Q:I use a controller and the keys are binded to the same thing.
A: You'll have to change the accelerate/decelerate buttons to something other than shoot/aim. If someone has a controller and wants to ping me on discord, i'm in one of the two modding servers and we could try and make a patch for it. Or, you can just turn off player weapons in the native ui menu.
Q: I don't see the Vehicle Combat mod tab.
A: Native Settings UI just got an update so it has pages now, you might need to cycle to the next page to see it.
I was looking for so long, when trying to mod the 2.0 for the first time, where was this old mod I had who made enemies call for backup. Ended up looking at this mod, it couldn't be this one innit? And of course it was, and of course now this feature is broken. :( So, one more person to ask for a Standalone Backup System, pretty please! xD
Anyone looking for the Police System Rework portion of this mod, check out Katane1991's NIGHT CITY ALIVE (specifically the optional file Sensitive prevention).
The sensitive prevention optional file makes it so if you're not careful in how you go about combat and you attack NPCs they'll call the NCPD or a crime prevention unit (local gang members that show up to act as like, neighborhood watch/security units) and you'll get a wanted level. Unless you kill the person making the call before they complete it, of course. The optional Sensitive Pedestrian file and maybe the NCPD Prevention Police Enhancement mod also by Katane1991 might also help approximate the features you're looking for but I'm not sure since I never used the original mod, I've only read descriptions lol.
not true unfortunately... seems like we might have to wait a long while before a fix or new mod. Been testing out a lil bit the Sensitive Prevention of NCA and it seems like only enemies will call the ncpd(sometimes) when u attack them, which feels kinda weird cuz: 1- they literally stay still there for seconds while in a firefight and they become easy kills 2- arent gangs supposed to run away from the ncpd too? why calling the police when u could call for a friendly backup like in this mod? Apart from that i saw in the NCA mods' files that the way u get stars is the same as always, u get heat for each crime u do until u reach a +1 star. What this mod used to do was literally make u be able to not get a single star if u were able to kill every single civillian in ur surroundings which were trying to call for the ncpd.
And even if Sensitive Prevention made civillians able to call the ncpd while u were in a firefight(if u shoot at them directly they seem to just run away) it still doesnt change the fact that u will get stars based on ur crimes rather than the ppl being able to call for help like in vehicle combat mod.
I loved this mod when it was out. I know vehicle combat is in the game but my favourite part of this mod was the backup system, any chance of a standalone mod?
I've been looking for other mods that have a backup system no such luck. I'm really hoping for a standalone for the backup system, made the game so much more fun and immsersive.
The new police and vehicle combat system is alright. But I miss gangs calling up reinforcements and the spawns being dependent on logical factors like someone making a call rather than "just spawning." I antagonised the police several times, and the experiences never matched to the high-octane craziness I had with the mod. No mad dash across Heywood backstreets while hounded by police sirens, no jumping off Watson bridge in a frantic attempt to evade Max-Tac, no three-way war between V, the Raffens and Militech in the Badlands.
Scissors was the absolute GOAT of Cyberpunk modding. I had great fun in my 1.63 save with this mod, the reinforcement system really needs to be extracted from this mod and reintroduced to 2.0+.
I could be wrong but to me, based on that description of the backup system, check out NIGHT CITY ALIVE (with the optional file Sensitive prevention and maybe the Sensitive pedestrian file).
The sensitive prevention optional file makes it so if you're not careful in how you go about combat and you attack NPCs they'll call the NCPD or a crime prevention unit (local gang members that show up to act as like, neighborhood watch/security units) and you'll get a wanted level. Unless you kill the person making the call before they complete it, of course. The NCPD Prevention Police Enhancement mod and the Sensitive Pedestrian file for Night City Alive might also help with what you're all looking for as well, but I'm not sure.
Hey, I'm looking for a mod that unlocks most weapons while driving - I tried this one and couldn't get it to work on 2.12, does anyone know of an alternative mod? I hope it's okay to ask here
this mod is craaaazy, I burst out laughing when some 6th street reinforcements ran over the guy I was shooting, then 2 more cars full of people drove up and I K-hopped out of there. Combine this with your difficulty options mod, RMK's damage scaling, and Amateur hackers and its a real treat. This mod gives new life to patch 1.63 Thank you so much Scissors!
Man this mod looked like it was a ton of fun. This game is great but one of my biggest complaints was the wanted system not having any kind of realism to it. I mean s#*! you hide behind a box for 30 seconds and the stars are gone.
Might have to install the 1.63 version of the game and start a new save to try this! although it'll probably ruin the game. I hope the reinforcement system gets added to the game at some point or this genius releasses that feature standalone.
even after uninstalling when trying to switch camera view (its the same for me) i pull out my gun and changing my key bind i cant change the camera view basically im stuck in 1st person
1494 comments
Q: I use a controller and the keys are binded to the same thing.
A: You'll have to change the accelerate/decelerate buttons to something other than shoot/aim. If someone has a controller and wants to ping me on discord, i'm in one of the two modding servers and we could try and make a patch for it. Or, you can just turn off player weapons in the native ui menu.
Q: I don't see the Vehicle Combat mod tab.
A: Native Settings UI just got an update so it has pages now, you might need to cycle to the next page to see it.
Ended up looking at this mod, it couldn't be this one innit? And of course it was, and of course now this feature is broken. :(
So, one more person to ask for a Standalone Backup System, pretty please! xD
The sensitive prevention optional file makes it so if you're not careful in how you go about combat and you attack NPCs they'll call the NCPD or a crime prevention unit (local gang members that show up to act as like, neighborhood watch/security units) and you'll get a wanted level. Unless you kill the person making the call before they complete it, of course. The optional Sensitive Pedestrian file and maybe the NCPD Prevention Police Enhancement mod also by Katane1991 might also help approximate the features you're looking for but I'm not sure since I never used the original mod, I've only read descriptions lol.
Been testing out a lil bit the Sensitive Prevention of NCA and it seems like only enemies will call the ncpd(sometimes) when u attack them, which feels kinda weird cuz:
1- they literally stay still there for seconds while in a firefight and they become easy kills
2- arent gangs supposed to run away from the ncpd too? why calling the police when u could call for a friendly backup like in this mod?
Apart from that i saw in the NCA mods' files that the way u get stars is the same as always, u get heat for each crime u do until u reach a +1 star.
What this mod used to do was literally make u be able to not get a single star if u were able to kill every single civillian in ur surroundings which were trying to call for the ncpd.
And even if Sensitive Prevention made civillians able to call the ncpd while u were in a firefight(if u shoot at them directly they seem to just run away) it still doesnt change the fact that u will get stars based on ur crimes rather than the ppl being able to call for help like in vehicle combat mod.
The new police and vehicle combat system is alright. But I miss gangs calling up reinforcements and the spawns being dependent on logical factors like someone making a call rather than "just spawning." I antagonised the police several times, and the experiences never matched to the high-octane craziness I had with the mod. No mad dash across Heywood backstreets while hounded by police sirens, no jumping off Watson bridge in a frantic attempt to evade Max-Tac, no three-way war between V, the Raffens and Militech in the Badlands.
he should also fix the issue with not being able to use sandevistan or kerenzikov when doing a vehicle contract/driving a vehicle that isnt your own
The sensitive prevention optional file makes it so if you're not careful in how you go about combat and you attack NPCs they'll call the NCPD or a crime prevention unit (local gang members that show up to act as like, neighborhood watch/security units) and you'll get a wanted level. Unless you kill the person making the call before they complete it, of course. The NCPD Prevention Police Enhancement mod and the Sensitive Pedestrian file for Night City Alive might also help with what you're all looking for as well, but I'm not sure.
Thank you so much Scissors!
Might have to install the 1.63 version of the game and start a new save to try this! although it'll probably ruin the game. I hope the reinforcement system gets added to the game at some point or this genius releasses that feature standalone.
Thanks for making this!