should be able to see each of them being loaded in "red4ext/logs/red4ext.log" (order does not matter):
* Input Loader
* Mod Settings (optional)
* TweakXL
* ArchiveXL
* Let There Be Flight
For more information on the Cyberpunk 2077 startup process & the errors/crashes that may happen at each stage, see this flowchart.
If you're seeing "REDScript compilation failed", you may need to delete your "r6/cache" folder & re-verify your game files. If the error keeps happening, please upload your "r6/logs/redscript.log" to a website like pastebin.com and link in a comment/post. Do not expect the mod/game to work when this error happens.
If you get the corrupted/missing script error or game crashes, please install CTD Helper and follow this guide to get appropriate information - you can upload this log to pastebin.com as well.
If you think you've encountered a bug, please check the issues on Github before making a comment about it.
Here's a quick demo of the custom FPP camera & Drone mode using a HOSAS setup with Custom Game Controller:
Here's a quick demo of some of the quickhacks introduced in 0.1.4:
+1
i desperetly need this mod in my life
MOD SETTINGS is also not working on 2.12
Não foi possível localizar o ponto de entrada do procedimento
?Add@inputLoader@@YAXPEAUHINSTANCE_@@Vpath@filesystem
@std@@@Z na DLL (dynamic-link library) CAProgram Files
(c86)\Steam\steamapps\common\Cyberpunk
2077\red4ext\plugins\Wet_there_be_flight\Vet_there_be_flight.dil.
the game still runs just without the mod
i have all requirementes updated to the latest version
@addMethod(Entity)
^^^^^^^^^^^^^^^^^^
this annotation adds a method that conflicts with an existing method in the class, it might cause a runtime error
[WARN - Wed, 17 Jul 2024 01:45:59 +0200] At C:\Cyberpunk 2077\red4ext\plugins\let_there_be_flight\packed.reds:986:1:
@addMethod(inkMask)
^^^^^^^^^^^^^^^^^^^
this annotation adds a method that conflicts with an existing method in the class, it might cause a runtime error
i get this after installing codeware
any help?
what does this mean, can anybody help?
i get this line in the mod_settings.log file.