Perform songs with musical sprites. Makes the "The Weeping Dawn" a performable song, joined by the spirit of a tiefling bard. Inspired by Lohse of Divinity Original Sin 2.
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
All the assets in this mod, are either derived and adapted from the BG3 base game, or for better or worse (mostly worse) my own creation. Anyone is welcome to unpack this mod to inspect how things have been put together and you do not need to request my permission to do this.
Donation Points system
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New: a couple of more glowmap variants to the Lute of Musical Sprites (check Passives to toggle)
New: a monochrome lute texture variant of the Lute of Musical Sprites with toggleable glowmap
Update: Lute of Vicious Rockery has a new upscaled texture
Update: Removes the "Sleeping Sprites" status from the auto-summoning instruments (Musical Sprites, Haunted instruments). The main change you may notice from this is that Combat Performance should now always be available if you have the Haunted Instruments mod. Currently, Combat Performances have no cooldown, but I may add one in future.
Version v1.3.1.1
Bugfix: Applied a workaround to re-apply custom Tags on Glamoured Ember's Lute instruments (Transmog Mod) on Savegame load.
New: First of a few planned texture enhancements to the three main lutes, starting with the Lute of Musical Sprites. Texture has been updated and upscaled, and a couple of toggle-able glowmaps added.
Change: the model for the Lute of Musical Sprites has been made slightly smaller (only slightly, to keep the performance anims aligned).
Version v1.3.0.1
Add a passive toggle "Sprite Summoning" to the Lute and Violin of Musical Sprites. Enable or disable the auto-summoning of instruments (default is on).
(Invisible background changes) Laying the groundwork for the release of an add-on pack, Haunted Instruments. See the sticky post for more information.
Version v1.2.9.30
New: Share Musical Gifts spell on all instruments with the Musical Conductor passive. More support for playing songs with your party. The spell applies a status enabling them to auto join music and be toggled in and out of music in the same way as sprites or gnomes.
New: check the Optional Files for an override pak for The Weeping Dawn, if you feel like a change of song. Best used after Act 1, although it can be safely added or removed at any point.
Version v1.2.8.51
New: Spider's Lyre of Rolling Bones, added to the Ember's Lute chest. This lyre has a custom VFX applied, which can be toggled on/off in your passives.
New: perform with the undead music ensemble, The Rolling Bones. Where matters of music are concerned, they are eternally called.
New: two instrument varnishes added to the Ember's Lute chest. Equip an instrument and apply the varnish. The instrument will be able to summon either band. Useful if you have a favourite instrument to perform with.
Tweak: the tiefling bard is no longer so very GOOOOLD
Version v1.2.7.2
Improved music performance resilience - hopefully this will reduce the chance of other mods interupting music performances on Ember's instruments
Added custom icon for the Musical Potion of Sprites
Musical Sprites potion is no longer single use
Version v1.2.6.16
Potion of Bottled Musical Sprites was incorrectly labelled.
Version v1.2.6.15
Bug fix for an aura not being cleared down if an instrument is hot-swapped mid-performance
New item in container: Bottled Musical Sprites (see sticky post for details)
New item in container: Pants of Performance (see sticky post for details)
New item in container: Violin of Musical Sprites (see sticky post for details)
New item in container: Lute and Violin of Infinite Showmanship (see sticky post for details)
Version v.1.2.5.31
Update: removed a couple of swear words in a book, so I could uncheck the adult profanity/swearing flag on this mod
Version v.1.2.5.30
Fix: a bug that prevented the spell container on the Musical Sprites lute displaying when no DLC Divinity pack is available (credit to fallingstar275 for reporting this)
00:18 - Lute of Musical Sprites 02:11 - Perform "The Weeping Dawn" 03:31 - Lute of Vicious Rockery 04:59 - The Really Annoying Lute 05:55 - Mild Mockery cantrip 07:20 - Just a bit of pointless mischief and silliness 08:39 - Hidden item example
Ember's Lute Inspired by Lohse of Divinity Original Sin 2, this mod adds 3 lutes, 1 lyre and several spells that lets your avatar perform with musical sprites and spirits.
What's Included Each instrument in this mod enhance music performances in the following ways:
grant musical proficiency
enable auto-join of your music performances on supporting instrument types (musical sprites, band summons or companions)
unlock passives that let you toggle instrument-specific music on and off mid-performance
add custom VFX
All of the features in this mod are enabled through equipping one of its themed instruments:
Ember's Lute of Musical Sprites This lute is themed around playing with musical sprites or spirits.
Musical sprites automatically appear and join music when a performance is started
There is a unique sprites VFX for each song (6 if you have the DLC), with sprites dancing around the lead performer
Performing "The Weeping Dawn" has your player joined by the Spirit of a Tiefling bard, who will sing along with you
There is a variant of this lute in the chest which does not automatically summon musical sprites, called The Lute of Infinite Showmanship. You may prefer this somewhat theatrically named instrument when performing with party companions.
Ember's Lute of Vicious Rockery This lute is themed around performing with the spirits of a long-forgotten Rock Gnome ensemble, The Vicious Rockery.
Summon the members of the Vicious Rockery, play a song, and they will automatically join in
Toggle specific band members on and off mid-performance by instrument type
Spider's Lyre of Rolling Bones This lute is themed around performing with the undead ensemble, The Rolling Bones. It offers an alternative band of skeletons and zombies to perform music with.
Ember's Really Annoying Lute Every time you perform on this lute, it will whistle along with you. It also unlocks a handful of curses and cantrips themed around being annoying or causing mischief and mayhem.
Mild Mockery: a no-damage version of the cantrip Vicious Mockery that is shareable with the party. Party members can insult anyone (or each other), without violent retaliation. It triggers the same automated voice dialog as Vicious Mockery.
Musical Coercion Curses: apply a curse that makes people dance or sing when a specific song is played.
Etc. etc., you get the idea. This is not an evil lute, but it is a bit of an a-hole.
There is currently no in-combat musical performance support for any of the lutes (behaves the same as vanilla in-combat i.e. about as useful as a chocolate teapot), but I am planning to add this in a future update.
Lute Trader Locations
Act 1 - the halfing by the entrance to the druid and tiefling den
Act 2 - the harper quarter master at the Last Light Inn
Act 3 - the Chromatic Scale store
All Ember's Lute items will appear on vendors inside an Ember's Lute treasure chest. If you cannot see this chest on one of the above vendors, take a long rest and try again. If you have the Tutorial Chest Summoning mod, you can also find the Embers' Lute chest inside the cartilaginous chest.
Load Order Because this mod does not overwrite any base game instruments, music statuses or music files, this mod should not impact other mods in your modlist. All statuses, stats, spells, items etc. in this mod are prefixed to minimize the chance of conflict. In general, load order shouldn't matter, but there may be exceptions (see next subheading).
Common Issues
Interrupted Music Performance Issues / No Performance Animations Some mods that continuously re-apply statuses can interrupt vanilla music performances. I recommend you check in-game that you can perform music before adding any music or instrument mods to your load order, especially if you have not performed music in-game for a while.
If you are experiencing interrupted musical performances, then read this article first and see whether adding the optional musicperformworkaround pak under the Optional Files section helps. This pak is safe to add or remove mid-playthrough and has no dependencies. Note it is a workaround, not really a fix. The better fix is to identify the mod and report to the mod-author, but this may be difficult if you have a very large load order.
Dependencies Norbyte's Script Extender is a requirement for this mod to work correctly. I recommend that you confirm you can see the message on your BG3 Main Menu screen, which should read something like "Script Extender v16 loaded, built on May 14 2024 21:45:04" in the bottom left hand corner of the screen.
Known Conflicts / Compatibility Information
I'll update a list here of mods that I know either to not work with this mod, or require a specific load order.
No current known conflicts on latest version.
This mod uses custom statuses and spells, which are only triggered when one of its custom instruments are used, or if a varnish is applied to another vanilla or custom instrument.
It should not conflict with other music mods, although it may require unequipping the Ember's Lute instruments to switch back to either vanilla music performance functionality, or another music mod in your load order.
Depending on what the other music mod does, its music changes may not work on the instruments in this mod unless I patch it in to the custom music statuses.
Should I Install This Mod?
If you are after a mod that adds useful utility or improves the gameplay battles in a meaningful, scaleable way, then this probably isn't the mod you are looking for! If whimsy and silliness is more up your street, then I'd love it if you gave this mod a look and let me know what you think.
How Do I Install This Mod?
Installing this mod follows the status quo for installing almost all BG3 mods. I've included a brief summary below, but for thorough installation instructions, including details on where to find BG3 path locations and so on, this is an excellent resource: BG3 wiki.
BG3 Mod Manager The recommended way to install this is with LaughingLeader's BG3 Mod Manager.
Choose the Manual Download option from the Files tab on this Nexus page, then in BG3 Mod Manager, go to File -> Import Mod...
If you do not already have Norbyte's Script Extender, then go to Tools -> Download & Install the Script Extender in BG3 Mod Manager.
To activate this mod, simply drag it from the right-hand panel to the left-hand panel in BG3 Mod Manager.
Vortex If you are comfortable with Vortex, then there should be no problem in taking advantage of the Nexus integration as a convenient way to install this mod quickly.
The only thing to keep in mind is that if you do not already have Norbyte's Script Extender installed, you will need to do it manually. Fortunately, this is very easy to do - just follow the instructions in the link.
Manually
If you wish to install manually, then you will need the information held in modsettings.lsx, which can be found as an Optional download on the Files tab.
This wiki page has a great set of instructions for manually installing BG3 mods.
You will also need to follow the steps for manually installing Norbyte's Script Extender, as per the Vortex instructions.
How Do I Uninstall This Mod?
Because this mod add new items, uninstalling requires pre-requisite in-game steps to erase custom mod items. The mod provides some tools to help with this, as well as an in-game book with instructions. My recommendation however, is to just stash the instruments in the Camp Chest. As long as you are not using them, none of the custom functionality in this mod will be triggered.
Update: I have just finished testing uninstalling this mod with Volitio's excellent Mod Uninstaller. It works really well as a way to track down and cleanly remove custom items. Custom items are one of the main causes of the crash to main menu issue, after trying to load a Save Game following a mod pack removal.
Before you use the uninstaller in-game, be sure to dismiss any active summons from the mod, unequip the lutes from your characters and companions, and take a Long Rest.
You don't have to use the Mod Uninstaller if you prefer to clean items manually or use the tools this mod provides, but I would definitely recommend it, especially if you have many mods - remembering which items came from which mod is a real mental management overhead!
Thanks and Credits A list of mods that appear in some of the images and videos uploaded to this page:
Tav's Hairpack, by Toarie - https://www.nexusmods.com/baldursgate3/mods/213
Extra Gear, by pooteeweet - https://www.nexusmods.com/baldursgate3/mods/3483
Fancy Camp Clothes, by pooteeweet - https://www.nexusmods.com/baldursgate3/mods/6919
PseudoKociaras' Heads by PseudoKociara - https://www.nexusmods.com/baldursgate3/mods/6152
Izzli's Pigments and Tinctures by Izzli - https://www.nexusmods.com/baldursgate3/mods/4706
Transmog Enhanced by Eralyne and Wayden - https://www.nexusmods.com/baldursgate3/mods/2922
An anonymous IRL friend who was guinea pig for some early mod testing
Permissions
All the assets in this mod, are either derived and adapted from the BG3 base game, or for better or worse (mostly worse), my own creation.
Anyone is welcome to unpack this mod to inspect how things have been put together and you do not need to request my permission to do this. Provided you can make sense of the chaos! This mod has grown organically over the last few weeks I've been working on it, and it's the result of a LOT of experimentation, trial and error. I've gleefully jumped in to pretty much every rabbit hole that piqued my curiousity as I tried to figure how how the pieces fit together. So, structurally, it won't offer the most straightforward examples of how to achieve things in BG3. I've tried to compensate for this with lots of comments to explain whatever madness was going through my head at the time. >>This mod doesn't contain music assets, it calls the music events from the BG3 base game, or the Divinity DLC song pack (if you own it). The only requirement is Norbyte's Script Extender. It will (is intended to) still work if you do not own the Divinity Song pack DLC, but you won't be able to perform its three songs - Sing For Me, Divinity Main Theme, Queen of the High Seas.<<