Hey I have the same issue but I was wondering if you guys managed to find the solution to this? Is it okay to run with out the "extended aspect ratio heuristics"?
This is definitely not the place for it, but anybody have the issue where ReShade works when you play Cyberpunk natively, but through Vortex it doesn't? Trying to figure it out and not sure what I'm doing wrong.
It's not until you have to rebuild your mod setup that you realize just how much heavy lifting Mango does. There I was, swapping out one LUT or ENV after another, trying to get to the sweet spot I could see in some screenshots I'd done in the past - forgot about this mod though. Installed it and...there it is, back to lovely again.
Such an uncomplicated preset but the best in the biz I reckon!
Using Luke Ross' VR mod it won't load the PD80 shader, and when I drop it into the Shaders folder directly, it fails to compile. I was able to get Clarity to load by dropping it into the Shaders folder, but not PD80. Hmmm
THE way to play Cyberpunk 2077 in VR when you're not on the highest-end PC budget and still want really good visuals.
I'm playing Cyberpunk VR on a Shadow PC (Power tier), an RTX A4500 (description says, somewhat equivalent to an RTX 3070 ti) and after fiddling and tweaking with Virtual Desktop, the Shadow's (network) settings and with the overlay menu of Luke Ross' mod, I got it to work quite well – performance-wise. I was a bit 'disappointed' at first with the graphics, but loved the gameplay nonetheless. Didn't expect much from the visuals to begin with. The in-car scenes were great, but wide open environments were no fun to look at. A typical problem with open worlds in VR, I remembered.
BUT with your reshade ... damn, it's a game changer. I can't believe how good this looks now, without the performance taking a hit. Cyberpunk VR is a blast to play now – the definitive way for me. The VR gaming world must know. Will annoy everyone with the news who only blinked at Cyberpunk 2077 for 2 seconds.
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Such an uncomplicated preset but the best in the biz I reckon!
I'm playing Cyberpunk VR on a Shadow PC (Power tier), an RTX A4500 (description says, somewhat equivalent to an RTX 3070 ti) and after fiddling and tweaking with Virtual Desktop, the Shadow's (network) settings and with the overlay menu of Luke Ross' mod, I got it to work quite well – performance-wise. I was a bit 'disappointed' at first with the graphics, but loved the gameplay nonetheless. Didn't expect much from the visuals to begin with. The in-car scenes were great, but wide open environments were no fun to look at. A typical problem with open worlds in VR, I remembered.
BUT with your reshade ... damn, it's a game changer. I can't believe how good this looks now, without the performance taking a hit. Cyberpunk VR is a blast to play now – the definitive way for me. The VR gaming world must know. Will annoy everyone with the news who only blinked at Cyberpunk 2077 for 2 seconds.
So, thank you! Enjoying it very much.