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Jack Humbert

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# Cyberpunk 2077 Input Loader

This plugin looks for all `r6/input/*.xml` files and merges them with the appropriate input config file from `r6/config/` and saves results to `r6/cache/`. A configuration file is written to `engine/config/platform/pc/input_loader.ini`, which tells the game to load the merged .xml files.

## Usage

1. Install [RED4ext](https://github.com/WopsS/RED4ext)
2. Install Input Loader using the [latest release](https://github.com/jackhumbert/cyberpunk2077-input-loader/releases/latest), at `red4ext/plugins/`
3. Place a mod's custom .xml file in `r6/input/`
4. Start the game

A log file will be written to `red4ext/logs/input_loader.log` every start-up, if you're having problems.

## Node type

Only children of `` are supported currently, but they can all be in the same .xml file (to encourage a mod to have a single .xml file). Depending on the node type, the block will be added to the new `inputContexts.xml` or `inputUserMappings.xml` automatically:

inputUserMappings.xml:
* mapping
* buttonGroup
* pairedAxes
* preset

inputContexts.xml:
* blend
* context
* hold
* multitap
* repeat
* toggle
* acceptedEvents

## Node attributes

You can add `append="true"` to a node to avoid overwriting. This is the recommeneded method for adding functionality, as multiple mods will be able to do this without conflicts. See below for an example.

## Example .xml file

```xml













```