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Aims to make the game more realistic via a skill config and vpk files.
If you like games like Insurgency, CoD, Arma 3, then you'll love this mod.
INSTALLATION:
Extract the .7z to your 'steamapps/common/Black Mesa/' directory.
UNINSTALL:
Edit your 'Black Mesa/bms/cfg/skill_manifest.cfg' to remove 'exec SCRO-BM.cfg'
Remove your 'Black Mesa/bms/gameinfo.txt'
Right click 'Black Mesa' in your steam library, go to properties and 'Verify Integrity of Game files'
Affects and Changes:
-Glock sound is now the Glock sound from CS:GO
-MP5 sound is now the MP9 sound from CS:GO
-Sped up fire rate for the Glock a little bit.
-Lowered Shotgun damage to compensate.
-Lowered all NPC health.(See SCRO-BM.cfg for more details)
-Raised damage done by enemies by 7x.
-lowered Vortigaunt attack charge time.
-By default in SCRO, sv_airaccelerate(Moving while air-born) has been set to 0 for realism. Feel free to edit SCRO-BM.cfg to your liking.(Default value is 10)
-Flashlight is a little brighter and has a higher range, but is now a bit more narrow.
//======================================//
// Smiley's Combat Realism Overhaul //
// For //
// BLACK MESA //
///=====================================//
// Place this .cfg file in your game directory where other-
// config files are located.
// Add this line at the bottom of your skill_manifest.cfg: exec SCRO-BM.cfg
sv_cheats 1
//=-------------------------
//BLACK MESA SETTINGS//
//=-------------------------
//sv_gravity "600" //Def=600
sv_airaccelerate "0" //Realistic=0 Fun=30 Def=10
sv_falldamagescale "3"
//sv_jump_height "34" //Def=34
//sv_jump_height_crouch "34" //Def=34
//=---------------------------------------------------
// PLAYER - FLASHLIGHT SETTINGS
//=---------------------------------------------------
// Intensity, Color, and Range of flashlight
gb_flashlight_Intensity "2"
gb_flashlight_Col "200 255 225" //smiley 200 255 225;100 100 255
gb_flashlight_Range "1200"
//gb_flashlight_ColAmbient "0 0 0"
//gb_flashlight_SpecMul "1"
// Position X Y Z
gb_flashlight_PosX "-5"
gb_flashlight_PosY "-10"
gb_flashlight_PosZ "15"
// This Controls the size and border sharpness
gb_flashlight_phi "60"
//=--------------------------------------------------
// Weapons
//=--------------------------------------------------
//These weapons have their damage set through bms/scro/scro-bm.vpk
//Crowbar 10
//Glock 7
//NPC Glock 3
//357 30
//MP5 7
//NPC MP5 3
//Shotgun 8x3dmg
//NPC Shotgun 8x2dmg
//Crossbow 100
//Assassin Glock 3
// FRAG
//sk_detenator_frag_gravity "400"
//sk_detenator_frag_friction "0.2"
//sk_detenator_frag_elasticity "0.45"
//sk_detenator_frag_fuse_time "3"
//sk_detenator_frag_plr_dmg "150"
sk_detenator_frag_plr_dmg_radius "250"
sk_detenator_frag_npc_dmg "150"
sk_detenator_frag_npc_dmg_radius "350"
//sk_detenator_frag_explode_sound_dist "6000"
// MP5 Contact Grenade
//sk_detenator_mp5_gravity "400"
//sk_detenator_mp5_airspeed "1000"
sk_detenator_mp5_plr_dmg "100"
sk_detenator_mp5_plr_dmg_radius "400"
//sk_detenator_mp5_explode_sound_dist "5200"
// SATCHELs
//sk_detenator_satchel_airspeed "420"
sk_weapon_satchel_max_active "20"
//sk_detenator_satchel_gravity "400"
//sk_detenator_satchel_friction "0.2"
//sk_detenator_satchel_elasticity "0.45"
sk_detenator_satchel_plr_dmg "300" //Was 100 in CU2
sk_detenator_satchel_plr_dmg_radius "500" //Was 250 in CU2
//sk_detenator_satchel_explode_sound_dist "7500"
// TRIPMINES
sk_weapon_tripmine_max_active "50"
//sk_detenator_tripmine_health "1"
sk_detenator_tripmine_plr_dmg "50" //Was 100 in CU2
sk_detenator_tripmine_plr_dmg_radius "300" //Was 250 in CU2
sk_detenator_tripmine_npc_dmg "150" //Was 100 in CU2
sk_detenator_tripmine_npc_dmg_radius "350" //Was 250 in CU2
//sk_detenator_tripmine_explode_sound_dist "6000"
// TAU
sk_weapon_tau_overcharge_bais "0.9"
sk_weapon_tau_overcharge_damage "25"
sk_weapon_tau_beam_undercharged_dmg "10"
sk_weapon_tau_beam_charged_dmg "200"
sk_weapon_tau_beam_penetration_bias "0.9"
sk_weapon_tau_beam_penetration_depth "100"
//sk_weapon_tau_charge_max_velocity "650" //Was 500 in CU2
//sk_weapon_tau_shot_sound_dist "3200"
//sk_weapon_tau_impact_sound_dist "320"
// GLUON
//sk_weapon_gluon_plr_dmg_per_rate "15"
//sk_weapon_gluon_plr_dmg_rate "0.2"
//sk_weapon_gluon_plr_ammo_per_rate "2"
//sk_weapon_gluon_shot_sound_dist "8000"
sk_weapon_gluon_plr_dmg_tick "0.1"
// SNARK
sk_weapon_snark_plr_dmg_bite "2"
sk_weapon_snark_plr_dmg_pop "2"
sk_weapon_snark_npc_dmg_bite "2"
sk_weapon_snark_npc_dmg_pop "2"
// RPG
//sk_detenator_rpg_health "1"
//sk_detenator_rpg_track_max_distance "8192"
//sk_detenator_rpg_track_acceleration "1000"
//sk_detenator_rpg_track_drag "1"
//sk_detenator_rpg_max_speed "2000"
//sk_detenator_rpg_intial_speed "1300"
sk_detenator_rpg_plr_dmg "150" //Was 100 in CU2
sk_detenator_rpg_plr_dmg_radius "350" //Was 250 in CU2
sk_detenator_rpg_npc_dmg "50"
sk_detenator_rpg_npc_dmg_radius "500"
// HIVEHAND
//sk_detenator_hornet_fuse_time "5"
//sk_weapon_hivehand_plr_regen_attack_delay "0.5"
//sk_weapon_hivehand_plr_regen_tick "0.2"
//sk_weapon_hivehand_plr_secondary_radius "0.025"
//sk_weapon_hivehand_plr_secondary_phase "8"
//sk_detenator_hornet_health "1"
sk_detenator_hornet_track_max_distance "2000"
//sk_detenator_hornet_track_acceleration "600"
//sk_detenator_hornet_max_speed "800"
//sk_detenator_hornet_intial_speed "200"
//sk_detenator_hornet_drunk_degrees "3"
//sk_detenator_hornet_drunk_frequency "0.2"
sk_detenator_hornet_plr_dmg "7"
//sk_detenator_hornet_plr_dmg_radius "30"
sk_detenator_hornet_npc_dmg "2"
//sk_detenator_hornet_npc_dmg_radius "30"
//sk_detenator_hornet_autoaim_scale "10"
sk_detenator_hornet_track_drag "0.75"
//sk_detenator_hornet_track_lock_dot "0.4"
//sk_detenator_hornet_track_lock_distance "96"
// CROSSBOW
//sk_detenator_bolt_gravity "40"
//sk_detenator_bolt_airspeed "2000"
//sk_detenator_bolt_dot_bounce "-0.5"
sk_detenator_bolt_plr_dmg "100"
sk_detenator_bolt_plr_xplode_dmg "45"
sk_detenator_bolt_plr_xplode_radius "128"
//sk_plr_crossbow_speed "2000"
// 50CAL
sk_plr_dmg_50cal "7"
sk_npc_dmg_50cal "3"
//sk_max_50cal "0"
//bm_50cal_scale "1.25"
//=--------------------------------------------------
// PLAYER - Gameplay
//=--------------------------------------------------
//player_airtimer "15"
//player_drown_dmg_intial "5"
//player_drown_dmg_step "2"
//player_throwforce "1500"
//=--------------------------------------------------
// PLAYER - Items
//=--------------------------------------------------
// CHARGERS
//sk_charger_suit_rate "1"
//sk_charger_health_rate "1"
// MAX AMMO
sk_ammo_9mm_max "200"
sk_ammo_357_max "36"
sk_ammo_buckshot_max "45"
sk_ammo_bolt_max "20"
sk_ammo_energy_max "100"
sk_ammo_snark_max "15"
sk_ammo_hornet_max "10"
sk_ammo_grenade_mp5_max "3"
sk_ammo_grenade_rpg_max "5"
sk_ammo_grenade_frag_max "10"
sk_ammo_grenade_satchel_max "5"
sk_ammo_grenade_tripmine_max "6"
// WEAPON PICKUP
sk_item_weapon_snark_hive_pickup "4"
sk_item_weapon_snark_hive_health "10"
// MISC PICKUPS
//sk_battery "1" // Battery value gets multiplied by this for final value.
sk_item_battery_value "25"
sk_item_healthkit_value "40"
sk_item_healthvial_value "15"
//=--------------------------------------------------
// AI - Misc
//=--------------------------------------------------
ai_readiness_decay "10"
ai_reaction_delay_alert "0.7"
ai_reaction_delay_idle "0.9"
//=--------------------------------------------------
// AI - Difficulty modulators
//=--------------------------------------------------
sk_dmg_take_scale1 "3.5"
sk_dmg_take_scale2 "7"
sk_dmg_take_scale3 "7"
//sk_dmg_inflict_scale1 "1.5"
//sk_dmg_inflict_scale2 "1"
//sk_dmg_inflict_scale3 ".75"
sk_npc_head "3"
//sk_npc_chest "1"
//sk_npc_stomach "1"
sk_npc_arm ".65"
sk_npc_leg ".65"
//sk_npc_ricochet ".5" // scaled with the other modifiers!
//These are default and cannot be changed...
//sk_player_head "3"
//sk_player_chest "1"
//sk_player_stomach "1"
//sk_player_arm ".5"
//sk_player_leg ".5"
//=--------------------------------------------------
// NPC Earthlings
//=--------------------------------------------------
//HUMAN SCIENTIST
sk_human_scientist_health "20"
sk_human_scientist_heal_amount "50"
sk_human_scientist_heal_recharge_time "30"
sk_human_scientist_min_target_health "51"
sk_human_scientist_heal_distance "64"
//HUMAN SECURITY
sk_human_security_health "20"
//sk_human_security_inf_continous_time "3"
//sk_human_security_inf_max_total_damage "25"
//sk_human_security_inf_max_continous_damage "10"
//sk_human_security_inf_provoked_time "2"
//sk_human_security_burst_interval_min "1"
//sk_human_security_burst_interval_max "1"
//sk_human_security_burst_shot_count_min "1"
//sk_human_security_burst_shot_count_max "1"
//sk_human_security_shot_rest_interval_min "0.2"
//sk_human_security_shot_rest_interval_max "0.8"
//HUMAN MARINES
//npc_marines_crouch "1"
//npc_marines_crouch_delay "5"
//npc_marines_crouch_min_dist "360"
npc_marines_crouch_min_health "7"
npc_marines_melee_dmg "4"
sk_human_commander_health "20"
sk_human_grenadier_health "20"
sk_human_grunt_health "20"
sk_human_medic_health "20"
//sk_human_medic_health_amount "30" //Was 25
//sk_human_medic_heal_recharge_time "12"
//sk_human_medic_min_target_health "85"
//sk_human_medic_heal_distance "64"
//npc_marines_movement_speed "1.25"
// HUMAN ASSASSIN
sk_human_assassin_pistol_damage "3"
//sk_human_assassin_pistol_spread "0.04362"
//sk_human_assassin_pistol_burstinterval "0.2"
sk_human_assassin_pistol_burstcount "3"
//sk_human_assassin_pistol_restinterval "2"
sk_human_assassin_health "20"
//sk_human_assassin_melee_range "75"
sk_human_assassin_melee_damage "2"
//sk_human_assassin_melee_viewpunch "-12 7 -12"
//sk_human_assassin_jump_rise "300"
//sk_human_assassin_jump_distance "400"
//sk_human_assassin_jump_drop "756"
//sk_human_assassin_flip_hratio "256"
//sk_human_assassin_decloak_damage "4"
//sk_human_assassin_decloak_flip "3"
//sk_human_assassin_decloak_mele "3"
//sk_human_assassin_decloak_shoot "0.5"
//sk_human_assassin_force_cloak "0"
//sk_human_assassin_pistol_range "512"
//=---------------------------------------------------------------
// NPC XENIANS
//=---------------------------------------------------------------
//ZOMBIES SCIENTIST
sk_zombie_scientist_health "25"
//sk_zombie_scientist_melee_range "65" //Was 75 in CU2
//sk_zombie_scientist_bullet_dmg_scale "1"
//sk_zombie_scientist_357_dmg_scale "1.5"
//sk_zombie_scientist_buckshot_dmg_scale "1.5"
//sk_zombie_scientist_blunt_dmg_scale "1"
//ZOMBIES SECURITY
sk_zombie_security_health "30"
//sk_zombie_security_melee_range "65" //Was 75 in CU2
//sk_zombie_security_bullet_dmg_scale "1"
//sk_zombie_security_357_dmg_scale "1.5"
//sk_zombie_security_buckshot_dmg_scale "1.5"
//sk_zombie_security_blunt_dmg_scale "1"
//ZOMBIES GRUNT
sk_zombie_grunt_health "35"
//sk_zombie_grunt_melee_range "65" //Was 75 in CU2
//sk_zombie_grunt_bullet_dmg_scale "1"
//sk_zombie_grunt_357_dmg_scale "1.5"
//sk_zombie_grunt_buckshot_dmg_scale "1.5"
//sk_zombie_grunt_blunt_dmg_scale "1"
// ZOMBIE HEV
sk_zombie_hev_health "45"
//sk_zombie_hev_melee_range "65" //Was 75 in CU2
//sk_zombie_hev_bullet_dmg_scale "1"
//sk_zombie_hev_357_dmg_scale "1.3"
//sk_zombie_hev_buckshot_dmg_scale "1"
//sk_zombie_hev_blunt_dmg_scale "1"
//ZOMBIE GENERAL
sk_zombie_dmg_one_slash "3"
sk_zombie_dmg_both_slash "4"
//HEADCRAB
sk_headcrab_health "7"
sk_headcrab_melee_dmg "2"
//sk_headcrab_min_jump_dist "28"
//sk_headcrab_max_jump_dist "256"
// BEBCRAB
sk_bebcrab_health "2"
sk_bebcrab_melee_dmg "1"
//ALIEN SLAVE (VORTIGAUNT)
//sk_alien_slave_health "35"
//sk_alien_slave_357_damage_scale "1"
//sk_alien_slave_zap_cone "-0.70710677928" // cos( 35 )
sk_alien_slave_dmg_zap "10" // Was 20 in BM retail 1.0
sk_alien_slave_dmg_claw "3"
//sk_alien_slave_claw_range "75"
sk_alien_slave_dispel_dmg "8"
//sk_alien_slave_dispel_force "450"
//sk_alien_slave_dispel_forcez "256"
//sk_alien_slave_dispel_range "192"
//sk_alien_slave_dispel_time "10"
//sk_alien_slave_bullet_dmg_scale "1"
//sk_alien_slave_357_dmg_scale "1"
//sk_alien_slave_buckshot_dmg_scale "1"
sk_alien_slave_charge_time "0.4"
//// Xort (XORTIGAUNT - VORTIGAUNT)
sk_xort_dumb_mode_enabled "1"
sk_xort_health "35" // Was 60 in BM retail 1.0
//sk_xort_357_damage_scale "1"
//sk_xort_zap_cone "0.86602540378443864676372317075294" // cos( 30 )
sk_xort_dmg_zap "6" // Was 20 in BM retail 1.0
//sk_xort_dmg_claw "20"
//sk_xort_claw_range "75"
//sk_xort_dispel_dmg "25"
//sk_xort_dispel_force "450"
//sk_xort_dispel_forcez "256"
//sk_xort_dispel_range "192"
//sk_xort_dispel_time "10"
//sk_xort_bullet_dmg_scale "1"
//sk_xort_357_dmg_scale "1"
//sk_xort_buckshot_dmg_scale "1"
//sk_xort_charge_time "1.5"
//// XortEB (XORTIGAUNT for Earth) Dont even ask why or imma explode
sk_xort_dmg_zap "7" // Was 20 in BM retail 1.0
//cl_xort_light_col_R "170" //220
//cl_xort_light_col_G "255" //250
//cl_xort_light_col_B "80" //185
//cl_xort_light_intensity "750"
//cl_xort_light_range "256"
//cl_xort_light_ttl_Zap "0.5"
//cl_xort_light_ttl_dispel "0.5"
//cl_envportal_light_col_R "170"
//cl_envportal_light_col_G "255"
//cl_envportal_light_col_B "80"
//BULLSQUID
sk_bullsquid_health "30"
sk_bullsquid_whip_dmg "5"
//sk_bullsquid_whip_range "135"
//sk_bullsquid_whip_force "450"
sk_bullsquid_bite_dmg "6"
//sk_bullsquid_bite_range "76"
sk_bullsquid_spit_amount "9"
//sk_bullsquid_spit_range "2048"
//sk_bullsquid_spit_speed "792"
//sk_bullsquid_bullet_dmg_scale "0.35"
//sk_bullsquid_buckshot_dmg_scale "0.5"
//sk_bullsquid_357_dmg_scale "0.75"
//sk_bullsquid_turn_rate "15"
//sk_bullsquid_spit_cone "10 10"
//sk_detenator_spit_gravity "400"
//sk_detenator_spit_airspeed "1000"
sk_detenator_spit_plr_dmg "1.5"
sk_detenator_spit_plr_dmg_radius "96"
//Ichthyosaur
sk_ichthyosaur_health "120"
sk_ichthyosaur_melee_dmg "5"
//sk_ichthyosaur_max_linear_speed "600"
//sk_ichthyosaur_max_linear_accel_f "512"
//sk_ichthyosaur_max_linear_accel_r "256"
//sk_ichthyosaur_max_linear_accel_u "256"
//Gargantua
sk_gargantua_melee_dmg "8"
sk_gargantua_flame_dmg "1"
//sk_gargantua_flame_dmg_falloff_perc_dist "64"
//sk_gargantua_flame_dmg_falloff_perc "0.1"
//Alien Grunt
sk_alien_grunt_health "80" //Was 96 in BM Retail 1.0
//sk_alien_grunt_hornet_min_range "60" //Was 256
//sk_alien_grunt_hornet_max_range "4096" //Was 2048
//sk_alien_grunt_melee_range "128"
//sk_alien_grunt_melee_jump_range "166"
sk_alien_grunt_melee_dmg "7"
sk_alien_grunt_front_dmg_scale "0.8"
//sk_alien_grunt_turn_speed "30"
//sk_alien_grunt_burst_interval_min "0"
//sk_alien_grunt_burst_interval_max "0"
//sk_alien_grunt_burst_shot_count_min "5" // Was 3 in BM Retail 1.0
//sk_alien_grunt_burst_shot_count_max "8" //Was 5 in BM Retail 1.0
//sk_alien_grunt_shot_rest_interval_min "0" //Was 2 in BM Retail 1.0
//sk_alien_grunt_shot_rest_interval_max "2" //Was 6 in BM Retail 1.0
// XEN GRUNT
//sk_xen_grunt_melee_viewpunch_low "10 12 -7"
//sk_xen_grunt_melee_viewpunch_high "10 -12 7"
// ALIEN GRUNT MELEE ONLY (AGRUNT MELEE)
//sk_alien_grunt_melee_hornet_min_range "60"
//sk_alien_grunt_melee_hornet_max_range "4096"
//sk_alien_grunt_melee_melee_range "128"
//sk_alien_grunt_melee_melee_jump_range "166"
sk_alien_grunt_melee_melee_dmg "7"
//sk_alien_grunt_melee_front_dmg_scale "0.8"
//sk_alien_grunt_melee_turn_speed "30"
//sk_alien_grunt_melee_burst_interval_min "0"
//sk_alien_grunt_melee_burst_interval_max "0"
//sk_alien_grunt_melee_burst_shot_count_min "5"
//sk_alien_grunt_melee_burst_shot_count_max "8"
//sk_alien_grunt_melee_shot_rest_interval_min "0"
//sk_alien_grunt_melee_shot_rest_interval_max "2"
// Alien Controller
sk_controller_health "20"
//sk_controller_max_linear_speed "300"
//sk_controller_max_linear_accel_f "350"
//sk_controller_max_linear_accel_r "350"
//sk_controller_max_linear_accel_u "600"
//sk_controller_throw_next_attack "8"
//sk_controller_lift_duration "2.5"
//sk_controller_min_small_eballs "6"
//sk_controller_max_small_eballs "8"
//sk_controller_max_large_eballs "2"
sk_detenator_energy_plr_dmg "3"
//sk_detenator_energy_plr_dmg_radius "128"
//sk_detenator_energy_track_acceleration "650"
//sk_detenator_energy_plr_commit_radius "400"
// ALIEN XONTROLLER
sk_xontroller_health "20" // "165.0"
//sk_xontroller_aggression_scale "1.5" // "1.5"
//sk_xontroller_take_damage_energy_scale "1.0" // "1.0"
//sk_xontroller_mind_control_radius "0.0" // "0.0"
//sk_xontroller_dodge_chance "0.33" // "1.0"
//sk_xontroller_dodge_span_abosolute_minimum "0.28125" // "0.1875"
//sk_xontroller_dodge_span_randomization_minimum "0.5625" // "0.375"
//sk_xontroller_dodge_span_randomization_maximum "1.6875" // "1.125"
//sk_xontroller_take_damage_energy_scale "1.5" // "1.0"
// ELECTORCLUSTER PROJECTILE
//sk_electrocluster_parent_cluster_size "5" // "6"
//sk_electrocluster_intermediate_cluster_size "4" // "6"
//sk_electrocluster_chunk_projectile_lifetime_minimum "4" // "10.0"
//sk_electrocluster_chunk_projectile_lifetime_randomization "3" // "5.0"
//Barnacle
sk_barnacle_health "20"
//sk_barnacle_bullet_dmg_scale "1"
//sk_barnacle_357_dmg_scale "1"
//sk_barnacle_buckshot_dmg_scale "1"
//sk_barnacle_blunt_dmg_scale "1"
//Houndeye
sk_houndeye_health "30"
sk_houndeye_blast_dmg "13"
//sk_houndeye_blast_force "450"
//sk_houndeye_punch_angle "10"
//sk_houndeye_blast_radius "156"
//sk_houndeye_bullet_dmg_scale "1"
//sk_houndeye_357_dmg_scale "1"
//sk_houndeye_buckshot_dmg_scale "1"
//sk_houndeye_blunt_dmg_scale "1"
//Snark Hive
//sk_item_weapon_snark_hive_health "10"
//sk_item_weapon_snark_hive_pickup "4"
// XEN TREE
sk_xen_tree_damage "5"
//sk_xen_tree_attack_rad "256"
//BARREL CACTUS
sk_xen_barrel_hp "15"
//=---------------------------------------------------------------
// NIHILANTH (commented out while in heavy testing and development)
//=---------------------------------------------------------------
// TeleProp Projectiles
//sk_nihi_teloported_junk_float_duration "2.0"
//sk_nihi_teloported_junk_launch_duration "8.0"
//sk_nihi_teloported_junk_launch_force_starting_p1 "2048.0" // Was 1024
//sk_nihi_teloported_junk_launch_force_ending_p1 "8192.0"
//sk_nihi_teloported_junk_launch_force_starting_p2 "8192.0" // Was 4024
//sk_nihi_teloported_junk_launch_force_ending_p2 "16384.0" // Was 8192
//sk_nihi_teloported_junk_launch_force_starting_p3 "8192.0" // Was 4024
//sk_nihi_teloported_junk_launch_force_ending_p3 "16384.0" // Was 16192
//sk_nihi_teloported_junk_launch_force_starting_p4 "2048.0"
//sk_nihi_teloported_junk_launch_force_ending_p4 "12192.0"
// Zap Storm
//sk_nihi_zapstorm_initial_inaccuracy "600" // How many units of randomness is the inaccuracy by defualt
//sk_nihi_zapstorm_blast_radius "100"
sk_nihi_zapstorm_blast_damage "5"
//sk_nihi_zapstorm_accuracy_gain_per_attack "30" // How many random units is the inaccuracy reduced by each attack.
//sk_nihi_zapstorm_wait_per_strike "0.1"
//sk_nihi_zapstorm2_accuracy_gain_per_attack "40"
//sk_nihi_zapstorm2_wait_per_strike "0.05"
//// Ballz Phase 3 /// needs to be synced with code faults first
//sk_nihi_ballz3_activation_delay "0.5"
//sk_nihi_ballz3_explosion_dmg "80.0"
//sk_nihi_ballz3_velocity_time "0.2"
//sk_nihi_ballz3_prediction_time "0.05"
//// Summon // dont change summon mix type without asking me - Chetan
////sk_nihi_summon_mix_type "1"
//Shield HP
Sk_nihi_hp_max "1000"
Sk_nihi_hp_shield "500"
sk_nihi_hp_shield_phase2 "500"
sk_nihi_hp_shield_phase3 "500"
//Final Flash
//sk_nihi_ff_tracking_rad "25"
//sk_nihi_ff_tracking_speed "0.1"
//sk_nihi_ff_tracking_time "4.1"
//sk_nihi_ff_chargeup_delay "0.1"
//sk_nihi_ff_damagebeam_delay "4"
//sk_nihi_ff_damagebeam_ttl "1"
//sk_nihi_ff_damagebeam_speed "10000"
//sk_nihi_ff_damagebeam_rad "32"
sk_nihi_ff_damagebeam_dmg "1"
//Shockwave
//sk_nihi_shockwave_speed "1200"
//sk_nihi_shockwave_light_offset "500"
//sk_nihi_shockwave_light_A "255"
//sk_nihi_shockwave_light_B "82"
//sk_nihi_shockwave_light_G "240"
//sk_nihi_shockwave_light_intensity "300000"
//sk_nihi_shockwave_light_R "255"
//sk_nihi_shockwave_light_rad "512"
//Beamswipe
//sk_nihi_bs_beam_noise_amplitude_1 "0"
//sk_nihi_bs_beam_noise_amplitude_2 "0.2"
//sk_nihi_bs_damage_over_time "1200"
//=---------------------------------------------------------------
// NPC Turrets, Tanks, and Helicopters
//=---------------------------------------------------------------
//Turrets
sk_sentry_ceiling_health "80"
//sk_sentry_ceiling_motorspeed "35"
//sk_sentry_ceiling_scan_pitch "22.5"
sk_sentry_ground_health "80"
//sk_sentry_ground_motorspeed "35"
sk_dmg_sentry "3"
//sk_max_sentry "50"
//Abrams
sk_abrams_maingun_muzzle_damage "5"
//sk_abrams_maingun_muzzle_radius "486"
//sk_abrams_maingun_reload_time "0.75"
//sk_abrams_maingun_reset_time "2"
//sk_abrams_maingun_turn_speed_combat "20"
//sk_abrams_maingun_turn_speed_idle "10"
//sk_abrams_miniturret_burst_shots "30"
//sk_abrams_miniturret_burst_interval "0.01"
//sk_abrams_miniturret_rest_interval "5"
//sk_abrams_miniturret_turn_speed "2"
sk_abrams_miniturret_damage "3"
//sk_abrams_body_ground_speed "128"
//sk_abrams_body_turn_speed "10"
//sk_abrams_health_stages "99"
sk_detenator_tank_shell_dmg "15"
//sk_detenator_tank_shell_radius "256"
//sk_abrams_shell_speed "2000"
//sk_abrams_rpg_spread "1 1 1"
//LAV
sk_lav_health "200"
//sk_lav_cal_radius "128"
sk_lav_cal_base_damage "3" //Was 5, then 8. KEEP BUFFING IT!
sk_lav_cal_radius_damage "3"
//sk_lav_cal_fire_rate "0.25"
//sk_lav_aim_speed "25"
//sk_lav_ground_speed "128"
//sk_lav_turn_speed "90"
//Osprey
sk_osprey_health "200"
//Apache
sk_apache_health "150" //Was 400, is now 300 to compensate for boosted RPG
//sk_apache_fire_cone "100"
//sk_apache_resttime "3" //Was 2
//sk_apache_chargetime "3" //Was 2
//sk_apache_burst_count_max "30" //Was 40 in BMS retail 1.0
//sk_apache_burst_count_min "20" //Was 30 in BMS retail 1.0
//sk_apache_burst_hit_max "4" //Was 5 in BMS retail 1.0
//sk_apache_burst_hit_min "1"
//sk_apache_burst_interval "5"
//sk_apache_rocket_resttime "16"
//sk_apache_rocket_resttime_nominigun "8"
//sk_apache_rocket_barrage_count "6"
//sk_apache_rocket_barrage_resttime "4"
//sk_apache_rocket_barrage_bursttime "0.1"
//sk_apache_rocket_min_rocket_distance "2000"
//sk_apache_rocket_min_rocket_dot "0.8" //
sk_apache_boss_max_stages "1"
sk_apache_boss_stage_0_health "50" // minigun ( defined via map input )
sk_apache_boss_stage_1_health "50" // minigun + rockets ( defined via map input )
sk_apache_boss_stage_2_health "50" // minigun + beserk rockets ( defined via map input )
//sk_apache_boss_stage_3_health "100" // not used
//sk_apache_rpg_speed "200"
sk_apache_50cal_dmg "5"
//Sniper
sk_plr_dmg_sniper_round "10"
sk_npc_dmg_sniper_round "5"
sk_max_sniper_round "30"
//Mines
sk_mine_damage "10"
//sk_mine_bounds_xy "24" // 128 units ( -64 min and 64 max )
//sk_mine_bounds_z "64" // 128 units ( -64 min and 64 max )
//sk_mine_damage_radius "128"
//Mortar
sk_grenade_mortar_dmg "10"
//sk_grenade_mortar_range "400"
//sk_grenade_mortar_shakeduration "1.5"
//sk_grenade_mortar_shakeradius "640"
// Surgery Bot
//sk_prop_surgerybot_force "400"
sk_prop_plr_damage "4"
//=---------------------------------------------------------------
// LONGJUMP VARIABLES
//=---------------------------------------------------------------
//sv_long_jump_charge_rate "10"
//sv_long_jump_height "10"
//sv_long_jump_horizontal_speed "460"
//sv_long_jump_manacost "30"
//sv_long_jump_timeperiod "800"
//sv_long_jump_vertical_speed_threshold "1"
//sv_long_jump_min_horizontal_speed_required "50"
//sv_jump_height_double "20"
//sv_air_jump_delay "0.2"